[BRO] Implement Steel Seraph

This commit is contained in:
Evan Kranzler 2022-11-06 10:39:54 -05:00
parent b3850dd4b5
commit d6dd122e26
2 changed files with 106 additions and 0 deletions

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@ -0,0 +1,105 @@
package mage.cards.s;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfCombatTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.LifelinkAbility;
import mage.abilities.keyword.PrototypeAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.choices.Choice;
import mage.choices.ChoiceImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.constants.TargetController;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetControlledCreaturePermanent;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class SteelSeraph extends CardImpl {
public SteelSeraph(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{6}");
this.subtype.add(SubType.ANGEL);
this.power = new MageInt(5);
this.toughness = new MageInt(4);
// Prototype {1}{W}{W} -- 3/3
this.addAbility(new PrototypeAbility(this, "{1}{W}{W}", 3, 3));
// Flying
this.addAbility(FlyingAbility.getInstance());
// At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.
Ability ability = new BeginningOfCombatTriggeredAbility(
new SteelSeraphEffect(), TargetController.YOU, false
);
ability.addTarget(new TargetControlledCreaturePermanent());
this.addAbility(ability);
}
private SteelSeraph(final SteelSeraph card) {
super(card);
}
@Override
public SteelSeraph copy() {
return new SteelSeraph(this);
}
}
class SteelSeraphEffect extends OneShotEffect {
private static final Map<String, Ability> map = new HashMap<>();
static {
map.put("Flying", FlyingAbility.getInstance());
map.put("Vigilance", VigilanceAbility.getInstance());
map.put("Lifelink", LifelinkAbility.getInstance());
}
SteelSeraphEffect() {
super(Outcome.Benefit);
staticText = "target creature you control gains your choice of flying, vigilance, or lifelink until end of turn";
}
private SteelSeraphEffect(final SteelSeraphEffect effect) {
super(effect);
}
@Override
public SteelSeraphEffect copy() {
return new SteelSeraphEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null) {
return false;
}
Choice choice = new ChoiceImpl(true);
choice.setMessage("Choose an ability");
choice.setChoices(map.keySet());
player.choose(outcome, choice, game);
Ability ability = map.getOrDefault(choice.getChoice(), null);
if (ability == null) {
return false;
}
game.addEffect(new GainAbilityTargetEffect(ability), source);
return true;
}
}

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@ -217,6 +217,7 @@ public final class TheBrothersWar extends ExpansionSet {
cards.add(new SetCardInfo("Spotter Thopter", 80, Rarity.UNCOMMON, mage.cards.s.SpotterThopter.class));
cards.add(new SetCardInfo("Static Net", 27, Rarity.UNCOMMON, mage.cards.s.StaticNet.class));
cards.add(new SetCardInfo("Steel Exemplar", 246, Rarity.UNCOMMON, mage.cards.s.SteelExemplar.class));
cards.add(new SetCardInfo("Steel Seraph", 38, Rarity.RARE, mage.cards.s.SteelSeraph.class));
cards.add(new SetCardInfo("Stern Lesson", 64, Rarity.COMMON, mage.cards.s.SternLesson.class));
cards.add(new SetCardInfo("Stone Retrieval Unit", 248, Rarity.COMMON, mage.cards.s.StoneRetrievalUnit.class));
cards.add(new SetCardInfo("Su-Chi Cave Guard", 249, Rarity.UNCOMMON, mage.cards.s.SuChiCaveGuard.class));