* Mephidross Vampire - Fixed that it gave a wrong ability to all controlled creatures.

This commit is contained in:
LevelX2 2014-12-23 11:12:30 +01:00
parent 086f860396
commit d66213b4fb
2 changed files with 71 additions and 1 deletions

View file

@ -31,6 +31,7 @@ import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BecomesTargetTriggeredAbility;
import mage.abilities.common.DealsDamageToACreatureTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
@ -118,7 +119,7 @@ class MephidrossVampireEffect extends ContinuousEffectImpl {
for (Permanent creature : game.getBattlefield().getActivePermanents(filter, source.getControllerId(), game)) {
switch (layer) {
case AbilityAddingRemovingEffects_6:
creature.addAbility(new BecomesTargetTriggeredAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance())), source.getSourceId(), game);
creature.addAbility(new DealsDamageToACreatureTriggeredAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance()), false, false, false), source.getSourceId(), game);
break;
case TypeChangingEffects_4:
if (!creature.getSubtype().contains("Vampire")) {

View file

@ -0,0 +1,69 @@
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package org.mage.test.cards.triggers;
import junit.framework.Assert;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class MephidrossVampireTest extends CardTestPlayerBase {
/**
* Checks if only one triggered ability is handleded in the pool
*
*/
@Test
public void testMultiTriggers() {
// Creature - Vampire 3/4
// Flying
// Each creature you control is a Vampire in addition to its other creature types and has
// "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."
addCard(Zone.BATTLEFIELD, playerB, "Mephidross Vampire");
addCard(Zone.BATTLEFIELD, playerA, "Ornithopter");
attack(2, playerB, "Mephidross Vampire");
block(2, playerA, "Ornithopter", "Mephidross Vampire");
setStopAt(2, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPermanentCount(playerB, "Mephidross Vampire", 1);
assertPowerToughness(playerB, "Mephidross Vampire", 4, 5);
Assert.assertEquals("There should only be one triggered ability in the list of triggers of the State", 1, currentGame.getState().getTriggers().size());
}
}