* Fixed a bug that countered spells of creatures with the ability going back to library if going to graveyard (e.g. Legacy Waepon) stayed in hand or caused a java bug instead of going to library.

This commit is contained in:
LevelX2 2015-05-01 14:04:52 +02:00
parent eb6e7f9b46
commit d7c23bbfc0
3 changed files with 43 additions and 1 deletions

View file

@ -56,7 +56,7 @@ public class ManaDrain extends CardImpl {
this.expansionSetCode = "VMA";
this.color.setBlue(true);
// Counter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost.
this.getSpellAbility().addTarget(new TargetSpell());
this.getSpellAbility().addEffect(new ManaDrainCounterEffect());

View file

@ -30,6 +30,7 @@ package org.mage.test.cards.replacement;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
@ -286,6 +287,43 @@ public class ZoneChangeReplacementTest extends CardTestPlayerBase {
assertGraveyardCount(playerB, "Pillarfield Ox", 1);
}
/**
* Test that a countered spell of a card that goes always to library back
* instead of into the graveyard.
*/
@Test
public void testCounterAndMoveToLibrary() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 7);
// Legacy Weapon - Artifact {7}
// {W}{U}{B}{R}{G}: Exile target permanent.
// If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
addCard(Zone.HAND, playerA, "Legacy Weapon");
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
// Counter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost.
addCard(Zone.HAND, playerB, "Mana Drain");
addCard(Zone.HAND, playerB, "Legacy Weapon");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Legacy Weapon");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Mana Drain", "Legacy Weapon");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Legacy Weapon");
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertHandCount(playerA, "Legacy Weapon", 0);
assertPermanentCount(playerA, "Legacy Weapon", 0);
assertGraveyardCount(playerA, "Legacy Weapon", 0);
assertGraveyardCount(playerB, "Mana Drain", 1);
assertPermanentCount(playerB, "Legacy Weapon", 1);
}
}

View file

@ -39,6 +39,7 @@ import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.PermanentCard;
import mage.game.stack.Spell;
import mage.players.Player;
/**
@ -65,6 +66,9 @@ public class RevealAndShuffleIntoLibrarySourceEffect extends OneShotEffect {
Player owner = null;
Cards cards = new CardsImpl();
Permanent permanent = null;
if (sourceObject instanceof Spell) {
sourceObject = ((Spell)sourceObject).getCard();
}
if (sourceObject instanceof Permanent) {
permanent = (Permanent) sourceObject;
owner = game.getPlayer(permanent.getOwnerId());