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* Karn Liberated - Fixed that a with Karn's ability exiled commander was not put to battlefield after game restart.
This commit is contained in:
parent
217517feee
commit
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5 changed files with 122 additions and 65 deletions
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@ -1,5 +1,8 @@
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package mage.cards.k;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.DelayedTriggeredAbility;
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@ -23,10 +26,6 @@ import mage.target.TargetPlayer;
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import mage.target.common.TargetCardInHand;
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import mage.util.CardUtil;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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/**
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* @author bunchOfDevs
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*/
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@ -111,7 +110,7 @@ class KarnLiberatedEffect extends OneShotEffect {
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&& !cards.contains(card)) { // not the exiled cards
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if (game.getCommandersIds(player).contains(card.getId())) {
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game.addCommander(new Commander(card)); // TODO: check restart and init
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// no needs in initCommander call -- it's uses on game startup (init)
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// no needs in initCommander call -- it's used on game startup (init)
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game.setZone(card.getId(), Zone.COMMAND);
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} else {
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player.getLibrary().putOnTop(card, game);
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@ -124,10 +123,7 @@ class KarnLiberatedEffect extends OneShotEffect {
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}
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for (Card card : cards) {
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game.getState().setZone(card.getId(), Zone.EXILED);
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if (card.isPermanent()
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&& !card.hasSubtype(SubType.AURA, game)) {
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game.getExile().add(exileId, sourceObject.getIdName(), card);
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}
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game.getExile().add(exileId, sourceObject.getIdName(), card);
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}
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game.addDelayedTriggeredAbility(new KarnLiberatedDelayedTriggeredAbility(exileId), source);
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game.setStartingPlayerId(source.getControllerId());
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@ -1,4 +1,3 @@
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package org.mage.test.commander.duel;
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import java.io.FileNotFoundException;
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@ -6,6 +5,8 @@ import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.GameException;
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import mage.watchers.common.CommanderInfoWatcher;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestCommanderDuelBase;
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@ -21,7 +22,7 @@ public class CastBRGCommanderTest extends CardTestCommanderDuelBase {
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// When you cast Prossh, Skyraider of Kher, put X 0/1 red Kobold creature tokens named Kobolds of Kher Keep onto the battlefield, where X is the amount of mana spent to cast Prossh.
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// Sacrifice another creature: Prossh gets +1/+0 until end of turn.
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setDecknamePlayerA("Power Hungry.dck"); // Commander = Prosssh, Skyrider of Kher {3}{B}{R}{G}
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setDecknamePlayerB("CommanderDuel_UW.dck"); // Daxos of Meletis {1}{W}{U}
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setDecknamePlayerB("CommanderDuel_UW.dck"); // Commander = Daxos of Meletis {1}{W}{U}
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return super.createNewGameAndPlayers();
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}
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@ -38,7 +39,10 @@ public class CastBRGCommanderTest extends CardTestCommanderDuelBase {
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Savage Summoning");
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castSpell(1, PhaseStep.BEGIN_COMBAT, playerA, "Prossh, Skyraider of Kher"); // 5/5
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setStopAt(1, PhaseStep.END_COMBAT);
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setStrictChooseMode(true);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerA, "Savage Summoning", 1);
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assertPermanentCount(playerA, "Prossh, Skyraider of Kher", 1);
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@ -66,7 +70,10 @@ public class CastBRGCommanderTest extends CardTestCommanderDuelBase {
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activateAbility(5, PhaseStep.PRECOMBAT_MAIN, playerA, "-14: Restart");
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setStopAt(5, PhaseStep.BEGIN_COMBAT);
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setStrictChooseMode(true);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerA, "Karn Liberated", 0);
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assertPermanentCount(playerA, "Silvercoat Lion", 2);
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@ -75,6 +82,55 @@ public class CastBRGCommanderTest extends CardTestCommanderDuelBase {
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}
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/**
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* If the commander is exiled by Karn (and not returned to the command
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* zone), it needs to restart the game in play and not the command zone.
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*/
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@Test
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public void testCommanderRestoredToBattlefieldAfterKarnUltimate() {
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// +4: Target player exiles a card from their hand.
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// -3: Exile target permanent.
