Added Tears of Rage.

This commit is contained in:
LevelX2 2016-01-16 19:21:15 +01:00
parent 3b99060617
commit d7f82ad0c6
5 changed files with 214 additions and 3 deletions

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@ -0,0 +1,113 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.darksteel;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.CastOnlyDuringPhaseStepSourceAbility;
import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
import mage.abilities.dynamicvalue.common.AttackingCreatureCount;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.SacrificeTargetEffect;
import mage.abilities.effects.common.continuous.BoostControlledEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.PhaseStep;
import mage.constants.Rarity;
import mage.filter.common.FilterAttackingCreature;
import mage.game.Game;
import mage.players.Player;
import mage.target.targetpointer.FixedTargets;
/**
*
* @author LevelX2
*/
public class TearsOfRage extends CardImpl {
public TearsOfRage(UUID ownerId) {
super(ownerId, 70, "Tears of Rage", Rarity.UNCOMMON, new CardType[]{CardType.INSTANT}, "{2}{R}{R}");
this.expansionSetCode = "DST";
// Cast Tears of Rage only during the declare attackers step.
this.addAbility(new CastOnlyDuringPhaseStepSourceAbility(PhaseStep.DECLARE_ATTACKERS));
// Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.
getSpellAbility().addEffect(new BoostControlledEffect(new AttackingCreatureCount("the number of attacking creatures"), new StaticValue(0),
Duration.EndOfTurn, new FilterAttackingCreature("Attacking creatures"), false));
getSpellAbility().addEffect(new TearsOfRageEffect());
}
public TearsOfRage(final TearsOfRage card) {
super(card);
}
@Override
public TearsOfRage copy() {
return new TearsOfRage(this);
}
}
class TearsOfRageEffect extends OneShotEffect {
public TearsOfRageEffect() {
super(Outcome.Sacrifice);
this.staticText = "Sacrifice those creatures at the beginning of the next end step";
}
public TearsOfRageEffect(final TearsOfRageEffect effect) {
super(effect);
}
@Override
public TearsOfRageEffect copy() {
return new TearsOfRageEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Effect effect = new SacrificeTargetEffect("Sacrifice those creatures at the beginning of the next end step", source.getControllerId());
effect.setTargetPointer(new FixedTargets(game.getBattlefield().getAllActivePermanents(new FilterAttackingCreature(), controller.getId(), game), game));
DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect);
delayedAbility.setSourceId(source.getSourceId());
delayedAbility.setControllerId(source.getControllerId());
delayedAbility.setSourceObject(source.getSourceObject(game), game);
game.addDelayedTriggeredAbility(delayedAbility);
return true;
}
return false;
}
}

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@ -47,7 +47,7 @@ public class MageObjectReference implements Comparable<MageObjectReference>, Ser
private static final Logger logger = Logger.getLogger(MageObjectReference.class);
private final UUID sourceId;
private final int zoneChangeCounter;
private int zoneChangeCounter;
public MageObjectReference(MageObject mageObject, Game game) {
this.sourceId = mageObject.getId();
@ -67,6 +67,11 @@ public class MageObjectReference implements Comparable<MageObjectReference>, Ser
this.zoneChangeCounter = zoneChangeCounter;
}
public MageObjectReference(UUID sourceId) {
this.sourceId = sourceId;
this.zoneChangeCounter = -1;
}
public MageObjectReference(UUID sourceId, Game game) {
this.sourceId = sourceId;
MageObject mageObject = game.getObject(sourceId);
@ -163,4 +168,7 @@ public class MageObjectReference implements Comparable<MageObjectReference>, Ser
return null;
}
public void setZoneChangeCounter(int zoneChangeCounter) {
this.zoneChangeCounter = zoneChangeCounter;
}
}

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@ -38,7 +38,7 @@ public class CastOnlyDuringPhaseStepSourceAbility extends SimpleStaticAbility {
}
public CastOnlyDuringPhaseStepSourceAbility(TurnPhase turnPhase, PhaseStep phaseStep, Condition condition, String effectText) {
super(Zone.BATTLEFIELD, new CastOnlyDuringPhaseStepSourceEffect(turnPhase, phaseStep, condition));
super(Zone.ALL, new CastOnlyDuringPhaseStepSourceEffect(turnPhase, phaseStep, condition));
this.setRuleAtTheTop(true);
if (effectText != null) {
getEffects().get(0).setText(effectText);

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@ -30,7 +30,7 @@ public class CastOnlyDuringPhaseStepSourceEffect extends ContinuousRuleModifying
this.turnPhase = turnPhase;
this.phaseStep = phaseStep;
this.condition = condition;
setText();
staticText = setText();
}
private CastOnlyDuringPhaseStepSourceEffect(final CastOnlyDuringPhaseStepSourceEffect effect) {

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@ -0,0 +1,90 @@
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package mage.target.targetpointer;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.MageObjectReference;
import mage.abilities.Ability;
import mage.cards.Cards;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author LevelX2
*/
public class FixedTargets implements TargetPointer {
final ArrayList<MageObjectReference> targets = new ArrayList<>();
private boolean initialized;
public FixedTargets(UUID targetId) {
targets.add(new MageObjectReference(targetId));
this.initialized = false;
}
public FixedTargets(Cards cards, Game game) {
for (UUID targetId : cards) {
MageObjectReference mor = new MageObjectReference(targetId, game);
targets.add(mor);
}
this.initialized = true;
}
public FixedTargets(List<Permanent> permanents, Game game) {
for (Permanent permanent : permanents) {
MageObjectReference mor = new MageObjectReference(permanent.getId(), permanent.getZoneChangeCounter(game), game);
targets.add(mor);
}
this.initialized = true;
}
private FixedTargets(final FixedTargets fixedTargets) {
this.targets.addAll(fixedTargets.targets);
this.initialized = fixedTargets.initialized;
}
@Override
public void init(Game game, Ability source) {
if (!initialized) {
initialized = true;
for (MageObjectReference mor : targets) {
mor.setZoneChangeCounter(game.getState().getZoneChangeCounter(mor.getSourceId()));
}
}
}
@Override
public List<UUID> getTargets(Game game, Ability source) {
// check target not changed zone
ArrayList<UUID> list = new ArrayList<>(1);
for (MageObjectReference mor : targets) {
if (game.getState().getZoneChangeCounter(mor.getSourceId()) == mor.getZoneChangeCounter()) {
list.add(mor.getSourceId());
}
}
return list;
}
@Override
public UUID getFirst(Game game, Ability source) {
// check target not changed zone
for (MageObjectReference mor : targets) {
if (game.getState().getZoneChangeCounter(mor.getSourceId()) == mor.getZoneChangeCounter()) {
return mor.getSourceId();
}
}
return null;
}
@Override
public TargetPointer copy() {
return new FixedTargets(this);
}
}