mirror of
https://github.com/correl/mage.git
synced 2024-12-27 11:07:39 +00:00
use player methods for putting cards into play
This commit is contained in:
parent
69b81eb28c
commit
d7e4f9d69a
1 changed files with 3 additions and 1 deletions
|
@ -52,6 +52,7 @@ import mage.game.Game;
|
|||
import mage.game.events.GameEvent;
|
||||
import mage.game.events.ZoneChangeEvent;
|
||||
import mage.game.permanent.Permanent;
|
||||
import mage.players.Player;
|
||||
import mage.target.targetpointer.FixedTarget;
|
||||
import mage.target.targetpointer.TargetPointer;
|
||||
import mage.watchers.common.CreaturesDiedWatcher;
|
||||
|
@ -151,7 +152,8 @@ class ScytheOfTheWretchedReanimateEffect extends OneShotEffect {
|
|||
Card card = game.getCard(getTargetPointer().getFirst(game, source));
|
||||
if(card != null) {
|
||||
Zone currentZone = game.getState().getZone(card.getId());
|
||||
if (card.putOntoBattlefield(game, currentZone, source.getSourceId(), source.getControllerId())) {
|
||||
Player player = game.getPlayer(source.getControllerId());
|
||||
if(player != null && player.putOntoBattlefieldWithInfo(card, game, currentZone, source.getSourceId())) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue