* Enduring Renewal - Fixed that the creature did not come back to hand.

This commit is contained in:
LevelX2 2015-06-11 15:52:47 +02:00
parent 753340efc6
commit d713ae424f
3 changed files with 75 additions and 1 deletions

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@ -61,7 +61,7 @@ public class GrindingStation extends CardImpl {
super(ownerId, 127, "Grinding Station", Rarity.UNCOMMON, new CardType[]{CardType.ARTIFACT}, "{2}");
this.expansionSetCode = "5DN";
// {tap}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard.
// {T}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new PutTopCardOfLibraryIntoGraveTargetEffect(3), new TapSourceCost());
ability.addCost(new SacrificeTargetCost(new TargetControlledPermanent(filter)));
ability.addTarget(new TargetPlayer());

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@ -0,0 +1,72 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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package org.mage.test.cards.triggers;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class ReturnToHandEffectsTest extends CardTestPlayerBase {
/**
* Enduring Renewal doesn't return creatures to hand put into graveyard from
* the battlefield It happened with Enduring Renewal in the battlefield
* while feeding Ornithopter to Grinding Station
*/
@Test
public void testEnduringRenewal() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
// Play with your hand revealed.
// If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
// Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
addCard(Zone.BATTLEFIELD, playerA, "Enduring Renewal");
// {T}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard.
// Whenever an artifact enters the battlefield, you may untap Grinding Station.
addCard(Zone.BATTLEFIELD, playerA, "Grinding Station", 1);
addCard(Zone.BATTLEFIELD, playerA, "Ornithopter", 1);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}, Sacrifice an artifact", playerB);
// addTarget(playerA, "Ornithopter");
setChoice(playerA, "Ornithopter");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerB, 3);
assertHandCount(playerA, "Ornithopter", 1);
}
}

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@ -54,12 +54,14 @@ public class PutIntoGraveFromBattlefieldAllTriggeredAbility extends TriggeredAbi
super(Zone.BATTLEFIELD, effect, optional);
this.filter = filter;
this.onlyToControllerGraveyard = onlyToControllerGraveyard;
this.setTargetPointer = setTargetPointer;
}
public PutIntoGraveFromBattlefieldAllTriggeredAbility(final PutIntoGraveFromBattlefieldAllTriggeredAbility ability) {
super(ability);
this.filter = ability.filter;
this.onlyToControllerGraveyard = ability.onlyToControllerGraveyard;
this.setTargetPointer = ability.setTargetPointer;
}
@Override