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* Opportunity - Fixed that the draw effect was handled optional but it wasn't (concerns also a lot of other cards) fixes #351.
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@ -78,7 +78,7 @@ public class DrawCardTargetEffect extends OneShotEffect<DrawCardTargetEffect> {
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(targetPointer.getFirst(game, source));
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if (player != null) {
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if (player.chooseUse(outcome, "Use draw effect?", game)) {
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if (!optional || player.chooseUse(outcome, "Use draw effect?", game)) {
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player.drawCards(amount.calculate(game, source), game);
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}
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return true;
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