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// -14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
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addCard(Zone.BATTLEFIELD, playerA, "Karn Liberated", 1); // Planeswalker (6)
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addCard(Zone.HAND, playerA, "Silvercoat Lion", 3);
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 1);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+4: Target player", playerA);
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addTarget(playerA, "Silvercoat Lion");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Daxos of Meletis");
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activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "+4: Target player", playerA);
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addTarget(playerA, "Silvercoat Lion");
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attack(4, playerB, "Daxos of Meletis");
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activateAbility(5, PhaseStep.PRECOMBAT_MAIN, playerA, "-3: Exile target permanent", "Daxos of Meletis");
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setChoice(playerB, "No"); // Move commander NOT to command zone
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activateAbility(7, PhaseStep.PRECOMBAT_MAIN, playerA, "+4: Target player", playerA);
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addTarget(playerA, "Silvercoat Lion");
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activateAbility(9, PhaseStep.PRECOMBAT_MAIN, playerA, "-14: Restart");
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setStopAt(9, PhaseStep.BEGIN_COMBAT);
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setStrictChooseMode(true);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerA, "Karn Liberated", 0);
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assertPermanentCount(playerA, "Silvercoat Lion", 3);
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assertCommandZoneCount(playerA, "Prossh, Skyraider of Kher", 1);
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assertCommandZoneCount(playerB, "Daxos of Meletis", 0);
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assertPermanentCount(playerA, "Daxos of Meletis", 1); // Karn brings back the cards under the control of Karn's controller
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CommanderInfoWatcher watcher = currentGame.getState().getWatcher(CommanderInfoWatcher.class, playerB.getCommandersIds().iterator().next());
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Assert.assertEquals("Watcher is reset to 0 commander damage", 0, (int) watcher.getDamageToPlayer().size());
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}
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/**
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* Mogg infestation creates tokens "for each creature that died this way".
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* When a commander is moved to a command zone, it doesn't "die", and thus
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@ -92,9 +148,14 @@ public class CastBRGCommanderTest extends CardTestCommanderDuelBase {
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Daxos of Meletis");
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Mogg Infestation");
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addTarget(playerA, playerB);
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setChoice(playerB, "Yes"); // Move commander to command zone
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setStopAt(3, PhaseStep.BEGIN_COMBAT);
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setStrictChooseMode(true);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerA, "Mogg Infestation", 1);
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assertCommandZoneCount(playerB, "Daxos of Meletis", 1);
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@ -1,5 +1,10 @@
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package org.mage.test.player;
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import java.io.Serializable;
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import java.util.*;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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import java.util.stream.Collectors;
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import mage.MageItem;
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import mage.MageObject;
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import mage.MageObjectReference;
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@ -56,13 +61,6 @@ import mage.util.CardUtil;
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import org.apache.log4j.Logger;
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import org.junit.Assert;
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import org.junit.Ignore;
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import java.io.Serializable;
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import java.util.*;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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import java.util.stream.Collectors;
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import static org.mage.test.serverside.base.impl.CardTestPlayerAPIImpl.*;
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/**
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@ -80,7 +78,7 @@ public class TestPlayer implements Player {
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public static final String ATTACK_SKIP = "[attack_skip]";
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public static final String NO_TARGET = "NO_TARGET"; // cast spell or activate ability without target defines
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private int maxCallsWithoutAction = 100;
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private int maxCallsWithoutAction = 400;
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private int foundNoAction = 0;
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private boolean AIPlayer;
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private final List<PlayerAction> actions = new ArrayList<>();
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@ -179,7 +177,7 @@ public class TestPlayer implements Player {
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/**
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* @param maxCallsWithoutAction max number of priority passes a player may
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* have for this test (default = 100)
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* have for this test (default = 100)
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*/
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public void setMaxCallsWithoutAction(int maxCallsWithoutAction) {
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this.maxCallsWithoutAction = maxCallsWithoutAction;
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@ -518,6 +516,7 @@ public class TestPlayer implements Player {
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if (computerPlayer.activateAbility((ActivatedAbility) newAbility, game)) {
