Implemented Goblin Psychopath

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package mage.cards.g;
import java.util.UUID;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.AttacksOrBlocksTriggeredAbility;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.events.DamageEvent;
import mage.game.events.GameEvent;
import mage.players.Player;
/**
*
* @author L_J
*/
public class GoblinPsychopath extends CardImpl {
public GoblinPsychopath(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{R}");
this.subtype.add(SubType.GOBLIN);
this.subtype.add(SubType.MUTANT);
this.power = new MageInt(5);
this.toughness = new MageInt(5);
// Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.
this.addAbility(new AttacksOrBlocksTriggeredAbility(new GoblinPsychopathEffect(), false));
}
public GoblinPsychopath(final GoblinPsychopath card) {
super(card);
}
@Override
public GoblinPsychopath copy() {
return new GoblinPsychopath(this);
}
}
class GoblinPsychopathEffect extends ReplacementEffectImpl {
private boolean wonFlip;
public GoblinPsychopathEffect() {
super(Duration.EndOfTurn, Outcome.RedirectDamage);
staticText = "flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead";
}
public GoblinPsychopathEffect(final GoblinPsychopathEffect effect) {
super(effect);
}
@Override
public void init(Ability source, Game game) {
this.wonFlip = game.getPlayer(source.getControllerId()).flipCoin(game);
super.init(source, game);
}
@Override
public GoblinPsychopathEffect copy() {
return new GoblinPsychopathEffect(this);
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DAMAGE_CREATURE ||
event.getType() == GameEvent.EventType.DAMAGE_PLANESWALKER ||
event.getType() == GameEvent.EventType.DAMAGE_PLAYER;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
MageObject object = game.getObject(event.getSourceId());
if (object == null) {
game.informPlayers("Couldn't find source of damage");
return false;
}
return event.getSourceId().equals(source.getSourceId());
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
MageObject object = game.getObject(event.getSourceId());
Player controller = game.getPlayer(source.getControllerId());
if (controller != null && object != null) {
if (this.applies(event, source, game) && event instanceof DamageEvent && event.getAmount() > 0) {
DamageEvent damageEvent = (DamageEvent) event;
if (damageEvent.isCombatDamage()) {
if (!wonFlip) {
// TODO: make this redirect damage from all blockers
controller.damage(event.getAmount(), source.getSourceId(), game, false, true);
String sourceLogName = source != null ? game.getObject(source.getSourceId()).getLogName() + ": " : "";
game.informPlayers(sourceLogName + "Redirected " + event.getAmount() + " damage to " + controller.getLogName());
this.discard();
return true;
}
}
}
}
return false;
}
}