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Trove of Temptation - Basic some changes to Combat and Human
This commit is contained in:
parent
2ca09895e3
commit
d9c601dd26
6 changed files with 271 additions and 62 deletions
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@ -46,6 +46,7 @@ import mage.choices.ChoiceImpl;
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import mage.constants.*;
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import mage.constants.*;
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import static mage.constants.PlayerAction.REQUEST_AUTO_ANSWER_RESET_ALL;
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import static mage.constants.PlayerAction.REQUEST_AUTO_ANSWER_RESET_ALL;
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import static mage.constants.PlayerAction.TRIGGER_AUTO_ORDER_RESET_ALL;
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import static mage.constants.PlayerAction.TRIGGER_AUTO_ORDER_RESET_ALL;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterAttackingCreature;
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import mage.filter.common.FilterAttackingCreature;
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import mage.filter.common.FilterBlockingCreature;
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import mage.filter.common.FilterBlockingCreature;
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import mage.filter.common.FilterCreatureForCombat;
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import mage.filter.common.FilterCreatureForCombat;
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@ -1055,6 +1056,7 @@ public class HumanPlayer extends PlayerImpl {
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updateGameStatePriority("selectAttackers", game);
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updateGameStatePriority("selectAttackers", game);
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FilterCreatureForCombat filter = filterCreatureForCombat.copy();
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FilterCreatureForCombat filter = filterCreatureForCombat.copy();
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filter.add(new ControllerIdPredicate(attackingPlayerId));
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filter.add(new ControllerIdPredicate(attackingPlayerId));
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while (!abort) {
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while (!abort) {
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if (passedAllTurns
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if (passedAllTurns
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|| passedUntilEndStepBeforeMyTurn
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|| passedUntilEndStepBeforeMyTurn
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@ -1063,8 +1065,10 @@ public class HumanPlayer extends PlayerImpl {
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|| passedTurnSkipStack
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|| passedTurnSkipStack
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|| passedUntilEndOfTurn
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|| passedUntilEndOfTurn
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|| passedUntilNextMain))) {
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|| passedUntilNextMain))) {
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if (checkIfAttackersValid(game)) {
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return;
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return;
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}
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}
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}
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Map<String, Serializable> options = new HashMap<>();
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Map<String, Serializable> options = new HashMap<>();
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List<UUID> possibleAttackers = new ArrayList<>();
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List<UUID> possibleAttackers = new ArrayList<>();
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@ -1108,8 +1112,26 @@ public class HumanPlayer extends PlayerImpl {
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// attack selected default defender
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// attack selected default defender
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declareAttacker(attacker.getId(), attackedDefender, game, false);
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declareAttacker(attacker.getId(), attackedDefender, game, false);
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}
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}
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} else if (response.getBoolean() != null) {
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// } else if (response.getInteger() != null) { // Ok or F-Key
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// check if enough attackers are declared
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} else if (response.getBoolean() != null) { // ok button
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if (checkIfAttackersValid(game)) {
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return;
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}
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} else if (response.getUUID() != null) {
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Permanent attacker = game.getPermanent(response.getUUID());
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if (attacker != null) {
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if (filterCreatureForCombat.match(attacker, null, playerId, game)) {
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selectDefender(game.getCombat().getDefenders(), attacker.getId(), game);
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} else if (filterAttack.match(attacker, null, playerId, game) && game.getStack().isEmpty()) {
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removeAttackerIfPossible(game, attacker);
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}
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}
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}
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}
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}
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private boolean checkIfAttackersValid(Game game) {
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if (!game.getCombat().getCreaturesForcedToAttack().isEmpty()) {
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if (!game.getCombat().getCreaturesForcedToAttack().isEmpty()) {
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if (!game.getCombat().getAttackers().containsAll(game.getCombat().getCreaturesForcedToAttack().keySet())) {
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if (!game.getCombat().getAttackers().containsAll(game.getCombat().getCreaturesForcedToAttack().keySet())) {
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int forcedAttackers = 0;
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int forcedAttackers = 0;
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@ -1141,28 +1163,63 @@ public class HumanPlayer extends PlayerImpl {
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game.informPlayer(this, sb.insert(0, message)
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game.informPlayer(this, sb.insert(0, message)
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.insert(0, requireToAttack)
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.insert(0, requireToAttack)
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.insert(0, "You have to attack with ").toString());
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.insert(0, "You have to attack with ").toString());
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return false;
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}
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}
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}
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// check if enough attackers are declared
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// check if players have to be attacked
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Set<UUID> playersToAttackIfAble = new HashSet<>();
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for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(null, true, game).entrySet()) {
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RequirementEffect effect = entry.getKey();
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for (Ability ability : entry.getValue()) {
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UUID playerToAttack = effect.playerMustBeAttackedIfAble(ability, game);
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if (playerToAttack != null) {
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playersToAttackIfAble.add(playerToAttack);
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}
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}
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}
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if (!playersToAttackIfAble.isEmpty()) {
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Set<UUID> checkPlayersToAttackIfAble = new HashSet<>(playersToAttackIfAble);
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for (CombatGroup combatGroup : game.getCombat().getGroups()) {
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checkPlayersToAttackIfAble.remove(combatGroup.getDefendingPlayerId());
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}
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for (UUID forcedToAttackId : checkPlayersToAttackIfAble) {
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Player forcedToAttack = game.getPlayer(forcedToAttackId);
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for (Permanent attacker : game.getBattlefield().getAllActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, getId(), game)) {
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if (game.getContinuousEffects().checkIfThereArePayCostToAttackBlockEffects(
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GameEvent.getEvent(GameEvent.EventType.DECLARE_ATTACKER,
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forcedToAttackId, attacker.getId(), attacker.getControllerId()), game)) {
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continue;
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}
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// if attacker needs a specific defender to attack so select that one instead
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if (game.getCombat().getCreaturesForcedToAttack().containsKey(attacker.getId())) {
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Set<UUID> possibleDefenders = game.getCombat().getCreaturesForcedToAttack().get(attacker.getId());
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if (!possibleDefenders.isEmpty() && !possibleDefenders.contains(forcedToAttackId)) {
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continue;
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continue;
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}
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}
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}
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}
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UUID defendingPlayerId = game.getCombat().getDefendingPlayerId(attacker.getId(), game);
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if (playersToAttackIfAble.contains(defendingPlayerId)) {
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// already attacks other player taht has to be attacked
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continue;
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}
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}
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return;
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if (defendingPlayerId != null || attacker.canAttack(forcedToAttackId, game)) {
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} else if (response.getInteger() != null) {
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game.informPlayer(this, "You are forced to attack " + forcedToAttack.getName() + " or a controlled planeswalker e.g. with " + attacker.getIdName() + ".");
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return;
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return false;
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} else if (response.getUUID() != null) {
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Permanent attacker = game.getPermanent(response.getUUID());
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if (attacker != null) {
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if (filterCreatureForCombat.match(attacker, null, playerId, game)) {
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selectDefender(game.getCombat().getDefenders(), attacker.getId(), game);
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} else if (filterAttack.match(attacker, null, playerId, game) && game.getStack().isEmpty()) {
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removeAttackerIfPossible(game, attacker);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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return true;
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}
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private void removeAttackerIfPossible(Game game, Permanent attacker) {
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private void removeAttackerIfPossible(Game game, Permanent attacker) {
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for (Map.Entry entry : game.getContinuousEffects().getApplicableRequirementEffects(attacker, game).entrySet()) {
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for (Map.Entry entry : game.getContinuousEffects().getApplicableRequirementEffects(attacker, false, game).entrySet()) {
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RequirementEffect effect = (RequirementEffect) entry.getKey();
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RequirementEffect effect = (RequirementEffect) entry.getKey();
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if (effect.mustAttack(game)) {
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if (effect.mustAttack(game)) {
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if (game.getCombat().getMaxAttackers() >= game.getCombat().getCreaturesForcedToAttack().size()
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if (game.getCombat().getMaxAttackers() >= game.getCombat().getCreaturesForcedToAttack().size()
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109
Mage.Sets/src/mage/cards/t/TroveOfTemptation.java
Normal file
109
Mage.Sets/src/mage/cards/t/TroveOfTemptation.java
Normal file
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@ -0,0 +1,109 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.t;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfYourEndStepTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.RequirementEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.TreasureToken;
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import mage.players.Player;
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/**
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*
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* @author LevelX2
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*/
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public class TroveOfTemptation extends CardImpl {
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public TroveOfTemptation(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{R}");
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// Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.
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addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new TroveOfTemptationForceAttackEffect(Duration.WhileOnBattlefield)));
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// At the beginning of your end step, create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Add one mana of any color to your mana pool.”
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addAbility(new BeginningOfYourEndStepTriggeredAbility(new CreateTokenEffect(new TreasureToken()), false));
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}
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public TroveOfTemptation(final TroveOfTemptation card) {
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super(card);
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}
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@Override
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public TroveOfTemptation copy() {
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return new TroveOfTemptation(this);
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}
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}
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class TroveOfTemptationForceAttackEffect extends RequirementEffect {
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public TroveOfTemptationForceAttackEffect(Duration duration) {
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super(duration, true);
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staticText = "Each opponent must attack you or a planeswalker you control with at least one creature each combat if able";
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}
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public TroveOfTemptationForceAttackEffect(final TroveOfTemptationForceAttackEffect effect) {
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super(effect);
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}
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@Override
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public TroveOfTemptationForceAttackEffect copy() {
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return new TroveOfTemptationForceAttackEffect(this);
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}
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@Override
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public boolean mustAttack(Game game) {
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return false;
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}
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@Override
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public boolean mustBlock(Game game) {
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return false;
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}
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@Override
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public boolean applies(Permanent permanent, Ability source, Game game) {
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Player controller = game.getPlayer(source.getControllerId());
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return controller != null && controller.hasOpponent(game.getActivePlayerId(), game);
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}
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@Override
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public UUID playerMustBeAttackedIfAble(Ability source, Game game) {
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return source.getControllerId();
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}
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}
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@ -243,9 +243,10 @@ public class ContinuousEffects implements Serializable {
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return effects.stream().filter(effect -> effect.hasLayer(layer)).collect(Collectors.toList());
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return effects.stream().filter(effect -> effect.hasLayer(layer)).collect(Collectors.toList());
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}
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}
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public Map<RequirementEffect, Set<Ability>> getApplicableRequirementEffects(Permanent permanent, Game game) {
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public Map<RequirementEffect, Set<Ability>> getApplicableRequirementEffects(Permanent permanent, boolean playerRealted, Game game) {
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Map<RequirementEffect, Set<Ability>> effects = new HashMap<>();
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Map<RequirementEffect, Set<Ability>> effects = new HashMap<>();
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for (RequirementEffect effect : requirementEffects) {
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for (RequirementEffect effect : requirementEffects) {
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if (playerRealted == effect.isPlayerRelated()) {
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Set<Ability> abilities = requirementEffects.getAbility(effect.getId());
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Set<Ability> abilities = requirementEffects.getAbility(effect.getId());
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Set<Ability> applicableAbilities = new HashSet<>();
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Set<Ability> applicableAbilities = new HashSet<>();
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for (Ability ability : abilities) {
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for (Ability ability : abilities) {
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@ -259,6 +260,7 @@ public class ContinuousEffects implements Serializable {
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effects.put(effect, abilities);
