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[VOW] Implemented Fleeting Spirit
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Mage.Sets/src/mage/cards/f/FleetingSpirit.java
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Mage.Sets/src/mage/cards/f/FleetingSpirit.java
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package mage.cards.f;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
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import mage.abilities.costs.common.DiscardCardCost;
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import mage.abilities.costs.common.ExileFromGraveCost;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlTargetEffect;
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import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
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import mage.abilities.keyword.FirstStrikeAbility;
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import mage.constants.*;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.filter.FilterCard;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetCardInYourGraveyard;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author weirddan455
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*/
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public final class FleetingSpirit extends CardImpl {
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private static final FilterCard filter = new FilterCard("cards from your graveyard");
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public FleetingSpirit(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{W}");
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this.subtype.add(SubType.SPIRIT);
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this.power = new MageInt(3);
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this.toughness = new MageInt(1);
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// {W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.
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Ability ability = new SimpleActivatedAbility(
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new GainAbilitySourceEffect(FirstStrikeAbility.getInstance(), Duration.EndOfTurn),
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new ManaCostsImpl<>("{W}")
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);
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ability.addCost(new ExileFromGraveCost(new TargetCardInYourGraveyard(3, filter)));
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this.addAbility(ability);
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// Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.
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this.addAbility(new SimpleActivatedAbility(new FleetingSpiritEffect(), new DiscardCardCost()));
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}
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private FleetingSpirit(final FleetingSpirit card) {
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super(card);
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}
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@Override
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public FleetingSpirit copy() {
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return new FleetingSpirit(this);
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}
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}
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class FleetingSpiritEffect extends OneShotEffect {
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public FleetingSpiritEffect() {
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super(Outcome.Protect);
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staticText = "Exile {this}. Return it to the battlefield under its owner's control at the beginning of the next end step";
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}
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private FleetingSpiritEffect(final FleetingSpiritEffect effect) {
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super(effect);
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}
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@Override
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public FleetingSpiritEffect copy() {
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return new FleetingSpiritEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (controller == null || permanent == null) {
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return false;
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}
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int zcc = permanent.getZoneChangeCounter(game);
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if (!controller.moveCards(permanent, Zone.EXILED, source, game)) {
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return false;
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}
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Effect effect = new ReturnToBattlefieldUnderOwnerControlTargetEffect(false, false);
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effect.setTargetPointer(new FixedTarget(permanent.getId(), zcc + 1));
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AtTheBeginOfNextEndStepDelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect);
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game.addDelayedTriggeredAbility(delayedAbility, source);
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return true;
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}
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}
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@ -117,6 +117,7 @@ public final class InnistradCrimsonVow extends ExpansionSet {
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cards.add(new SetCardInfo("Fell Stinger", 112, Rarity.UNCOMMON, mage.cards.f.FellStinger.class));
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cards.add(new SetCardInfo("Fierce Retribution", 13, Rarity.COMMON, mage.cards.f.FierceRetribution.class));
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cards.add(new SetCardInfo("Flame-Blessed Bolt", 158, Rarity.COMMON, mage.cards.f.FlameBlessedBolt.class));
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cards.add(new SetCardInfo("Fleeting Spirit", 14, Rarity.UNCOMMON, mage.cards.f.FleetingSpirit.class));
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cards.add(new SetCardInfo("Flourishing Hunter", 199, Rarity.COMMON, mage.cards.f.FlourishingHunter.class));
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cards.add(new SetCardInfo("Foreboding Statue", 256, Rarity.UNCOMMON, mage.cards.f.ForebodingStatue.class));
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cards.add(new SetCardInfo("Forest", 402, Rarity.LAND, mage.cards.basiclands.Forest.class, FULL_ART_BFZ_VARIOUS));
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