mirror of
https://github.com/correl/mage.git
synced 2024-12-26 19:16:54 +00:00
Fixed Butcher Orgg handling attackers/blockers leaving combat
This commit is contained in:
parent
e1fdc3093a
commit
d8daec11d4
1 changed files with 7 additions and 4 deletions
|
@ -244,7 +244,7 @@ public class CombatGroup implements Serializable, Copyable<CombatGroup> {
|
||||||
}
|
}
|
||||||
|
|
||||||
private void butcherOrggDamage(Permanent attacker, Player player, boolean first, Game game, boolean isAttacking) {
|
private void butcherOrggDamage(Permanent attacker, Player player, boolean first, Game game, boolean isAttacking) {
|
||||||
if (!(blocked && blockers.isEmpty()) && (!first || hasFirstOrDoubleStrike(game))) {
|
if (!((blocked && blockers.isEmpty() && isAttacking) || (attackers.isEmpty() && !isAttacking)) && (!first || hasFirstOrDoubleStrike(game))) {
|
||||||
if (attacker == null) {
|
if (attacker == null) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -806,11 +806,14 @@ public class CombatGroup implements Serializable, Copyable<CombatGroup> {
|
||||||
// for handling Butcher Orgg
|
// for handling Butcher Orgg
|
||||||
if (creature.getAbilities().containsKey(ControllerDivideCombatDamageAbility.getInstance().getId())) {
|
if (creature.getAbilities().containsKey(ControllerDivideCombatDamageAbility.getInstance().getId())) {
|
||||||
Player player = game.getPlayer(defenderControlsDefensiveFormation(game) ? defendingPlayerId : playerId);
|
Player player = game.getPlayer(defenderControlsDefensiveFormation(game) ? defendingPlayerId : playerId);
|
||||||
|
// 10/4/2004 If it is blocked but then all of its blockers are removed before combat damage is assigned, then it won’t be able to deal combat damage and you won’t be able to use its ability.
|
||||||
|
if (!((blocked && blockers.isEmpty() && isAttacking) || (attackers.isEmpty() && !isAttacking))) {
|
||||||
if (player.chooseUse(Outcome.Damage, "Do you wish to divide " + creature.getLogName() + "'s combat damage among defending player and/or any number of defending creatures?", null, game)) {
|
if (player.chooseUse(Outcome.Damage, "Do you wish to divide " + creature.getLogName() + "'s combat damage among defending player and/or any number of defending creatures?", null, game)) {
|
||||||
butcherOrggDamage(creature, player, first, game, isAttacking);
|
butcherOrggDamage(creature, player, first, game, isAttacking);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue