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Create HallowedHealer.java
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Mage.Sets/src/mage/sets/odyssey/HallowedHealer.java
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Mage.Sets/src/mage/sets/odyssey/HallowedHealer.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.odyssey;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.condition.common.CardsInControllerGraveCondition;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.decorator.ConditionalGainActivatedAbility;
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import mage.abilities.effects.common.PreventDamageTargetEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.target.common.TargetCreatureOrPlayer;
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/**
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*
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* @author cbt33
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*/
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public class HallowedHealer extends CardImpl<HallowedHealer> {
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public HallowedHealer(UUID ownerId) {
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super(ownerId, 25, "Hallowed Healer", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{2}{W}");
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this.expansionSetCode = "ODY";
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this.subtype.add("Human");
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this.subtype.add("Cleric");
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this.color.setWhite(true);
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this.power = new MageInt(1);
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this.toughness = new MageInt(1);
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// {tap}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new PreventDamageTargetEffect(Duration.EndOfTurn,2), new TapSourceCost());
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ability.addTarget(new TargetCreatureOrPlayer(1));
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this.addAbility(ability);
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// Threshold - {tap}: Prevent the next 4 damage that would be dealt to target creature or player this turn. Activate this ability only if seven or more cards are in your graveyard.
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Ability thresholdAbility = new ConditionalGainActivatedAbility(Zone.BATTLEFIELD,
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new PreventDamageTargetEffect(Duration.EndOfTurn,4),
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new TapSourceCost(),
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new CardsInControllerGraveCondition(7),
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"Prevent the next 4 damage that would be dealt to target creature or player this turn. Activate this ability only if seven or more cards are in your graveyard");
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thresholdAbility.addTarget(new TargetCreatureOrPlayer(1));
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this.addAbility(thresholdAbility);
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}
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public HallowedHealer(final HallowedHealer card) {
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super(card);
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}
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@Override
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public HallowedHealer copy() {
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return new HallowedHealer(this);
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}
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}
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