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[MOM] Implement Sandstalker Moloch
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97
Mage.Sets/src/mage/cards/s/SandstalkerMoloch.java
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97
Mage.Sets/src/mage/cards/s/SandstalkerMoloch.java
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package mage.cards.s;
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import mage.MageInt;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.decorator.ConditionalInterveningIfTriggeredAbility;
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import mage.abilities.effects.common.LookLibraryAndPickControllerEffect;
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import mage.abilities.keyword.FlashAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.PutCards;
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import mage.constants.SubType;
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import mage.constants.WatcherScope;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.stack.Spell;
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import mage.watchers.Watcher;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class SandstalkerMoloch extends CardImpl {
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public SandstalkerMoloch(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{G}{G}");
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this.subtype.add(SubType.LIZARD);
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this.power = new MageInt(4);
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this.toughness = new MageInt(2);
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// Flash
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this.addAbility(FlashAbility.getInstance());
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// When Sandstalker Moloch enters the battlefield, if an opponent cast a blue and/or black spell this turn, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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this.addAbility(new ConditionalInterveningIfTriggeredAbility(
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new EntersBattlefieldTriggeredAbility(
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new LookLibraryAndPickControllerEffect(
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4, 1, StaticFilters.FILTER_CARD_A_PERMANENT,
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PutCards.HAND, PutCards.BOTTOM_RANDOM
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)
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), SandstalkerMolochWatcher::checkPlayer, "When {this} enters the battlefield, " +
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"if an opponent cast a blue and/or black spell this turn, look at the top four cards " +
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"of your library. You may reveal a permanent card from among them and put it into your hand. " +
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"Put the rest on the bottom of your library in a random order."
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));
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}
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private SandstalkerMoloch(final SandstalkerMoloch card) {
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super(card);
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}
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@Override
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public SandstalkerMoloch copy() {
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return new SandstalkerMoloch(this);
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}
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}
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class SandstalkerMolochWatcher extends Watcher {
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private final Set<UUID> players = new HashSet<>();
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private static final ObjectColor color = new ObjectColor("UB");
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SandstalkerMolochWatcher() {
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super(WatcherScope.GAME);
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}
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@Override
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public void watch(GameEvent event, Game game) {
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if (event.getType() != GameEvent.EventType.SPELL_CAST) {
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return;
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}
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Spell spell = game.getSpell(event.getTargetId());
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if (spell != null && spell.getColor(game).shares(color)) {
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players.addAll(game.getOpponents(spell.getControllerId()));
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}
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}
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@Override
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public void reset() {
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super.reset();
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}
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static boolean checkPlayer(Game game, Ability source) {
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return game
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.getState()
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.getWatcher(SandstalkerMolochWatcher.class)
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.players
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.contains(source.getControllerId());
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}
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}
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@ -255,6 +255,7 @@ public final class MarchOfTheMachine extends ExpansionSet {
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cards.add(new SetCardInfo("Rugged Highlands", 271, Rarity.COMMON, mage.cards.r.RuggedHighlands.class));
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cards.add(new SetCardInfo("Ruins Recluse", 336, Rarity.UNCOMMON, mage.cards.r.RuinsRecluse.class));
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cards.add(new SetCardInfo("Saiba Cryptomancer", 76, Rarity.COMMON, mage.cards.s.SaibaCryptomancer.class));
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cards.add(new SetCardInfo("Sandstalker Moloch", 203, Rarity.UNCOMMON, mage.cards.s.SandstalkerMoloch.class));
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cards.add(new SetCardInfo("Scorn-Blade Berserker", 124, Rarity.UNCOMMON, mage.cards.s.ScornBladeBerserker.class));
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cards.add(new SetCardInfo("Scoured Barrens", 272, Rarity.COMMON, mage.cards.s.ScouredBarrens.class));
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cards.add(new SetCardInfo("Scrappy Bruiser", 162, Rarity.UNCOMMON, mage.cards.s.ScrappyBruiser.class));
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