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effects.put(effect, abilities);
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}
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}
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}
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}
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}
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return effects;
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return effects;
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}
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}
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@ -25,7 +25,6 @@
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* authors and should not be interpreted as representing official policies, either expressed
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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*/
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package mage.abilities.effects;
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package mage.abilities.effects;
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import java.util.UUID;
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import java.util.UUID;
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@ -36,20 +35,33 @@ import mage.constants.Outcome;
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import mage.game.Game;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.Permanent;
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/**
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/**
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*
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*
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* @author BetaSteward_at_googlemail.com
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* @author BetaSteward_at_googlemail.com
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*/
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*/
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public abstract class RequirementEffect extends ContinuousEffectImpl {
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public abstract class RequirementEffect extends ContinuousEffectImpl {
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boolean playerRelated; // defines a requirement that is more related to a player than a single creature
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public RequirementEffect(Duration duration) {
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public RequirementEffect(Duration duration) {
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this(duration, false);
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}
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/**
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*
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* @param duration
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* @param playerRelated defines a requirement that is more related to a
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* player than a single creature
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*/
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public RequirementEffect(Duration duration, boolean playerRelated) {
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super(duration, Outcome.Detriment);
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super(duration, Outcome.Detriment);
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this.effectType = EffectType.REQUIREMENT;
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this.effectType = EffectType.REQUIREMENT;
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this.playerRelated = playerRelated;
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}
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}
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public RequirementEffect(final RequirementEffect effect) {
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public RequirementEffect(final RequirementEffect effect) {
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super(effect);
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super(effect);
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this.playerRelated = effect.playerRelated;
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}
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}
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@Override
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@Override
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@ -67,6 +79,13 @@ public abstract class RequirementEffect extends ContinuousEffectImpl {
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return false;
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return false;
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}
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}
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/**
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* Defines the defender a attacker has to attack
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*
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* @param source
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* @param game
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* @return
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*/
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public UUID mustAttackDefender(Ability source, Game game) {
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public UUID mustAttackDefender(Ability source, Game game) {
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return null;
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return null;
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}
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}
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@ -79,4 +98,20 @@ public abstract class RequirementEffect extends ContinuousEffectImpl {
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return null;
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return null;
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}
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}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Player related check The player returned or controlled planeswalker must
|
||||||
|
* be attacked with at least one attacker
|
||||||
|
*
|
||||||
|
* @param source
|
||||||
|
* @param game
|
||||||
|
* @return
|
||||||
|
*/
|
||||||
|
public UUID playerMustBeAttackedIfAble(Ability source, Game game) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean isPlayerRelated() {
|
||||||
|
return playerRelated;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -306,7 +306,9 @@ public class Combat implements Serializable, Copyable<Combat> {
|
||||||
for (Permanent creature : player.getAvailableAttackers(game)) {
|
for (Permanent creature : player.getAvailableAttackers(game)) {
|
||||||
boolean mustAttack = false;
|
boolean mustAttack = false;
|
||||||
Set<UUID> defendersForcedToAttack = new HashSet<>();
|
Set<UUID> defendersForcedToAttack = new HashSet<>();
|
||||||
for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, game).entrySet()) {
|
|
||||||
|
// check if a creature has to attack
|
||||||
|
for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, false, game).entrySet()) {
|
||||||
RequirementEffect effect = entry.getKey();
|
RequirementEffect effect = entry.getKey();
|
||||||
if (effect.mustAttack(game)) {
|
if (effect.mustAttack(game)) {
|
||||||
mustAttack = true;
|
mustAttack = true;
|
||||||
|
@ -379,6 +381,7 @@ public class Combat implements Serializable, Copyable<Combat> {
|
||||||
boolean check = true;
|
boolean check = true;
|
||||||
int numberOfChecks = 0;
|
int numberOfChecks = 0;
|
||||||
UUID attackerToRemove = null;
|
UUID attackerToRemove = null;
|
||||||
|
Player attackingPlayer = game.getPlayer(attackingPlayerId);
|
||||||
Check:
|
Check:
|
||||||
while (check) {
|
while (check) {
|
||||||
check = false;
|
check = false;
|
||||||
|
@ -387,7 +390,6 @@ public class Combat implements Serializable, Copyable<Combat> {
|
||||||
for (CombatGroup group : groups) {
|
for (CombatGroup group : groups) {
|
||||||
numberAttackers += group.getAttackers().size();
|
numberAttackers += group.getAttackers().size();
|
||||||
}
|
}
|
||||||
Player attackingPlayer = game.getPlayer(attackingPlayerId);
|
|
||||||
if (attackerToRemove != null) {
|
if (attackerToRemove != null) {
|
||||||
removeAttacker(attackerToRemove, game);
|
removeAttacker(attackerToRemove, game);
|
||||||
}
|
}
|
||||||
|
@ -579,7 +581,7 @@ public class Combat implements Serializable, Copyable<Combat> {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
for (Permanent possibleBlocker : game.getBattlefield().getActivePermanents(filterBlockers, attackingPlayer.getId(), game)) {
|
for (Permanent possibleBlocker : game.getBattlefield().getActivePermanents(filterBlockers, attackingPlayer.getId(), game)) {
|
||||||
for (Map.Entry<RequirementEffect, Set<Ability>> requirementEntry : game.getContinuousEffects().getApplicableRequirementEffects(possibleBlocker, game).entrySet()) {
|
for (Map.Entry<RequirementEffect, Set<Ability>> requirementEntry : game.getContinuousEffects().getApplicableRequirementEffects(possibleBlocker, false, game).entrySet()) {
|
||||||
if (requirementEntry.getKey().mustBlock(game)) {
|
if (requirementEntry.getKey().mustBlock(game)) {
|
||||||
for (Ability ability : requirementEntry.getValue()) {
|
for (Ability ability : requirementEntry.getValue()) {
|
||||||
UUID attackingCreatureId = requirementEntry.getKey().mustBlockAttacker(ability, game);
|
UUID attackingCreatureId = requirementEntry.getKey().mustBlockAttacker(ability, game);
|
||||||
|
@ -656,7 +658,7 @@ public class Combat implements Serializable, Copyable<Combat> {
|
||||||
// Creature is already blocking but not forced to do so
|
// Creature is already blocking but not forced to do so
|
||||||
if (creature.getBlocking() > 0) {
|
if (creature.getBlocking() > 0) {
|
||||||
// get all requirement effects that apply to the creature (e.g. is able to block attacker)
|
// get all requirement effects that apply to the creature (e.g. is able to block attacker)
|
||||||
for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, game).entrySet()) {
|
for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, false, game).entrySet()) {
|
||||||
RequirementEffect effect = entry.getKey();
|
RequirementEffect effect = entry.getKey();
|
||||||
// get possible mustBeBlockedByAtLeastOne blocker
|
// get possible mustBeBlockedByAtLeastOne blocker
|
||||||
for (Ability ability : entry.getValue()) {
|
for (Ability ability : entry.getValue()) {
|
||||||
|
@ -678,7 +680,7 @@ public class Combat implements Serializable, Copyable<Combat> {
|
||||||
// Creature is not blocking yet
|
// Creature is not blocking yet
|
||||||
if (creature.getBlocking() == 0) {
|
if (creature.getBlocking() == 0) {
|
||||||
// get all requirement effects that apply to the creature
|
// get all requirement effects that apply to the creature
|
||||||
for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, game).entrySet()) {
|
for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, false, game).entrySet()) {
|
||||||
RequirementEffect effect = entry.getKey();
|
RequirementEffect effect = entry.getKey();
|
||||||
// get possible mustBeBlockedByAtLeastOne blocker
|
// get possible mustBeBlockedByAtLeastOne blocker
|
||||||
for (Ability ability : entry.getValue()) {
|
for (Ability ability : entry.getValue()) {
|
||||||
|
|
|
@ -105,6 +105,10 @@ public class CombatGroup implements Serializable, Copyable<CombatGroup> {
|
||||||
return defenderId;
|
return defenderId;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public UUID getDefendingPlayerId() {
|
||||||
|
return defendingPlayerId;
|
||||||
|
}
|
||||||
|
|
||||||
public List<UUID> getAttackers() {
|
public List<UUID> getAttackers() {
|
||||||
return attackers;
|
return attackers;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue