Fixed that land enchantments that caused the enchanted land to become a basic land type removed wrongly other card types than Land and non basic land subtypes (e.g. Spreding Seas enchanting animated Blinkmoth Nexus).

This commit is contained in:
LevelX2 2015-10-09 00:13:41 +02:00
parent ebd8ecd494
commit d8cf0d7a4b
2 changed files with 98 additions and 11 deletions

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@ -0,0 +1,87 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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package org.mage.test.cards.enchantments;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class SpreadingSeasTest extends CardTestPlayerBase {
/**
* Played Spreading Seas on opps manland (e.g. Blinkmoth Nexus) . He
* activated it on response, seas resolves but the manland loses creature
* type what should not happened.
*
* 305.7. If an effect changes a lands subtype to one or more of the basic
* land types, the land no longer has its old land type. It loses all
* abilities generated from its rules text and its old land types, and it
* gains the appropriate mana ability for each new basic land type. Note
* that this doesnt remove any abilities that were granted to the land by
* other effects. Changing a lands subtype doesnt add or remove any card
* types (such as creature) or supertypes (such as basic, legendary, and
* snow) the land may have. If a land gains one or more land types in
* addition to its own, it keeps its land types and rules text, and it gains
* the new land types and mana abilities.
*
*/
@Test
public void testCreatureTypeStays() {
// Enchant land
// When Spreading Seas enters the battlefield, draw a card.
// Enchanted land is an Island.
addCard(Zone.HAND, playerA, "Spreading Seas", 1); // {1}{U}
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.BATTLEFIELD, playerB, "Island", 1);
// Tap: Add 1 to your mana pool.
// {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
// {1}, {T}: Target Blinkmoth gets +1/+1 until end of turn.
addCard(Zone.BATTLEFIELD, playerB, "Blinkmoth Nexus");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Spreading Seas", "Blinkmoth Nexus");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}:", NO_TARGET, "Spreading Seas");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertHandCount(playerA, "Spreading Seas", 0);
assertGraveyardCount(playerA, "Spreading Seas", 0);
assertPowerToughness(playerB, "Blinkmoth Nexus", 1, 1);
assertPermanentCount(playerA, "Spreading Seas", 1);
assertHandCount(playerA, 1);
}
}

View file

@ -36,7 +36,6 @@ import mage.abilities.mana.BlueManaAbility;
import mage.abilities.mana.GreenManaAbility;
import mage.abilities.mana.RedManaAbility;
import mage.abilities.mana.WhiteManaAbility;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
@ -46,6 +45,16 @@ import mage.game.permanent.Permanent;
public class BecomesBasicLandEnchantedEffect extends ContinuousEffectImpl {
protected final static ArrayList<String> allLandTypes = new ArrayList<>();
static {
allLandTypes.add("Forest");
allLandTypes.add("Swamp");
allLandTypes.add("Plains");
allLandTypes.add("Mountains");
allLandTypes.add("Island");
}
protected ArrayList<String> landTypes = new ArrayList<>();
public BecomesBasicLandEnchantedEffect(String... landNames) {
@ -76,13 +85,6 @@ public class BecomesBasicLandEnchantedEffect extends ContinuousEffectImpl {
Permanent permanent = game.getPermanent(enchantment.getAttachedTo());
if (permanent != null) {
switch (layer) {
case ColorChangingEffects_5:
permanent.getColor(game).setWhite(false);
permanent.getColor(game).setGreen(false);
permanent.getColor(game).setBlack(false);
permanent.getColor(game).setBlue(false);
permanent.getColor(game).setRed(false);
break;
case AbilityAddingRemovingEffects_6:
permanent.removeAllAbilities(source.getSourceId(), game);
for (String landType : landTypes) {
@ -106,9 +108,7 @@ public class BecomesBasicLandEnchantedEffect extends ContinuousEffectImpl {
}
break;
case TypeChangingEffects_4:
permanent.getCardType().clear();
permanent.getCardType().add(CardType.LAND);
permanent.getSubtype().clear();
permanent.getSubtype().removeAll(allLandTypes);
permanent.getSubtype().addAll(landTypes);
break;
}