Master Thief: fixed wrong gain control on battle instead on enter battlefield

This commit is contained in:
Oleg Agafonov 2018-01-04 04:32:42 +04:00
parent eae85e71bc
commit d75974efd0
2 changed files with 130 additions and 5 deletions

View file

@ -30,7 +30,7 @@ package mage.cards.m;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AttacksAndIsNotBlockedTriggeredAbility;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.condition.common.SourceOnBattlefieldControlUnchangedCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.common.continuous.GainControlTargetEffect;
@ -42,7 +42,7 @@ import mage.constants.Duration;
import mage.target.common.TargetArtifactPermanent;
/**
* @author Loki
* @author Loki, JayDi85
*/
public class MasterThief extends CardImpl {
@ -55,11 +55,12 @@ public class MasterThief extends CardImpl {
this.toughness = new MageInt(2);
// When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.
Ability ability = new AttacksAndIsNotBlockedTriggeredAbility(new ConditionalContinuousEffect(
Ability ability = new EntersBattlefieldTriggeredAbility(new ConditionalContinuousEffect(
new GainControlTargetEffect(Duration.Custom),
new SourceOnBattlefieldControlUnchangedCondition(),
"gain control of target artifact for as long as you control {this}"
), false);
"gain control of target artifact for as long as you control {this}"),
false);
ability.addTarget(new TargetArtifactPermanent());
this.addAbility(ability);
}

View file

@ -0,0 +1,124 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
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*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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*/
package org.mage.test.cards.continuous;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author JayDi85
*/
public class MasterThiefTest extends CardTestPlayerBase {
@Test
public void testMasterThief_GetControlOnEnterBattlefield() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
addCard(Zone.HAND, playerA, "Master Thief", 3);
addCard(Zone.BATTLEFIELD, playerB, "Accorder's Shield", 1);
// cast and get control of shield
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Master Thief");
addTarget(playerB, "Accorder's Shield");
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Island", 5);
assertPermanentCount(playerA, "Master Thief", 1);
assertPermanentCount(playerA, "Accorder's Shield", 1);
assertPermanentCount(playerB, 0);
}
@Test
public void testMasterThief_LostControlOnSacrifice() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 10);
addCard(Zone.HAND, playerA, "Master Thief", 3);
addCard(Zone.BATTLEFIELD, playerB, "Accorder's Shield", 1);
addCard(Zone.BATTLEFIELD, playerA, "Bearer of the Heavens", 1);
addCard(Zone.BATTLEFIELD, playerA, "Ashnod's Altar", 1);
// cast and get control of shield
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Master Thief");
addTarget(playerB, "Accorder's Shield");
// sacrifice Master Thief -- must lost control
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Sacrifice a creature");
addTarget(playerA, "Master Thief");
setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Island", 10);
assertPermanentCount(playerA, "Master Thief", 0);
assertPermanentCount(playerA, "Accorder's Shield", 0);
assertPermanentCount(playerA, "Ashnod's Altar", 1);
assertPermanentCount(playerA, "Bearer of the Heavens", 1);
assertPowerToughness(playerA, "Bearer of the Heavens", 10, 10);
assertPermanentCount(playerB, "Accorder's Shield", 1);
assertPermanentCount(playerB, 1);
}
@Test
public void testMasterThief_LostControlOnSacrificeButArtifactAttached() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 10);
addCard(Zone.HAND, playerA, "Master Thief", 3);
addCard(Zone.BATTLEFIELD, playerB, "Accorder's Shield", 1);
addCard(Zone.BATTLEFIELD, playerA, "Bearer of the Heavens", 1);
addCard(Zone.BATTLEFIELD, playerA, "Ashnod's Altar", 1);
// cast and get control of shield
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Master Thief");
addTarget(playerB, "Accorder's Shield");
// attach and boost
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Equip {3}");
addTarget(playerA, "Bearer of the Heavens");
// sacrifice Master Thief -- must lost control, but attached and boosted
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Sacrifice a creature");
addTarget(playerA, "Master Thief");
setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Island", 10);
assertPermanentCount(playerA, "Master Thief", 0);
assertPermanentCount(playerA, "Accorder's Shield", 0);
assertPermanentCount(playerA, "Ashnod's Altar", 1);
assertPermanentCount(playerA, "Bearer of the Heavens", 1);
assertPowerToughness(playerA, "Bearer of the Heavens", 10, 10 + 3);
assertPermanentCount(playerB, "Accorder's Shield", 1);
assertPermanentCount(playerB, 1);
}
}