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- ReturnFromGraveyardToHandTargetEffect() will now check to verify the target card is still in the graveyard.
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2 changed files with 12 additions and 40 deletions
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@ -47,40 +47,4 @@ public final class GreenwardenOfMurasa extends CardImpl {
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public GreenwardenOfMurasa copy() {
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public GreenwardenOfMurasa copy() {
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return new GreenwardenOfMurasa(this);
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return new GreenwardenOfMurasa(this);
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}
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}
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}
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}
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//class GreenwardenOfMurasaEffect extends OneShotEffect {
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//
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// public GreenwardenOfMurasaEffect() {
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// super(Outcome.Benefit);
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// this.staticText = "you may exile it. If you do, return target card from your graveyard to your hand";
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// }
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//
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// public GreenwardenOfMurasaEffect(final GreenwardenOfMurasaEffect effect) {
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// super(effect);
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// }
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//
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// @Override
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// public GreenwardenOfMurasaEffect copy() {
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// return new GreenwardenOfMurasaEffect(this);
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// }
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//
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// @Override
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// public boolean apply(Game game, Ability source) {
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// Player controller = game.getPlayer(source.getControllerId());
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// MageObject sourceObject = game.getObject(source.getSourceId());
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// Card targetCard = game.getCard(getTargetPointer().getFirst(game, source));
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// if (controller != null && sourceObject != null && targetCard != null) {
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// if (controller.chooseUse(outcome, "Exile " + sourceObject.getLogName() + " to return card from your graveyard to your hand?", source, game)) {
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// // Setting the fixed target prevents to return Greenwarden of Murasa itself (becuase it's exiled meanwhile),
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// // but of course you can target it as the ability triggers I guess
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// Effect effect = new ReturnToHandTargetEffect();
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// effect.setTargetPointer(new FixedTarget(targetCard.getId(), targetCard.getZoneChangeCounter(game)));
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// new ExileSourceEffect().apply(game, source);
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// return effect.apply(game, source);
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// }
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// return true;
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// }
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// return false;
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// }
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//}
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@ -1,9 +1,10 @@
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package mage.abilities.effects.common;
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package mage.abilities.effects.common;
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import mage.abilities.Ability;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.Mode;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.cards.CardsImpl;
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import mage.constants.Outcome;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.constants.Zone;
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@ -34,8 +35,15 @@ public class ReturnFromGraveyardToHandTargetEffect extends OneShotEffect {
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@Override
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@Override
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public boolean apply(Game game, Ability source) {
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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if (controller == null) {
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return controller.moveCards(new CardsImpl(getTargetPointer().getTargets(game, source)), Zone.HAND, source, game);
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return false;
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}
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Cards cardsInGraveyard = new CardsImpl(getTargetPointer().getTargets(game, source));
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for (Card card : cardsInGraveyard.getCards(game)) {
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if (card != null
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&& game.getState().getZone(card.getId()) == Zone.GRAVEYARD) {
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controller.moveCards(card, Zone.HAND, source, game); //verify the target card is still in the graveyard
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}
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}
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}
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return false;
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return false;
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}
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}
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