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[MID] updated spoiler and reprints
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2 changed files with 41 additions and 4 deletions
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@ -12,7 +12,7 @@ import java.util.List;
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*/
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public final class InnistradMidnightHunt extends ExpansionSet {
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private static final List<String> unfinished = Arrays.asList("Arlinn, the Pack's Hope", "Arlinn, the Moon's Fury", "Baneblade Scoundrel", "Baneclaw Marauder", "Brimstone Vandal", "Brutal Cathar", "Moonrage Brute", "Burly Breaker", "Dire-Strain Demolisher", "Celestus Sanctifier", "Curse of Leeches", "Leeching Lurker", "Gavony Dawnguard", "Graveyard Trespasser", "Graveyard Glutton", "Kessig Naturalist", "Lord of the Ulvenwald", "Tavern Ruffian", "Tavern Smasher", "The Celestus", "Tovolar, Dire Overlord", "Tovolar, the Midnight Scourge", "Village Watch", "Village Reavers");
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private static final List<String> unfinished = Arrays.asList("Arlinn, the Pack's Hope", "Arlinn, the Moon's Fury", "Baneblade Scoundrel", "Baneclaw Marauder", "Brimstone Vandal", "Brutal Cathar", "Moonrage Brute", "Burly Breaker", "Dire-Strain Demolisher", "Celestus Sanctifier", "Curse of Leeches", "Leeching Lurker", "Gavony Dawnguard", "Graveyard Trespasser", "Graveyard Glutton", "Kessig Naturalist", "Lord of the Ulvenwald", "Reckless Stormseeker", "Storm-Charged Slasher", "Spellrune Painter", "Spellrune Howler", "Suspicious Stowaway", "Seafaring Werewolf", "Tavern Ruffian", "Tavern Smasher", "The Celestus", "Tovolar, Dire Overlord", "Tovolar, the Midnight Scourge", "Village Watch", "Village Reavers");
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private static final InnistradMidnightHunt instance = new InnistradMidnightHunt();
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public static InnistradMidnightHunt getInstance() {
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@ -37,7 +37,7 @@ public final class InnistradMidnightHunt extends ExpansionSet {
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cards.add(new SetCardInfo("Briarbridge Tracker", 172, Rarity.RARE, mage.cards.b.BriarbridgeTracker.class));
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cards.add(new SetCardInfo("Brimstone Vandal", 130, Rarity.COMMON, mage.cards.b.BrimstoneVandal.class));
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cards.add(new SetCardInfo("Burly Breaker", 174, Rarity.UNCOMMON, mage.cards.b.BurlyBreaker.class));
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cards.add(new SetCardInfo("Can't Stay Away", 368, Rarity.RARE, mage.cards.c.CantStayAway.class));
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cards.add(new SetCardInfo("Can't Stay Away", 213, Rarity.RARE, mage.cards.c.CantStayAway.class));
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cards.add(new SetCardInfo("Candlegrove Witch", 8, Rarity.COMMON, mage.cards.c.CandlegroveWitch.class));
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cards.add(new SetCardInfo("Candlelit Cavalry", 175, Rarity.COMMON, mage.cards.c.CandlelitCavalry.class));
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cards.add(new SetCardInfo("Candletrap", 9, Rarity.COMMON, mage.cards.c.Candletrap.class));
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@ -50,6 +50,7 @@ public final class InnistradMidnightHunt extends ExpansionSet {
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cards.add(new SetCardInfo("Dawnhart Rejuvenator", 180, Rarity.COMMON, mage.cards.d.DawnhartRejuvenator.class));
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cards.add(new SetCardInfo("Defend the Celestus", 182, Rarity.UNCOMMON, mage.cards.d.DefendTheCelestus.class));
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cards.add(new SetCardInfo("Defenestrate", 95, Rarity.COMMON, mage.cards.d.Defenestrate.class));
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cards.add(new SetCardInfo("Delver of Secrets", 47, Rarity.UNCOMMON, mage.cards.d.DelverOfSecrets.class));
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cards.add(new SetCardInfo("Deserted Beach", 260, Rarity.RARE, mage.cards.d.DesertedBeach.class));
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cards.add(new SetCardInfo("Dire-Strain Demolisher", 174, Rarity.UNCOMMON, mage.cards.d.DireStrainDemolisher.class));
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cards.add(new SetCardInfo("Diregraf Rebirth", 220, Rarity.UNCOMMON, mage.cards.d.DiregrafRebirth.class));
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@ -71,6 +72,7 @@ public final class InnistradMidnightHunt extends ExpansionSet {
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cards.add(new SetCardInfo("Howl of the Hunt", 188, Rarity.COMMON, mage.cards.h.HowlOfTheHunt.class));
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cards.add(new SetCardInfo("Immolation", 144, Rarity.COMMON, mage.cards.i.Immolation.class));
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cards.add(new SetCardInfo("Infernal Grasp", 107, Rarity.UNCOMMON, mage.cards.i.InfernalGrasp.class));
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cards.add(new SetCardInfo("Insectile Aberration", 47, Rarity.UNCOMMON, mage.cards.i.InsectileAberration.class));
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cards.add(new SetCardInfo("Island", 270, Rarity.LAND, mage.cards.basiclands.Island.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Jadar, Ghoulcaller of Nephalia", 108, Rarity.RARE, mage.cards.j.JadarGhoulcallerOfNephalia.class));
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cards.add(new SetCardInfo("Join the Dance", 229, Rarity.UNCOMMON, mage.cards.j.JoinTheDance.class));
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@ -42182,19 +42182,30 @@ Chaplain of Alms|Innistrad: Midnight Hunt|13|U|{W}|Creature - Human Cleric|1|1|F
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Chapel Shieldgeist|Innistrad: Midnight Hunt|13|U||Creature - Spirit Cleric|2|1|Flying, first strike$Each creature you control has ward {1}.$If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.|
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Enduring Angel|Innistrad: Midnight Hunt|17|M|{2}{W}{W}{W}|Creature - Angel|3|3|Flying, double strike$You have hexproof.$If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.|
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Angelic Enforcer|Innistrad: Midnight Hunt|17|M||Creature - Angel|*|*|Flying$You have hexproof.$Angelic Enforcer's power and toughness are each equal to your life total.$Whenever Angelic Enforcer attacks, double your life total.|
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Faith Flare|Innistrad: Midnight Hunt|19|C|{1}{W}|Instant|||Target creature gets +2/+2 until end of turn. If it is a Human, it gets +3/+3 and gains indestructible until end of turn instead.|
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Gavony Dawnguard|Innistrad: Midnight Hunt|20|U|{1}{W}{W}|Creature - Human Soldier|3|3|Ward {1}$If it's neither day nor night, it becomes day as Gavony Dawnguard enters the battlefield.$Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.|
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Hedgewitch's Mask|Innistrad: Midnight Hunt|23|C|{W}|Artifact - Equipment|||Equipped creature gets +1/+1.$Equipped creature can't be blocked by creatures with power 4 or greater.$Equip {2}|
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Intrepid Adversary|Innistrad: Midnight Hunt|25|M|{1}{W}|Creature - Human Scout|3|1|Lifelink$When Intrepid Adversary enters the battlefield, you may pay {1}{W} any number of times. When you pay that cost once or more, put that many courage counters on Intrepid Adversary.$Creatures you control get +1/+1 for each courage counter on Intrepid Adversary.|
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Loyal Gryff|Innistrad: Midnight Hunt|26|U|{2}{W}|Creature - Hippogriff|2|2|Flash$Flying$When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand.|
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Odric's Outrider|Innistrad: Midnight Hunt|29|U|{3}{W}|Creature - Human Knight|2|4|Whenever Odric's Outrider or another creature you control dies, put a +1/+1 counter on target creature you control.|
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Ritual Guardian|Innistrad: Midnight Hunt|30|C|{2}{W}|Creature - Human Soldier|3|2|Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.|
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Ritual of Hope|Innistrad: Midnight Hunt|31|U|{1}{W}|Instant|||Creatures you control get +1/+1 until end of turn.$Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.|
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Sungold Barrage|Innistrad: Midnight Hunt|36|C|{2}{W}|Instant|||Destroy target creature with toughness 4 or greater.|
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Sungold Sentinel|Innistrad: Midnight Hunt|37|R|{1}{W}|Creature - Human Soldier|3|2|Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.$Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn. Activate only if you control three or more creatures with different powers.|
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Unruly Mob|Innistrad: Midnight Hunt|40|C|{1}{W}|Creature - Human|1|1|Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.|
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Baithook Angler|Innistrad: Midnight Hunt|42|C|{1}{U}|Creature - Human Peasant|2|1|Disturb {1}{U}|
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Hook-Haunt Drifter|Innistrad: Midnight Hunt|42|C||Creature - Spirit|1|2|Flying$If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.|
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Consider|Innistrad: Midnight Hunt|44|C|{U}|Instant|||Look at the top card of your library. You may put that card into your graveyard.$Draw a card.|
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Curse of Surveillance|Innistrad: Midnight Hunt|46|R|{4}{U}|Enchantment - Aura Curse|||Enchant player$At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.|
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Delver of Secrets|Innistrad: Midnight Hunt|47|U|{U}|Creature - Human Wizard|1|1|At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.|
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Insectile Aberration|Innistrad: Midnight Hunt|47|U||Creature - Human Insect|3|2|Flying|
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Dissipate|Innistrad: Midnight Hunt|49|U|{1}{U}{U}|Instant|||Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.|
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Grafted Identity|Innistrad: Midnight Hunt|57|R|{2}{U}{U}|Enchantment - Aura|||As an additional cost to cast this spell, sacrifice a creature.$Enchant creature$You control enchanted creature.$Enchanted creature gets +1/+1.|
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Neblegast Intruder|Innistrad: Midnight Hunt|64|U|{2}{U}|Creature - Spirit|2|1|Flash$Flying$When Neblegast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.|
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Ominous Roost|Innistrad: Midnight Hunt|65|U|{2}{U}|Enchantment|||When Ominous Roost enters the battlefield or whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This creature can block only creatures with flying."|
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Overwhelmed Archivist|Innistrad: Midnight Hunt|68|C|{2}{U}|Creature - Human Wizard|3|2|When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card.$Disturb {1}{U}|
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Archive Haunt|Innistrad: Midnight Hunt|68|C|U|Creature - Spirit Wizard|2|1|Flying$Whenever Archive Haunt attacks, draw a card, then discard a card.$If Archive Haunt would be put into a graveyard from anywhere, exile it instead.|
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Patrician Geist|Innistrad: Midnight Hunt|69|R|{2}{U}|Creature - Spirit Knight|2|2|Flying$Other spirits you control get +1/+1.$Spells you cast from your graveyard cost {1} less to cast.|
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Poppet Stitcher|Innistrad: Midnight Hunt|71|M|{2}{U}|Creature - Human Wizard|2|3|Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed.$At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Sticher.|
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Poppet Factory|Innistrad: Midnight Hunt|71|M||Artifact|||Creature tokens you control lose all abilities and have base power and toughness 3/3.$At the beginning of your upkeep, you may transform Poppet Factory.|
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Secrets of the Key|Innistrad: Midnight Hunt|73|C|{U}|Instant|||Investigate. If this spell was cast from a graveyard, investigate twice instead.$Flashback {3}{U}|
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@ -42202,6 +42213,8 @@ Sludge Monster|Innistrad: Midnight Hunt|76|R|{3}{U}{U}|Creature - Horror|5|5|Whe
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Spectral Adversary|Innistrad: Midnight Hunt|77|M|{1}{U}|Creature - Spirit|2|1|Flash$Flying$When Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.|
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Startle|Innistrad: Midnight Hunt|78|C|{1}{U}|Instant|||Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed.$Draw a card.|
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Stormrider Spirit|Innistrad: Midnight Hunt|79|C|{4}{U}|Creature - Spirit|3|3|Flash$Flying|
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Suspicious Stowaway|Innistrad: Midnight Hunt|80|R|{1}{U}|Creature - Human Rogue Werewolf|1|1|Suspicious Stowaway can't be blocked.$Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.$Daybound|
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Seafaring Werewolf|Innistrad: Midnight Hunt|80|R||Creature - Werewolf|2|1|Seafaring Werewolf can't be blocked.$Whenever Seafaring Werewolf deals combat damage to a player, draw a card.$Nightbound|
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Triskaidekaphile|Innistrad: Midnight Hunt|81|R|{1}{U}|Creature - Human Wizard|1|3|You have no maximum hand size.$At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.${3}{U}: Draw a card.|
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Arrogant Outlaw|Innistrad: Midnight Hunt|84|C|{2}{B}|Creature - Vampire Noble|3|2|When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.|
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Baneblade Scoundrel|Innistrad: Midnight Hunt|85|U|{3}{B}|Creature - Human Rogue Werewolf|4|3|Whenever Baneblade Scoundrel becomes blocked, creatures blocking it get -1/-1 until end of turn.$Daybound|
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@ -42210,6 +42223,7 @@ Champion of the Perished|Innistrad: Midnight Hunt|91|R|{B}|Creature - Zombie|1|1
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Curse of Leeches|Innistrad: Midnight Hunt|94|R|{2}{B}|Enchantment - Aura Curse|||Enchant player$As this permanent transforms into Curse of Leeches, attach it to a player.$At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.$Daybound|
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Leeching Lurker|Innistrad: Midnight Hunt|94|R||Creature - Leech Horror|4|4|Lifelink$Nightbound|
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Defenestrate|Innistrad: Midnight Hunt|95|C|{2}{B}|Instant|||Destroy target creature without flying.|
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Diregraf Horde|Innistrad: Midnight Hunt|96|C|{4}{B}|Creature - Zombie|3|4|When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards.|
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Foul Play|Innistrad: Midnight Hunt|101|U|{1}{B}|Sorcery|||Destroy target creature with power 2 or less. Investigate.|
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Gisa, Glorious Resurrector|Innistrad: Midnight Hunt|103|R|{2}{B}{B}|Legendary Creature - Human Wizard|4|4|If a creature an opponent controls would die, exile it instead.$At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed.|
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Graveyard Trespasser|Innistrad: Midnight Hunt|104|R|{2}{B}|Creature - Human Werewolf|3|3|Ward—Discard a card.$Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.$Daybound|
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@ -42219,9 +42233,13 @@ Inherited Fiend|Innistrad: Midnight Hunt|105|U||Creature - Demon|4|4|Flying${2}{
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Hobbling Zombie|Innistrad: Midnight Hunt|106|C|{2}{B}|Creature - Zombie|2|2|Deathtouch$When Hobbling Zombie dies, create a 2/2 black Zombie creature with decayed.|
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Infernal Grasp|Innistrad: Midnight Hunt|107|U|{1}{B}|Instant|||Destroy target creature. You lose 2 life.|
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Jadar, Ghoulcaller of Nephalia|Innistrad: Midnight Hunt|108|R|{1}{B}|Legendary Creature - Human Wizard|1|1|At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed.|
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Necrosynthesis|Innistrad: Midnight Hunt|115|U|{1}{B}|Enchantment - Aura|||Enchant creature$Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature."$When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.|
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Tainted Adversary|Innistrad: Midnight Hunt|124|M|{1}{B}|Creature - Zombie|2|3|Deathtouch$When Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many black 2/2 Zombie creature tokens with decayed.|
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Bloodthirsty Adversary|Innistrad: Midnight Hunt|129|M|{1}{R}|Creature - Vampire|2|2|Haste$When Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.|
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Brimstone Vandal|Innistrad: Midnight Hunt|130|C|{2}{R}|Creature - Devil|2|3|Menace$If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield.$Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent.|
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Curse of Shaken Faith|Innistrad: Midnight Hunt|134|R|{1}{R}|Enchantment - Aura Curse|||Enchant player$Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.|
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Falkenrath Perforator|Innistrad: Midnight Hunt|136|C|{1}{R}|Creature - Vampire|2|1|Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player.|
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Falkenrath Pit Fighter|Innistrad: Midnight Hunt|137|R|{R}|Creature - Vampire Warrior|2|1|{1}{R}, Discard a card, sacrifice a Vampire: Draw two cards. Activate this ability only if an opponent lost life this turn.|
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Famished Foragers|Innistrad: Midnight Hunt|138|C|{3}{R}|Creature - Vampire|4|3|When Famished Foragers enters the battlefield, if an opponent lost life this turn, add {R}{R}{R}.${2}{R}, Discard a card: Draw a card.|
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Festival Crasher|Innistrad: Midnight Hunt|140|C|{1}{R}|Creature - Devil|1|3|Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn.|
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Flame Channeler|Innistrad: Midnight Hunt|141|U|{1}{R}|Creature - Human Wizard|2|2|When a spell you control deals damage, transform Flame Channeler.|
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@ -42244,9 +42262,11 @@ Burly Breaker|Innistrad: Midnight Hunt|174|U|{3}{G}{G}|Creature - Human Werewolf
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Dire-Strain Demolisher|Innistrad: Midnight Hunt|174|U||Creature - Werewolf|8|7|Ward {3}$Nightbound|
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Candlelit Cavalry|Innistrad: Midnight Hunt|175|C|{4}{G}|Creature - Human Knight|5|5|Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.|
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Clear Shot|Innistrad: Midnight Hunt|176|U|{2}{G}|Instant|||Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.|
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Consuming Blob|Innistrad: Midnight Hunt|177|M|{3}{G}{G}|Creature - Ooze|*|*+1|Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.$At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1".|
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Contortionist Troupe|Innistrad: Midnight Hunt|178|U|{X}{G}|Creature - Human|0|0|Contortionist Troupe enters the battlefield with X +1/+1 counters on it.$Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control.|
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Dawnhart Rejuvenator|Innistrad: Midnight Hunt|180|C|{3}{G}|Creature - Human Warlock|2|4|When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.${T}: Add one mana of any color.|
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Defend the Celestus|Innistrad: Midnight Hunt|182|U|{2}{G}{G}|Instant|||Distribute three +1/+1 counters among one, two, or three target creatures you control.|
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Duel for Dominance|Innistrad: Midnight Hunt|184|C|{1}{G}|Instant|||Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other.|
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Howl of the Hunt|Innistrad: Midnight Hunt|188|C|{2}{G}|Enchantment - Aura|||Flash$Enchant creature$When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.$Enchanted creature gets +2/+2 and has vigilance.|
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Might of the Old Ways|Innistrad: Midnight Hunt|189|C|{1}{G}|Instant|||Target creature gets +2/+2 until end of turn.$Coven — Then if you control three or more creatures with different powers, draw a card.|
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Pestilent Wolf|Innistrad: Midnight Hunt|192|C|{1}{G}|Creature - Wolf|2|2|{2}{G}: Pestilent Wolf gains deathtouch until end of turn.|
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@ -42254,34 +42274,44 @@ Saryth, the Viper's Fang|Innistrad: Midnight Hunt|197|R|{2}{G}{G}|Legendary Crea
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Snarling Wolf|Innistrad: Midnight Hunt|199|C|{G}|Creature - Wolf|1|1|{1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.|
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Turn the Earth|Innistrad: Midnight Hunt|205|U|{G}|Instant|||Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life.$Flashback {1}{G}|
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Unnatural Growth|Innistrad: Midnight Hunt|206|R|{1}{G}{G}{G}{G}|Enchantment|||At the beginning of each combat, double the power and toughness of each creature you control until end of turn.|
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Willow Geist|Innistrad: Midnight Hunt|207|R|{G}|Creature - Treefolk Spirit|1|1|Trample$Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.$When Willow Geist dies, you gain life equal to its power.|
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Wrenn and Seven|Innistrad: Midnight Hunt|208|M|{3}{G}{G}|Legendary Planeswalker - Wrenn|5|+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.$0: Put any number of land cards from your hand onto the battlefield tapped.$−3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."$−8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."|
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Arcane Infusion|Innistrad: Midnight Hunt|210|U|{U}{R}|Instant|||Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.$Flashback {3}{U}{R}|
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Arlinn, the Pack's Hope|Innistrad: Midnight Hunt|211|M|{2}{R}{G}|Legendary Planeswalker - Arlinn|4|Daybound$+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.$−3: Create two 2/2 green Wolf creature tokens.|
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Arlinn, the Moon's Fury|Innistrad: Midnight Hunt|211|M||Legendary Planeswalker - Arlinn|4|Nightbound$+2: Add {R}{G}.$0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.|
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Bladestitched Skaab|Innistrad: Midnight Hunt|212|U|{U}{B}|Creature - Zombie Soldier|2|3|Other Zombies you control get +1/+0.|
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Can't Stay Away|Innistrad: Midnight Hunt|213|R|{W}{B}|Sorcery|||Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."$Flashback {3}{W}{B}|
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Corpse Cobble|Innistrad: Midnight Hunt|214|U|{U}{B}|Instant|||As an additional cost to cast this spell, sacrifice any number of creatures.$Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures.$Flashback {3}{U}{B}|
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Croaking Counterpart|Innistrad: Midnight Hunt|215|R|{1}{G}{U}|Sorcery|||Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.$Flashback {3}{G}{U}|
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Devoted Grafkeeper|Innistrad: Midnight Hunt|218|U|{W}{U}|Creature - Human Peasant|2|1|When Devoted Grafkeeper enters the battlefield, mill two cards.$Whenever you cast a spell from your graveyard, tap target creature you don't control.$Disturb {1}{W}{U}|
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Departed Soulkeeper|Innistrad: Midnight Hunt|218|U||Creature - Spirit|3|1|Flying$Departed Soulkeeper can block only creatures with flying.$If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.|
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Dire-Strain Rampage|Innistrad: Midnight Hunt|219|R|{1}{R}{G}|Sorcery|||Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.$Flashback {3}{R}{G}|
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Diregraf Rebirth|Innistrad: Midnight Hunt|220|U|{3}{B}{G}|Sorcery|||This spell costs {1} less to cast for each creature that died this turn.$Return target creature card from your graveyard to the battlefield.$Flashback {5}{B}{G}|
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Faithful Mending|Innistrad: Midnight Hunt|221|U|{W}{U}|Instant|||You gain 2 life, draw two cards, then discard two cards.$Flashback {1}{W}{U}|
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Fleshtaker|Innistrad: Midnight Hunt|222|U|{W}{B}|Creature - Human Assassin|2|2|Whenever you sacrifice another creature, you gain 1 life and scry 1.${1}, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn.|
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Galvanic Iteration|Innistrad: Midnight Hunt|224|R|{U}{R}|Instant|||When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.$Flashback {1}{U}{R}|
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Ghoulcaller's Harvest|Innistrad: Midnight Hunt|225|R|{B}{G}|Sorcery|||Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up.$Flashback {3}{B}{G}|
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Hungry for More|Innistrad: Midnight Hunt|226|U|{B}{R}|Sorcery|||Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step.$Flashback {1}{B}{R}|
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Hungry for More|Innistrad: Midnight Hunt|228|U|{B}{R}|Sorcery|||Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step.$Flashback {1}{B}{R}|
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Join the Dance|Innistrad: Midnight Hunt|229|U|{G}{W}|Sorcery|||Create two 1/1 white Human creature tokens.$Flashback {3}{G}{W}|
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Kessig Naturalist|Innistrad: Midnight Hunt|231|U|{R}{G}|Creature - Human Werewolf|2|2|Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.$Daybound|
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Lord of the Ulvenwald|Innistrad: Midnight Hunt|231|U||Creature - Werewolf|3|3|Other Wolves and Werewolves you control get +1/+1.$Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.$Nightbound|
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Liesa, Forgotten Archangel|Innistrad: Midnight Hunt|232|R|{2}{W}{W}{B}|Legendary Creature - Angel|4|5|Flying, lifelink$Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.$If a creature an opponent controls would die, exile it instead.|
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Old Stickfingers|Innistrad: Midnight Hunt|234|R|{X}{B}{G}|Legendary Creature - Horror|*|*|When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all the creature cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.$Old Stickfingers' power and toughness are equal to the number of creature cards in your graveyard.|
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Rite of Harmony|Innistrad: Midnight Hunt|236|R|{G}{W}|Instant|||Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.$Flashback {2}{G}{W}|
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Sacred Fire|Innistrad: Midnight Hunt|239|U|{R}{W}|Instant|||Sacred Fire deals 2 damage to any target and you gain 2 life.$Flashback {4}{R}{W}|
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Sigarda, Champion of Light|Innistrad: Midnight Hunt|240|M|{1}{G}{W}{W}|Legendary Creature - Angel|4|4|Flying, trample$Humans you control get +1/+1.$Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
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Tovolar, Dire Overlord|Innistrad: Midnight Hunt|246|R|{1}{R}{G}|Legendary Creature - Human Werewolf|4|4|Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.$At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.$Daybound|
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Tovolar, the Midnight Scourge|Innistrad: Midnight Hunt|246|R||Legendary Creature - Werewolf|4|4|Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.${X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.$Nightbound|
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Vampire Socialite|Innistrad: Midnight Hunt|249|U|{B}{R}|Creature - Vampire Noble|2|2|Menace$When Vampire Socialite enters the battlefield, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.$As long as an opponent lost life this turn, each other Vampire you control enters the battlefield with an additional +1/+1 counter on it.|
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Wake to Slaughter|Innistrad: Midnight Hunt|250|R|{3}{B}{R}|Sorcery|||Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.$Flashback {4}{B}{R}|
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The Celestus|Innistrad: Midnight Hunt|252|R|{3}|Legendary Artifact|||If it's neither day nor night, it becomes day as The Celestus enters the battlefield.${T}: Add one mana of any color.${3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.$Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.|
|
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Mystic Skull|Innistrad: Midnight Hunt|256|U|{2}|Artifact|||{1}, {T}: Add one mana of any color.${5}, {T}: Transform Mystic Skull.|
|
||||
Mystic Monstrosity|Innistrad: Midnight Hunt|256|U||Artifact Creature - Construct|5|6|Lands you control have "{T}: Add one mana of any color."|
|
||||
Pithing Needle|Innistrad: Midnight Hunt|257|R|{1}|Artifact|||As Pithing Needle enters the battlefield, choose a card name.$Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.|
|
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Deserted Beach|Innistrad: Midnight Hunt|260|R||Land|||Deserted Beach enters the battlefield tapped unless you control two or more other lands.${T}: Add {W} or {U}.|
|
||||
Haunted Ridge|Innistrad: Midnight Hunt|263|R||Land|||Haunted Ridge enters the battlefield tapped unless you control two or more other lands.${T}: Add {B} or {R}.|
|
||||
Hostile Hostel|Innistrad: Midnight Hunt|264|M||Land|||{T}: Add {C}.${1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.|
|
||||
Creeping Inn|Innistrad: Midnight Hunt|264|M||Artifact Creature - Horror Construct|3|7|Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.${4}: Creeping Inn phases out.|
|
||||
Overgrown Farmland|Innistrad: Midnight Hunt|265|R||Land|||Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.${T}: Add {G} or {W}.|
|
||||
Rockfall Vale|Innistrad: Midnight Hunt|266|R||Land|||Rockfall Vale enters the battlefield tapped unless you control two or more other lands.${T}: Add {R} or {G}.|
|
||||
Shipwreck Marsh|Innistrad: Midnight Hunt|267|R||Land|||Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.${T}: Add {U} or {B}.|
|
||||
|
@ -42290,8 +42320,13 @@ Island|Innistrad: Midnight Hunt|270|C||Basic Land - Island|||({T}: Add {U}.)|
|
|||
Swamp|Innistrad: Midnight Hunt|272|C||Basic Land - Swamp|||({T}: Add {B}.)|
|
||||
Mountain|Innistrad: Midnight Hunt|274|C||Basic Land - Mountain|||({T}: Add {R}.)|
|
||||
Forest|Innistrad: Midnight Hunt|276|C||Basic Land - Forest|||({T}: Add {G}.)|
|
||||
Reckless Stormseeker|Innistrad: Midnight Hunt|294|U|{2}{R}|Creature - Human Werewolf|2|3|At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.$Daybound|
|
||||
Storm-Charged Slasher|Innistrad: Midnight Hunt|294|U||Creature - Werewolf|3|4|At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.$Nightbound|
|
||||
Spellrune Painter|Innistrad: Midnight Hunt|295|U|{2}{R}|Creature - Human Shaman Werewolf|2|3|Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.$Daybound|
|
||||
Spellrune Howler|Innistrad: Midnight Hunt|295|U||Creature - Werewolf|3|4|Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.$Nightbound|
|
||||
Dawnhart Wardens|Innistrad: Midnight Hunt|308|U|{1}{G}{W}|Creature - Human Warlock|3|3|Vigilance$Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.|
|
||||
Curse of Silence|Innistrad: Midnight Hunt|326|R|{W}|Enchantment - Aura Curse|||Enchant player$As Curse of Silence enters the battlefield, choose a card name.$Spells with the chosen name enchanted player casts cost {2} more to cast.$Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card.|
|
||||
Can't Stay Away|Innistrad: Midnight Hunt|368|R|{W}{B}|Sorcery|||Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."$Flashback {3}{W}{B}|
|
||||
Siphon Insight|Innistrad: Midnight Hunt|375|R|{U}{B}|Instant|||Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.$Flashback {1}{U}{B}|
|
||||
Faceless Agent|Jumpstart: Historic Horizons|1|C|{3}|Creature - Shapeshifter|2|1|Changeling$When Faceless Agent enters the battlefield, seek a creature card of the most prevalent creature type in your library.|
|
||||
Baffling Defenses|Jumpstart: Historic Horizons|2|C|{1}{W}|Instant|||Target creature's base power perpetually becomes 0.|
|
||||
Benalish Partisan|Jumpstart: Historic Horizons|3|R|{1}{W}|Creature - Human Soldier|1|2|Lifelink$Whenever you cycle another card, you may pay {1}{W}. If you do, return Benalish Partisan from your graveyard to the battlefield tapped and it perpetually gets +1/+0.$Cycling {1}{W}|
|
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Reference in a new issue