mirror of
https://github.com/correl/mage.git
synced 2024-11-24 11:09:54 +00:00
Trove of Temptation - Basic some changes to Combat and Human
This commit is contained in:
parent
2ca09895e3
commit
d9c601dd26
6 changed files with 271 additions and 62 deletions
|
@ -46,6 +46,7 @@ import mage.choices.ChoiceImpl;
|
|||
import mage.constants.*;
|
||||
import static mage.constants.PlayerAction.REQUEST_AUTO_ANSWER_RESET_ALL;
|
||||
import static mage.constants.PlayerAction.TRIGGER_AUTO_ORDER_RESET_ALL;
|
||||
import mage.filter.StaticFilters;
|
||||
import mage.filter.common.FilterAttackingCreature;
|
||||
import mage.filter.common.FilterBlockingCreature;
|
||||
import mage.filter.common.FilterCreatureForCombat;
|
||||
|
@ -1055,6 +1056,7 @@ public class HumanPlayer extends PlayerImpl {
|
|||
updateGameStatePriority("selectAttackers", game);
|
||||
FilterCreatureForCombat filter = filterCreatureForCombat.copy();
|
||||
filter.add(new ControllerIdPredicate(attackingPlayerId));
|
||||
|
||||
while (!abort) {
|
||||
if (passedAllTurns
|
||||
|| passedUntilEndStepBeforeMyTurn
|
||||
|
@ -1063,7 +1065,9 @@ public class HumanPlayer extends PlayerImpl {
|
|||
|| passedTurnSkipStack
|
||||
|| passedUntilEndOfTurn
|
||||
|| passedUntilNextMain))) {
|
||||
return;
|
||||
if (checkIfAttackersValid(game)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
Map<String, Serializable> options = new HashMap<>();
|
||||
|
||||
|
@ -1108,46 +1112,12 @@ public class HumanPlayer extends PlayerImpl {
|
|||
// attack selected default defender
|
||||
declareAttacker(attacker.getId(), attackedDefender, game, false);
|
||||
}
|
||||
} else if (response.getBoolean() != null) {
|
||||
// check if enough attackers are declared
|
||||
if (!game.getCombat().getCreaturesForcedToAttack().isEmpty()) {
|
||||
if (!game.getCombat().getAttackers().containsAll(game.getCombat().getCreaturesForcedToAttack().keySet())) {
|
||||
int forcedAttackers = 0;
|
||||
StringBuilder sb = new StringBuilder();
|
||||
for (UUID creatureId : game.getCombat().getCreaturesForcedToAttack().keySet()) {
|
||||
boolean validForcedAttacker = false;
|
||||
if (game.getCombat().getAttackers().contains(creatureId)) {
|
||||
Set<UUID> possibleDefender = game.getCombat().getCreaturesForcedToAttack().get(creatureId);
|
||||
if (possibleDefender.isEmpty()
|
||||
|| possibleDefender.contains(game.getCombat().getDefenderId(creatureId))) {
|
||||
validForcedAttacker = true;
|
||||
}
|
||||
}
|
||||
if (validForcedAttacker) {
|
||||
forcedAttackers++;
|
||||
} else {
|
||||
Permanent creature = game.getPermanent(creatureId);
|
||||
if (creature != null) {
|
||||
sb.append(creature.getIdName()).append(' ');
|
||||
}
|
||||
}
|
||||
// } else if (response.getInteger() != null) { // Ok or F-Key
|
||||
|
||||
}
|
||||
if (game.getCombat().getMaxAttackers() > forcedAttackers) {
|
||||
int requireToAttack = Math.min(game.getCombat().getMaxAttackers() - forcedAttackers, game.getCombat().getCreaturesForcedToAttack().size() - forcedAttackers);
|
||||
String message = (requireToAttack == 1 ? " more attacker that is " : " more attackers that are ")
|
||||
+ "forced to attack.\nCreature"
|
||||
+ (requireToAttack == 1 ? "" : "s") + " forced to attack: ";
|
||||
game.informPlayer(this, sb.insert(0, message)
|
||||
.insert(0, requireToAttack)
|
||||
.insert(0, "You have to attack with ").toString());
|
||||
continue;
|
||||
}
|
||||
}
|
||||
} else if (response.getBoolean() != null) { // ok button
|
||||
if (checkIfAttackersValid(game)) {
|
||||
return;
|
||||
}
|
||||
return;
|
||||
} else if (response.getInteger() != null) {
|
||||
return;
|
||||
} else if (response.getUUID() != null) {
|
||||
Permanent attacker = game.getPermanent(response.getUUID());
|
||||
if (attacker != null) {
|
||||
|
@ -1161,8 +1131,95 @@ public class HumanPlayer extends PlayerImpl {
|
|||
}
|
||||
}
|
||||
|
||||
private boolean checkIfAttackersValid(Game game) {
|
||||
if (!game.getCombat().getCreaturesForcedToAttack().isEmpty()) {
|
||||
if (!game.getCombat().getAttackers().containsAll(game.getCombat().getCreaturesForcedToAttack().keySet())) {
|
||||
int forcedAttackers = 0;
|
||||
StringBuilder sb = new StringBuilder();
|
||||
for (UUID creatureId : game.getCombat().getCreaturesForcedToAttack().keySet()) {
|
||||
boolean validForcedAttacker = false;
|
||||
if (game.getCombat().getAttackers().contains(creatureId)) {
|
||||
Set<UUID> possibleDefender = game.getCombat().getCreaturesForcedToAttack().get(creatureId);
|
||||
if (possibleDefender.isEmpty()
|
||||
|| possibleDefender.contains(game.getCombat().getDefenderId(creatureId))) {
|
||||
validForcedAttacker = true;
|
||||
}
|
||||
}
|
||||
if (validForcedAttacker) {
|
||||
forcedAttackers++;
|
||||
} else {
|
||||
Permanent creature = game.getPermanent(creatureId);
|
||||
if (creature != null) {
|
||||
sb.append(creature.getIdName()).append(' ');
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
if (game.getCombat().getMaxAttackers() > forcedAttackers) {
|
||||
int requireToAttack = Math.min(game.getCombat().getMaxAttackers() - forcedAttackers, game.getCombat().getCreaturesForcedToAttack().size() - forcedAttackers);
|
||||
String message = (requireToAttack == 1 ? " more attacker that is " : " more attackers that are ")
|
||||
+ "forced to attack.\nCreature"
|
||||
+ (requireToAttack == 1 ? "" : "s") + " forced to attack: ";
|
||||
game.informPlayer(this, sb.insert(0, message)
|
||||
.insert(0, requireToAttack)
|
||||
.insert(0, "You have to attack with ").toString());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
// check if enough attackers are declared
|
||||
// check if players have to be attacked
|
||||
Set<UUID> playersToAttackIfAble = new HashSet<>();
|
||||
for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(null, true, game).entrySet()) {
|
||||
RequirementEffect effect = entry.getKey();
|
||||
for (Ability ability : entry.getValue()) {
|
||||
UUID playerToAttack = effect.playerMustBeAttackedIfAble(ability, game);
|
||||
if (playerToAttack != null) {
|
||||
playersToAttackIfAble.add(playerToAttack);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!playersToAttackIfAble.isEmpty()) {
|
||||
Set<UUID> checkPlayersToAttackIfAble = new HashSet<>(playersToAttackIfAble);
|
||||
for (CombatGroup combatGroup : game.getCombat().getGroups()) {
|
||||
checkPlayersToAttackIfAble.remove(combatGroup.getDefendingPlayerId());
|
||||
}
|
||||
|
||||
for (UUID forcedToAttackId : checkPlayersToAttackIfAble) {
|
||||
Player forcedToAttack = game.getPlayer(forcedToAttackId);
|
||||
|
||||
for (Permanent attacker : game.getBattlefield().getAllActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, getId(), game)) {
|
||||
|
||||
if (game.getContinuousEffects().checkIfThereArePayCostToAttackBlockEffects(
|
||||
GameEvent.getEvent(GameEvent.EventType.DECLARE_ATTACKER,
|
||||
forcedToAttackId, attacker.getId(), attacker.getControllerId()), game)) {
|
||||
continue;
|
||||
}
|
||||
// if attacker needs a specific defender to attack so select that one instead
|
||||
if (game.getCombat().getCreaturesForcedToAttack().containsKey(attacker.getId())) {
|
||||
Set<UUID> possibleDefenders = game.getCombat().getCreaturesForcedToAttack().get(attacker.getId());
|
||||
if (!possibleDefenders.isEmpty() && !possibleDefenders.contains(forcedToAttackId)) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
UUID defendingPlayerId = game.getCombat().getDefendingPlayerId(attacker.getId(), game);
|
||||
if (playersToAttackIfAble.contains(defendingPlayerId)) {
|
||||
// already attacks other player taht has to be attacked
|
||||
continue;
|
||||
}
|
||||
if (defendingPlayerId != null || attacker.canAttack(forcedToAttackId, game)) {
|
||||
game.informPlayer(this, "You are forced to attack " + forcedToAttack.getName() + " or a controlled planeswalker e.g. with " + attacker.getIdName() + ".");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void removeAttackerIfPossible(Game game, Permanent attacker) {
|
||||
for (Map.Entry entry : game.getContinuousEffects().getApplicableRequirementEffects(attacker, game).entrySet()) {
|
||||
for (Map.Entry entry : game.getContinuousEffects().getApplicableRequirementEffects(attacker, false, game).entrySet()) {
|
||||
RequirementEffect effect = (RequirementEffect) entry.getKey();
|
||||
if (effect.mustAttack(game)) {
|
||||
if (game.getCombat().getMaxAttackers() >= game.getCombat().getCreaturesForcedToAttack().size()
|
||||
|
|
109
Mage.Sets/src/mage/cards/t/TroveOfTemptation.java
Normal file
109
Mage.Sets/src/mage/cards/t/TroveOfTemptation.java
Normal file
|
@ -0,0 +1,109 @@
|
|||
/*
|
||||
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
||||
package mage.cards.t;
|
||||
|
||||
import java.util.UUID;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.common.BeginningOfYourEndStepTriggeredAbility;
|
||||
import mage.abilities.common.SimpleStaticAbility;
|
||||
import mage.abilities.effects.RequirementEffect;
|
||||
import mage.abilities.effects.common.CreateTokenEffect;
|
||||
import mage.cards.CardImpl;
|
||||
import mage.cards.CardSetInfo;
|
||||
import mage.constants.CardType;
|
||||
import mage.constants.Duration;
|
||||
import mage.constants.Zone;
|
||||
import mage.game.Game;
|
||||
import mage.game.permanent.Permanent;
|
||||
import mage.game.permanent.token.TreasureToken;
|
||||
import mage.players.Player;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class TroveOfTemptation extends CardImpl {
|
||||
|
||||
public TroveOfTemptation(UUID ownerId, CardSetInfo setInfo) {
|
||||
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{R}");
|
||||
|
||||
// Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.
|
||||
addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new TroveOfTemptationForceAttackEffect(Duration.WhileOnBattlefield)));
|
||||
|
||||
// At the beginning of your end step, create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Add one mana of any color to your mana pool.”
|
||||
addAbility(new BeginningOfYourEndStepTriggeredAbility(new CreateTokenEffect(new TreasureToken()), false));
|
||||
}
|
||||
|
||||
public TroveOfTemptation(final TroveOfTemptation card) {
|
||||
super(card);
|
||||
}
|
||||
|
||||
@Override
|
||||
public TroveOfTemptation copy() {
|
||||
return new TroveOfTemptation(this);
|
||||
}
|
||||
}
|
||||
|
||||
class TroveOfTemptationForceAttackEffect extends RequirementEffect {
|
||||
|
||||
public TroveOfTemptationForceAttackEffect(Duration duration) {
|
||||
super(duration, true);
|
||||
staticText = "Each opponent must attack you or a planeswalker you control with at least one creature each combat if able";
|
||||
}
|
||||
|
||||
public TroveOfTemptationForceAttackEffect(final TroveOfTemptationForceAttackEffect effect) {
|
||||
super(effect);
|
||||
}
|
||||
|
||||
@Override
|
||||
public TroveOfTemptationForceAttackEffect copy() {
|
||||
return new TroveOfTemptationForceAttackEffect(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean mustAttack(Game game) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean mustBlock(Game game) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean applies(Permanent permanent, Ability source, Game game) {
|
||||
Player controller = game.getPlayer(source.getControllerId());
|
||||
return controller != null && controller.hasOpponent(game.getActivePlayerId(), game);
|
||||
}
|
||||
|
||||
@Override
|
||||
public UUID playerMustBeAttackedIfAble(Ability source, Game game) {
|
||||
return source.getControllerId();
|
||||
}
|
||||
|
||||
}
|
|
@ -243,20 +243,22 @@ public class ContinuousEffects implements Serializable {
|
|||
return effects.stream().filter(effect -> effect.hasLayer(layer)).collect(Collectors.toList());
|
||||
}
|
||||
|
||||
public Map<RequirementEffect, Set<Ability>> getApplicableRequirementEffects(Permanent permanent, Game game) {
|
||||
public Map<RequirementEffect, Set<Ability>> getApplicableRequirementEffects(Permanent permanent, boolean playerRealted, Game game) {
|
||||
Map<RequirementEffect, Set<Ability>> effects = new HashMap<>();
|
||||
for (RequirementEffect effect : requirementEffects) {
|
||||
Set<Ability> abilities = requirementEffects.getAbility(effect.getId());
|
||||
Set<Ability> applicableAbilities = new HashSet<>();
|
||||
for (Ability ability : abilities) {
|
||||
if (!(ability instanceof StaticAbility) || ability.isInUseableZone(game, ability instanceof MageSingleton ? permanent : null, null)) {
|
||||
if (effect.applies(permanent, ability, game)) {
|
||||
applicableAbilities.add(ability);
|
||||
if (playerRealted == effect.isPlayerRelated()) {
|
||||
Set<Ability> abilities = requirementEffects.getAbility(effect.getId());
|
||||
Set<Ability> applicableAbilities = new HashSet<>();
|
||||
for (Ability ability : abilities) {
|
||||
if (!(ability instanceof StaticAbility) || ability.isInUseableZone(game, ability instanceof MageSingleton ? permanent : null, null)) {
|
||||
if (effect.applies(permanent, ability, game)) {
|
||||
applicableAbilities.add(ability);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!applicableAbilities.isEmpty()) {
|
||||
effects.put(effect, abilities);
|
||||
if (!applicableAbilities.isEmpty()) {
|
||||
effects.put(effect, abilities);
|
||||
}
|
||||
}
|
||||
}
|
||||
return effects;
|
||||
|
|
|
@ -1,16 +1,16 @@
|
|||
/*
|
||||
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||
*
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
|
@ -20,12 +20,11 @@
|
|||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
||||
|
||||
package mage.abilities.effects;
|
||||
|
||||
import java.util.UUID;
|
||||
|
@ -36,20 +35,33 @@ import mage.constants.Outcome;
|
|||
import mage.game.Game;
|
||||
import mage.game.permanent.Permanent;
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* @author BetaSteward_at_googlemail.com
|
||||
*/
|
||||
public abstract class RequirementEffect extends ContinuousEffectImpl {
|
||||
|
||||
boolean playerRelated; // defines a requirement that is more related to a player than a single creature
|
||||
|
||||
public RequirementEffect(Duration duration) {
|
||||
this(duration, false);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param duration
|
||||
* @param playerRelated defines a requirement that is more related to a
|
||||
* player than a single creature
|
||||
*/
|
||||
public RequirementEffect(Duration duration, boolean playerRelated) {
|
||||
super(duration, Outcome.Detriment);
|
||||
this.effectType = EffectType.REQUIREMENT;
|
||||
this.playerRelated = playerRelated;
|
||||
}
|
||||
|
||||
public RequirementEffect(final RequirementEffect effect) {
|
||||
super(effect);
|
||||
this.playerRelated = effect.playerRelated;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -67,6 +79,13 @@ public abstract class RequirementEffect extends ContinuousEffectImpl {
|
|||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Defines the defender a attacker has to attack
|
||||
*
|
||||
* @param source
|
||||
* @param game
|
||||
* @return
|
||||
*/
|
||||
public UUID mustAttackDefender(Ability source, Game game) {
|
||||
return null;
|
||||
}
|
||||
|
@ -79,4 +98,20 @@ public abstract class RequirementEffect extends ContinuousEffectImpl {
|
|||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Player related check The player returned or controlled planeswalker must
|
||||
* be attacked with at least one attacker
|
||||
*
|
||||
* @param source
|
||||
* @param game
|
||||
* @return
|
||||
*/
|
||||
public UUID playerMustBeAttackedIfAble(Ability source, Game game) {
|
||||
return null;
|
||||
}
|
||||
|
||||
public boolean isPlayerRelated() {
|
||||
return playerRelated;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -306,7 +306,9 @@ public class Combat implements Serializable, Copyable<Combat> {
|
|||
for (Permanent creature : player.getAvailableAttackers(game)) {
|
||||
boolean mustAttack = false;
|
||||
Set<UUID> defendersForcedToAttack = new HashSet<>();
|
||||
for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, game).entrySet()) {
|
||||
|
||||
// check if a creature has to attack
|
||||
for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, false, game).entrySet()) {
|
||||
RequirementEffect effect = entry.getKey();
|
||||
if (effect.mustAttack(game)) {
|
||||
mustAttack = true;
|
||||
|
@ -379,6 +381,7 @@ public class Combat implements Serializable, Copyable<Combat> {
|
|||
boolean check = true;
|
||||
int numberOfChecks = 0;
|
||||
UUID attackerToRemove = null;
|
||||
Player attackingPlayer = game.getPlayer(attackingPlayerId);
|
||||
Check:
|
||||
while (check) {
|
||||
check = false;
|
||||
|
@ -387,7 +390,6 @@ public class Combat implements Serializable, Copyable<Combat> {
|
|||
for (CombatGroup group : groups) {
|
||||
numberAttackers += group.getAttackers().size();
|
||||
}
|
||||
Player attackingPlayer = game.getPlayer(attackingPlayerId);
|
||||
if (attackerToRemove != null) {
|
||||
removeAttacker(attackerToRemove, game);
|
||||
}
|
||||
|
@ -579,7 +581,7 @@ public class Combat implements Serializable, Copyable<Combat> {
|
|||
return;
|
||||
}
|
||||
for (Permanent possibleBlocker : game.getBattlefield().getActivePermanents(filterBlockers, attackingPlayer.getId(), game)) {
|
||||
for (Map.Entry<RequirementEffect, Set<Ability>> requirementEntry : game.getContinuousEffects().getApplicableRequirementEffects(possibleBlocker, game).entrySet()) {
|
||||
for (Map.Entry<RequirementEffect, Set<Ability>> requirementEntry : game.getContinuousEffects().getApplicableRequirementEffects(possibleBlocker, false, game).entrySet()) {
|
||||
if (requirementEntry.getKey().mustBlock(game)) {
|
||||
for (Ability ability : requirementEntry.getValue()) {
|
||||
UUID attackingCreatureId = requirementEntry.getKey().mustBlockAttacker(ability, game);
|
||||
|
@ -656,7 +658,7 @@ public class Combat implements Serializable, Copyable<Combat> {
|
|||
// Creature is already blocking but not forced to do so
|
||||
if (creature.getBlocking() > 0) {
|
||||
// get all requirement effects that apply to the creature (e.g. is able to block attacker)
|
||||
for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, game).entrySet()) {
|
||||
for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, false, game).entrySet()) {
|
||||
RequirementEffect effect = entry.getKey();
|
||||
// get possible mustBeBlockedByAtLeastOne blocker
|
||||
for (Ability ability : entry.getValue()) {
|
||||
|
@ -678,7 +680,7 @@ public class Combat implements Serializable, Copyable<Combat> {
|
|||
// Creature is not blocking yet
|
||||
if (creature.getBlocking() == 0) {
|
||||
// get all requirement effects that apply to the creature
|
||||
for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, game).entrySet()) {
|
||||
for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, false, game).entrySet()) {
|
||||
RequirementEffect effect = entry.getKey();
|
||||
// get possible mustBeBlockedByAtLeastOne blocker
|
||||
for (Ability ability : entry.getValue()) {
|
||||
|
|
|
@ -105,6 +105,10 @@ public class CombatGroup implements Serializable, Copyable<CombatGroup> {
|
|||
return defenderId;
|
||||
}
|
||||
|
||||
public UUID getDefendingPlayerId() {
|
||||
return defendingPlayerId;
|
||||
}
|
||||
|
||||
public List<UUID> getAttackers() {
|
||||
return attackers;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue