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- Added Comet Storm.
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Mage.Sets/src/mage/sets/worldwake/CometStorm.java
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Mage.Sets/src/mage/sets/worldwake/CometStorm.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.worldwake;
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import java.util.List;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.common.EmptyEffect;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetCreatureOrPlayer;
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/**
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*
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* @author jeffwadsworth
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*/
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public class CometStorm extends CardImpl<CometStorm> {
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public CometStorm(UUID ownerId) {
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super(ownerId, 76, "Comet Storm", Rarity.MYTHIC, new CardType[]{CardType.INSTANT}, "{X}{R}{R}");
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this.expansionSetCode = "WWK";
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this.color.setRed(true);
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// Multikicker {1}
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this.addAbility(new SimpleStaticAbility(Constants.Zone.ALL, new EmptyEffect("Multikicker {1}")));
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// Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.
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this.getSpellAbility().addEffect(new CometStormEffect());
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}
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public CometStorm(final CometStorm card) {
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super(card);
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}
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@Override
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public CometStorm copy() {
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return new CometStorm(this);
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}
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}
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class CometStormEffect extends OneShotEffect<CometStormEffect> {
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public CometStormEffect() {
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super(Constants.Outcome.Damage);
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staticText = "Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them";
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}
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public CometStormEffect(final CometStormEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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int amount = source.getManaCostsToPay().getX() + 1;
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int damage = source.getManaCostsToPay().getX();
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Player you = game.getPlayer(source.getControllerId());
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TargetCreatureOrPlayer target = new TargetCreatureOrPlayer(amount);
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if (you != null) {
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if (target.canChoose(source.getControllerId(), game) && target.choose(Constants.Outcome.Damage, source.getControllerId(), source.getId(), game)) {
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if (!target.getTargets().isEmpty()) {
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List<UUID> targets = target.getTargets();
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for (UUID uuid : targets) {
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Permanent permanent = game.getPermanent(uuid);
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Player player = game.getPlayer(uuid);
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if (permanent != null) {
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permanent.damage(damage, source.getId(), game, true, false);
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}
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if (player != null) {
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player.damage(damage, source.getId(), game, true, false);
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}
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}
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}
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}
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return true;
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}
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return false;
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}
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@Override
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public CometStormEffect copy() {
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return new CometStormEffect(this);
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}
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}
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