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Implemented Goblin Psychopath
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Mage.Sets/src/mage/cards/g/GoblinPsychopath.java
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Mage.Sets/src/mage/cards/g/GoblinPsychopath.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.g;
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import java.util.UUID;
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import mage.MageInt;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.common.AttacksOrBlocksTriggeredAbility;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.game.events.DamageEvent;
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import mage.game.events.GameEvent;
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import mage.players.Player;
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/**
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*
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* @author L_J
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*/
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public class GoblinPsychopath extends CardImpl {
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public GoblinPsychopath(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{R}");
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this.subtype.add(SubType.GOBLIN);
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this.subtype.add(SubType.MUTANT);
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this.power = new MageInt(5);
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this.toughness = new MageInt(5);
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// Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.
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this.addAbility(new AttacksOrBlocksTriggeredAbility(new GoblinPsychopathEffect(), false));
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}
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public GoblinPsychopath(final GoblinPsychopath card) {
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super(card);
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}
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@Override
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public GoblinPsychopath copy() {
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return new GoblinPsychopath(this);
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}
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}
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class GoblinPsychopathEffect extends ReplacementEffectImpl {
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private boolean wonFlip;
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public GoblinPsychopathEffect() {
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super(Duration.EndOfTurn, Outcome.RedirectDamage);
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staticText = "flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead";
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}
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public GoblinPsychopathEffect(final GoblinPsychopathEffect effect) {
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super(effect);
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}
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@Override
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public void init(Ability source, Game game) {
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this.wonFlip = game.getPlayer(source.getControllerId()).flipCoin(game);
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super.init(source, game);
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}
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@Override
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public GoblinPsychopathEffect copy() {
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return new GoblinPsychopathEffect(this);
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.DAMAGE_CREATURE ||
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event.getType() == GameEvent.EventType.DAMAGE_PLANESWALKER ||
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event.getType() == GameEvent.EventType.DAMAGE_PLAYER;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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MageObject object = game.getObject(event.getSourceId());
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if (object == null) {
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game.informPlayers("Couldn't find source of damage");
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return false;
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}
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return event.getSourceId().equals(source.getSourceId());
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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MageObject object = game.getObject(event.getSourceId());
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null && object != null) {
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if (this.applies(event, source, game) && event instanceof DamageEvent && event.getAmount() > 0) {
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DamageEvent damageEvent = (DamageEvent) event;
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if (damageEvent.isCombatDamage()) {
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if (!wonFlip) {
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// TODO: make this redirect damage from all blockers
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controller.damage(event.getAmount(), source.getSourceId(), game, false, true);
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String sourceLogName = source != null ? game.getObject(source.getSourceId()).getLogName() + ": " : "";
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game.informPlayers(sourceLogName + "Redirected " + event.getAmount() + " damage to " + controller.getLogName());
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this.discard();
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return true;
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}
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}
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}
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}
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return false;
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}
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}
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