WildDogs impl

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drmDev 2016-04-21 23:40:30 -04:00
parent 5cb85f6ec9
commit d6d8042a12

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package mage.sets.urzassaga;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.GainControlTargetEffect;
import mage.abilities.keyword.CyclingAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class WildDogs extends CardImpl {
public WildDogs(UUID ownerId) {
super(ownerId, 284, "Wild Dogs", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{G}");
this.expansionSetCode = "USG";
this.subtype.add("Hound");
this.power = new MageInt(2);
this.toughness = new MageInt(1);
// At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(new WildDogsEffect(), TargetController.YOU, false));
// Cycling {2}
this.addAbility(new CyclingAbility(new ManaCostsImpl("{2}")));
}
public WildDogs(final WildDogs card) {
super(card);
}
@Override
public WildDogs copy() {
return new WildDogs(this);
}
}
class WildDogsEffect extends OneShotEffect {
public WildDogsEffect() {
super(Outcome.GainControl);
this.staticText = "the player with the most life gains control of {this}";
}
public WildDogsEffect(final WildDogsEffect effect) {
super(effect);
}
@Override
public WildDogsEffect copy() {
return new WildDogsEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Permanent sourcePermanent = game.getPermanent(source.getSourceId());
if (sourcePermanent != null) {
Player newController = null;
int lowLife = Integer.MIN_VALUE;
boolean tie = false;
for (UUID playerID : game.getState().getPlayersInRange(source.getControllerId(), game)) {
Player player = game.getPlayer(playerID);
if (player != null) {
if (player.getLife() > lowLife) {
lowLife = player.getLife();
newController = player;
tie = false;
} else if (player.getLife() == lowLife) {
tie = true;
}
}
}
if (!controller.equals(newController) && !tie && newController != null) {
ContinuousEffect effect = new GainControlTargetEffect(Duration.Custom, newController.getId());
effect.setTargetPointer(new FixedTarget(sourcePermanent, game));
game.addEffect(effect, source);
}
}
return true;
}
return false;
}
}