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Added Tears of Rage.
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5 changed files with 214 additions and 3 deletions
113
Mage.Sets/src/mage/sets/darksteel/TearsOfRage.java
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113
Mage.Sets/src/mage/sets/darksteel/TearsOfRage.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.darksteel;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.DelayedTriggeredAbility;
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import mage.abilities.common.CastOnlyDuringPhaseStepSourceAbility;
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import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
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import mage.abilities.dynamicvalue.common.AttackingCreatureCount;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.SacrificeTargetEffect;
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import mage.abilities.effects.common.continuous.BoostControlledEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.PhaseStep;
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import mage.constants.Rarity;
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import mage.filter.common.FilterAttackingCreature;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.targetpointer.FixedTargets;
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/**
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*
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* @author LevelX2
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*/
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public class TearsOfRage extends CardImpl {
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public TearsOfRage(UUID ownerId) {
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super(ownerId, 70, "Tears of Rage", Rarity.UNCOMMON, new CardType[]{CardType.INSTANT}, "{2}{R}{R}");
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this.expansionSetCode = "DST";
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// Cast Tears of Rage only during the declare attackers step.
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this.addAbility(new CastOnlyDuringPhaseStepSourceAbility(PhaseStep.DECLARE_ATTACKERS));
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// Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.
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getSpellAbility().addEffect(new BoostControlledEffect(new AttackingCreatureCount("the number of attacking creatures"), new StaticValue(0),
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Duration.EndOfTurn, new FilterAttackingCreature("Attacking creatures"), false));
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getSpellAbility().addEffect(new TearsOfRageEffect());
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}
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public TearsOfRage(final TearsOfRage card) {
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super(card);
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}
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@Override
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public TearsOfRage copy() {
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return new TearsOfRage(this);
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}
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}
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class TearsOfRageEffect extends OneShotEffect {
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public TearsOfRageEffect() {
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super(Outcome.Sacrifice);
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this.staticText = "Sacrifice those creatures at the beginning of the next end step";
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}
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public TearsOfRageEffect(final TearsOfRageEffect effect) {
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super(effect);
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}
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@Override
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public TearsOfRageEffect copy() {
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return new TearsOfRageEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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Effect effect = new SacrificeTargetEffect("Sacrifice those creatures at the beginning of the next end step", source.getControllerId());
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effect.setTargetPointer(new FixedTargets(game.getBattlefield().getAllActivePermanents(new FilterAttackingCreature(), controller.getId(), game), game));
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DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect);
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delayedAbility.setSourceId(source.getSourceId());
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delayedAbility.setControllerId(source.getControllerId());
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delayedAbility.setSourceObject(source.getSourceObject(game), game);
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game.addDelayedTriggeredAbility(delayedAbility);
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return true;
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}
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return false;
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}
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}
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@ -47,7 +47,7 @@ public class MageObjectReference implements Comparable<MageObjectReference>, Ser
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private static final Logger logger = Logger.getLogger(MageObjectReference.class);
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private final UUID sourceId;
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private final int zoneChangeCounter;
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private int zoneChangeCounter;
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public MageObjectReference(MageObject mageObject, Game game) {
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this.sourceId = mageObject.getId();
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@ -67,6 +67,11 @@ public class MageObjectReference implements Comparable<MageObjectReference>, Ser
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this.zoneChangeCounter = zoneChangeCounter;
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}
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public MageObjectReference(UUID sourceId) {
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this.sourceId = sourceId;
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this.zoneChangeCounter = -1;
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}
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public MageObjectReference(UUID sourceId, Game game) {
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this.sourceId = sourceId;
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MageObject mageObject = game.getObject(sourceId);
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@ -163,4 +168,7 @@ public class MageObjectReference implements Comparable<MageObjectReference>, Ser
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return null;
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}
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public void setZoneChangeCounter(int zoneChangeCounter) {
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this.zoneChangeCounter = zoneChangeCounter;
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}
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}
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@ -38,7 +38,7 @@ public class CastOnlyDuringPhaseStepSourceAbility extends SimpleStaticAbility {
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}
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public CastOnlyDuringPhaseStepSourceAbility(TurnPhase turnPhase, PhaseStep phaseStep, Condition condition, String effectText) {
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super(Zone.BATTLEFIELD, new CastOnlyDuringPhaseStepSourceEffect(turnPhase, phaseStep, condition));
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super(Zone.ALL, new CastOnlyDuringPhaseStepSourceEffect(turnPhase, phaseStep, condition));
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this.setRuleAtTheTop(true);
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if (effectText != null) {
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getEffects().get(0).setText(effectText);
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@ -30,7 +30,7 @@ public class CastOnlyDuringPhaseStepSourceEffect extends ContinuousRuleModifying
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this.turnPhase = turnPhase;
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this.phaseStep = phaseStep;
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this.condition = condition;
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setText();
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staticText = setText();
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}
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private CastOnlyDuringPhaseStepSourceEffect(final CastOnlyDuringPhaseStepSourceEffect effect) {
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@ -0,0 +1,90 @@
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package mage.target.targetpointer;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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import mage.cards.Cards;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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*
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* @author LevelX2
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*/
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public class FixedTargets implements TargetPointer {
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final ArrayList<MageObjectReference> targets = new ArrayList<>();
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private boolean initialized;
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public FixedTargets(UUID targetId) {
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targets.add(new MageObjectReference(targetId));
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this.initialized = false;
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}
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public FixedTargets(Cards cards, Game game) {
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for (UUID targetId : cards) {
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MageObjectReference mor = new MageObjectReference(targetId, game);
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targets.add(mor);
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}
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this.initialized = true;
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}
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public FixedTargets(List<Permanent> permanents, Game game) {
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for (Permanent permanent : permanents) {
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MageObjectReference mor = new MageObjectReference(permanent.getId(), permanent.getZoneChangeCounter(game), game);
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targets.add(mor);
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}
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this.initialized = true;
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}
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private FixedTargets(final FixedTargets fixedTargets) {
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this.targets.addAll(fixedTargets.targets);
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this.initialized = fixedTargets.initialized;
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}
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@Override
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public void init(Game game, Ability source) {
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if (!initialized) {
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initialized = true;
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for (MageObjectReference mor : targets) {
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mor.setZoneChangeCounter(game.getState().getZoneChangeCounter(mor.getSourceId()));
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}
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}
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}
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@Override
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public List<UUID> getTargets(Game game, Ability source) {
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// check target not changed zone
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ArrayList<UUID> list = new ArrayList<>(1);
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for (MageObjectReference mor : targets) {
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if (game.getState().getZoneChangeCounter(mor.getSourceId()) == mor.getZoneChangeCounter()) {
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list.add(mor.getSourceId());
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}
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}
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return list;
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}
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@Override
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public UUID getFirst(Game game, Ability source) {
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// check target not changed zone
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for (MageObjectReference mor : targets) {
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if (game.getState().getZoneChangeCounter(mor.getSourceId()) == mor.getZoneChangeCounter()) {
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return mor.getSourceId();
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}
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}
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return null;
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}
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@Override
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public TargetPointer copy() {
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return new FixedTargets(this);
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}
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}
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