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actions.remove(action);
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groupsForTargetHandling = null;
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foundNoAction = 0; // Reset enless loop check because of no action
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return true;
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} else {
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game.restoreState(bookmark, ability.getRule());
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@ -854,7 +853,8 @@ public class TestPlayer implements Player {
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if (numberOfActions == actions.size()) {
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foundNoAction++;
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if (foundNoAction > maxCallsWithoutAction) {
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throw new AssertionError("More priority calls to " + getName() + " and doing no action than allowed (" + maxCallsWithoutAction + ')');
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throw new AssertionError("More priority calls to " + getName()
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+ " without taking any action than allowed (" + maxCallsWithoutAction + ") on turn " + game.getTurnNum());
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}
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} else {
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foundNoAction = 0;
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@ -903,12 +903,12 @@ public class TestPlayer implements Player {
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List<String> data = cards.stream()
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.map(c -> (((c instanceof PermanentToken) ? "[T] " : "[C] ")
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+ c.getIdName()
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+ (c.isCopy() ? " [copy of " + c.getCopyFrom().getId().toString().substring(0, 3) + "]" : "")
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+ " - " + c.getPower().getValue() + "/" + c.getToughness().getValue()
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+ (c.isPlaneswalker() ? " - L" + c.getCounters(game).getCount(CounterType.LOYALTY) : "")
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+ ", " + (c.isTapped() ? "Tapped" : "Untapped")
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+ (c.getAttachedTo() == null ? "" : ", attached to " + game.getPermanent(c.getAttachedTo()).getIdName())))
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+ c.getIdName()
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+ (c.isCopy() ? " [copy of " + c.getCopyFrom().getId().toString().substring(0, 3) + "]" : "")
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+ " - " + c.getPower().getValue() + "/" + c.getToughness().getValue()
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+ (c.isPlaneswalker() ? " - L" + c.getCounters(game).getCount(CounterType.LOYALTY) : "")
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+ ", " + (c.isTapped() ? "Tapped" : "Untapped")
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+ (c.getAttachedTo() == null ? "" : ", attached to " + game.getPermanent(c.getAttachedTo()).getIdName())))
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.sorted()
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.collect(Collectors.toList());
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@ -932,11 +932,11 @@ public class TestPlayer implements Player {
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List<String> data = abilities.stream()
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.map(a -> (a.getZone() + " -> "
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+ a.getSourceObject(game).getIdName() + " -> "
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+ (a.toString().length() > 0
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? a.toString().substring(0, Math.min(20, a.toString().length()) - 1)
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: a.getClass().getSimpleName())
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+ "..."))
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+ a.getSourceObject(game).getIdName() + " -> "
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+ (a.toString().length() > 0
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? a.toString().substring(0, Math.min(20, a.toString().length()) - 1)
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: a.getClass().getSimpleName())
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+ "..."))
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.sorted()
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.collect(Collectors.toList());
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@ -1290,7 +1290,7 @@ public class TestPlayer implements Player {
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UUID defenderId = null;
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boolean mustAttackByAction = false;
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boolean madeAttackByAction = false;
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for (Iterator<org.mage.test.player.PlayerAction> it = actions.iterator(); it.hasNext(); ) {
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for (Iterator<org.mage.test.player.PlayerAction> it = actions.iterator(); it.hasNext();) {
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PlayerAction action = it.next();
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if (action.getTurnNum() == game.getTurnNum() && action.getAction().startsWith("attack:")) {
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mustAttackByAction = true;
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@ -1779,7 +1779,7 @@ public class TestPlayer implements Player {
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// skip targets
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if (targets.get(0).equals(TARGET_SKIP)) {
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Assert.assertTrue("found skip target, but it require more targets, needs "
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+ (target.getMinNumberOfTargets() - target.getTargets().size()) + " more",
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+ (target.getMinNumberOfTargets() - target.getTargets().size()) + " more",
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target.getTargets().size() >= target.getMinNumberOfTargets());
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targets.remove(0);
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return true;
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@ -2082,7 +2082,7 @@ public class TestPlayer implements Player {
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this.chooseStrictModeFailed("choice", game,
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"Triggered list (total " + abilities.size() + "):\n"
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+ abilities.stream().map(a -> getInfo(a, game)).collect(Collectors.joining("\n")));
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+ abilities.stream().map(a -> getInfo(a, game)).collect(Collectors.joining("\n")));
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return computerPlayer.chooseTriggeredAbility(abilities, game);
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}
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@ -3258,7 +3258,7 @@ public class TestPlayer implements Player {
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@Override
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public boolean choose(Outcome outcome, Target target,
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UUID sourceId, Game game
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UUID sourceId, Game game
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) {
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// needed to call here the TestPlayer because it's overwitten
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return choose(outcome, target, sourceId, game, null);
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@ -3266,7 +3266,7 @@ public class TestPlayer implements Player {
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@Override
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public boolean choose(Outcome outcome, Cards cards,
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TargetCard target, Game game
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TargetCard target, Game game
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) {
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if (!choices.isEmpty()) {
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for (String choose2 : choices) {
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@ -3302,7 +3302,7 @@ public class TestPlayer implements Player {
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@Override
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public boolean chooseTargetAmount(Outcome outcome, TargetAmount target,
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Ability source, Game game
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Ability source, Game game
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) {
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// chooseTargetAmount calls for EACH target cycle (e.g. one target per click, see TargetAmount)
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// if use want to stop choosing then chooseTargetAmount must return false (example: up to xxx)
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@ -3314,7 +3314,7 @@ public class TestPlayer implements Player {
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// skip targets
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if (targets.get(0).equals(TARGET_SKIP)) {
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Assert.assertTrue("found skip target, but it require more targets, needs "
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+ (target.getMinNumberOfTargets() - target.getTargets().size()) + " more",
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+ (target.getMinNumberOfTargets() - target.getTargets().size()) + " more",
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target.getTargets().size() >= target.getMinNumberOfTargets());
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targets.remove(0);
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return false; // false in chooseTargetAmount = stop to choose
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@ -3367,15 +3367,15 @@ public class TestPlayer implements Player {
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@Override
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public boolean choosePile(Outcome outcome, String message,
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List<? extends Card> pile1, List<? extends Card> pile2,
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Game game
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List<? extends Card> pile1, List<? extends Card> pile2,
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Game game
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) {
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return computerPlayer.choosePile(outcome, message, pile1, pile2, game);
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}
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@Override
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public boolean playMana(Ability ability, ManaCost unpaid,
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String promptText, Game game
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String promptText, Game game
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) {
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groupsForTargetHandling = null;
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return computerPlayer.playMana(ability, unpaid, promptText, game);
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@ -3389,15 +3389,15 @@ public class TestPlayer implements Player {
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@Override
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public UUID chooseBlockerOrder(List<Permanent> blockers, CombatGroup combatGroup,
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List<UUID> blockerOrder, Game game
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List<UUID> blockerOrder, Game game
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) {
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return computerPlayer.chooseBlockerOrder(blockers, combatGroup, blockerOrder, game);
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}
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@Override
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public void assignDamage(int damage, List<UUID> targets,
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String singleTargetName, UUID sourceId,
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Game game
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String singleTargetName, UUID sourceId,
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Game game
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) {
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computerPlayer.assignDamage(damage, targets, singleTargetName, sourceId, game);
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}
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@ -3416,14 +3416,14 @@ public class TestPlayer implements Player {
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@Override
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public void pickCard(List<Card> cards, Deck deck,
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Draft draft
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Draft draft
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) {
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computerPlayer.pickCard(cards, deck, draft);
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}
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@Override
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public boolean scry(int value, Ability source,
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Game game
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Game game
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) {
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// Don't scry at the start of the game.
