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* Fixed a bug that countered spells of creatures with the ability going back to library if going to graveyard (e.g. Legacy Waepon) stayed in hand or caused a java bug instead of going to library.
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3 changed files with 43 additions and 1 deletions
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@ -30,6 +30,7 @@ package org.mage.test.cards.replacement;
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import mage.constants.PhaseStep;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.constants.Zone;
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import org.junit.Assert;
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import org.junit.Test;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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@ -286,6 +287,43 @@ public class ZoneChangeReplacementTest extends CardTestPlayerBase {
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assertGraveyardCount(playerB, "Pillarfield Ox", 1);
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assertGraveyardCount(playerB, "Pillarfield Ox", 1);
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}
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}
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/**
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* Test that a countered spell of a card that goes always to library back
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* instead of into the graveyard.
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*/
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@Test
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public void testCounterAndMoveToLibrary() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 7);
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// Legacy Weapon - Artifact {7}
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// {W}{U}{B}{R}{G}: Exile target permanent.
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// If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
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addCard(Zone.HAND, playerA, "Legacy Weapon");
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
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// Counter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost.
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addCard(Zone.HAND, playerB, "Mana Drain");
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addCard(Zone.HAND, playerB, "Legacy Weapon");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Legacy Weapon");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Mana Drain", "Legacy Weapon");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Legacy Weapon");
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertHandCount(playerA, "Legacy Weapon", 0);
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assertPermanentCount(playerA, "Legacy Weapon", 0);
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assertGraveyardCount(playerA, "Legacy Weapon", 0);
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assertGraveyardCount(playerB, "Mana Drain", 1);
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assertPermanentCount(playerB, "Legacy Weapon", 1);
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}
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}
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}
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@ -39,6 +39,7 @@ import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.PermanentCard;
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import mage.game.permanent.PermanentCard;
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import mage.game.stack.Spell;
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import mage.players.Player;
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import mage.players.Player;
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/**
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/**
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@ -65,6 +66,9 @@ public class RevealAndShuffleIntoLibrarySourceEffect extends OneShotEffect {
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Player owner = null;
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Player owner = null;
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Cards cards = new CardsImpl();
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Cards cards = new CardsImpl();
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Permanent permanent = null;
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Permanent permanent = null;
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if (sourceObject instanceof Spell) {
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sourceObject = ((Spell)sourceObject).getCard();
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}
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if (sourceObject instanceof Permanent) {
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if (sourceObject instanceof Permanent) {
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permanent = (Permanent) sourceObject;
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permanent = (Permanent) sourceObject;
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owner = game.getPlayer(permanent.getOwnerId());
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owner = game.getPlayer(permanent.getOwnerId());
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