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if (game.getTurnNum() == 1 && game.getStep() == null) {
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@ -3434,44 +3434,44 @@ public class TestPlayer implements Player {
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@Override
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public boolean surveil(int value, Ability source,
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Game game
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Game game
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) {
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return computerPlayer.surveil(value, source, game);
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}
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@Override
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public boolean moveCards(Card card, Zone toZone,
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Ability source, Game game
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Ability source, Game game
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) {
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return computerPlayer.moveCards(card, toZone, source, game);
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}
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@Override
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public boolean moveCards(Card card, Zone toZone,
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Ability source, Game game,
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boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
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Ability source, Game game,
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boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
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) {
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return computerPlayer.moveCards(card, toZone, source, game, tapped, faceDown, byOwner, appliedEffects);
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}
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@Override
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public boolean moveCards(Cards cards, Zone toZone,
|
||||
Ability source, Game game
|
||||
Ability source, Game game
|
||||
) {
|
||||
return computerPlayer.moveCards(cards, toZone, source, game);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean moveCards(Set<Card> cards, Zone toZone,
|
||||
Ability source, Game game
|
||||
Ability source, Game game
|
||||
) {
|
||||
return computerPlayer.moveCards(cards, toZone, source, game);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean moveCards(Set<Card> cards, Zone toZone,
|
||||
Ability source, Game game,
|
||||
boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
|
||||
Ability source, Game game,
|
||||
boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
|
||||
) {
|
||||
return computerPlayer.moveCards(cards, toZone, source, game, tapped, faceDown, byOwner, appliedEffects);
|
||||
}
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
package mage.game;
|
||||
|
||||
import java.util.Map;
|
||||
import java.util.UUID;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.common.SimpleStaticAbility;
|
||||
import mage.abilities.effects.common.InfoEffect;
|
||||
|
@ -16,9 +18,6 @@ import mage.players.Player;
|
|||
import mage.watchers.common.CommanderInfoWatcher;
|
||||
import mage.watchers.common.CommanderPlaysCountWatcher;
|
||||
|
||||
import java.util.Map;
|
||||
import java.util.UUID;
|
||||
|
||||
public abstract class GameCommanderImpl extends GameImpl {
|
||||
|
||||
// private final Map<UUID, Cards> mulliganedCards = new HashMap<>();
|
||||
|
@ -78,7 +77,9 @@ public abstract class GameCommanderImpl extends GameImpl {
|
|||
}
|
||||
|
||||
public void initCommander(Card commander, Player player) {
|
||||
commander.moveToZone(Zone.COMMAND, null, this, true);
|
||||
if (!Zone.EXILED.equals(getState().getZone(commander.getId()))) { // Exile check needed for Karn Liberated restart
|
||||
commander.moveToZone(Zone.COMMAND, null, this, true);
|
||||
}
|
||||
commander.getAbilities().setControllerId(player.getId());
|
||||
|
||||
Ability ability = new SimpleStaticAbility(Zone.COMMAND, new InfoEffect("Commander effects"));
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
package mage.watchers.common;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.UUID;
|
||||
import mage.MageObject;
|
||||
import mage.cards.Card;
|
||||
import mage.constants.WatcherScope;
|
||||
|
@ -11,10 +14,6 @@ import mage.game.permanent.Permanent;
|
|||
import mage.players.Player;
|
||||
import mage.watchers.Watcher;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.UUID;
|
||||
|
||||
/* 20130711
|
||||
*903.14a A player that's been dealt 21 or more combat damage by the same commander
|
||||
* over the course of the game loses the game. (This is a state-based action. See rule 704.)
|
||||
|
@ -69,7 +68,7 @@ public class CommanderInfoWatcher extends Watcher {
|
|||
}
|
||||
if (object != null) {
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.append("<b>" + commanderTypeName + "</b>");
|
||||
sb.append("<b>").append(commanderTypeName).append("</b>");
|
||||
CommanderPlaysCountWatcher watcher = game.getState().getWatcher(CommanderPlaysCountWatcher.class);
|
||||
int playsCount = watcher.getPlaysCount(sourceId);
|
||||
if (playsCount > 0) {
|
||||
|
@ -80,7 +79,7 @@ public class CommanderInfoWatcher extends Watcher {
|
|||
if (checkCommanderDamage) {
|
||||
for (Map.Entry<UUID, Integer> entry : damageToPlayer.entrySet()) {
|
||||
Player damagedPlayer = game.getPlayer(entry.getKey());
|
||||
sb.append("<b>" + commanderTypeName + "</b> did ").append(entry.getValue()).append(" combat damage to player ").append(damagedPlayer.getLogName()).append('.');
|
||||
sb.append("<b>").append(commanderTypeName).append("</b> did ").append(entry.getValue()).append(" combat damage to player ").append(damagedPlayer.getLogName()).append('.');
|
||||
this.addInfo(object, "Commander" + entry.getKey(),
|
||||
"<b>" + commanderTypeName + "</b> did " + entry.getValue() + " combat damage to player " + damagedPlayer.getLogName() + '.', game);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue