Trove of Temptation - Basic some changes to Combat and Human

This commit is contained in:
LevelX2 2017-09-14 17:50:00 +02:00
parent 2ca09895e3
commit d9c601dd26
6 changed files with 271 additions and 62 deletions

View file

@ -46,6 +46,7 @@ import mage.choices.ChoiceImpl;
import mage.constants.*; import mage.constants.*;
import static mage.constants.PlayerAction.REQUEST_AUTO_ANSWER_RESET_ALL; import static mage.constants.PlayerAction.REQUEST_AUTO_ANSWER_RESET_ALL;
import static mage.constants.PlayerAction.TRIGGER_AUTO_ORDER_RESET_ALL; import static mage.constants.PlayerAction.TRIGGER_AUTO_ORDER_RESET_ALL;
import mage.filter.StaticFilters;
import mage.filter.common.FilterAttackingCreature; import mage.filter.common.FilterAttackingCreature;
import mage.filter.common.FilterBlockingCreature; import mage.filter.common.FilterBlockingCreature;
import mage.filter.common.FilterCreatureForCombat; import mage.filter.common.FilterCreatureForCombat;
@ -1055,6 +1056,7 @@ public class HumanPlayer extends PlayerImpl {
updateGameStatePriority("selectAttackers", game); updateGameStatePriority("selectAttackers", game);
FilterCreatureForCombat filter = filterCreatureForCombat.copy(); FilterCreatureForCombat filter = filterCreatureForCombat.copy();
filter.add(new ControllerIdPredicate(attackingPlayerId)); filter.add(new ControllerIdPredicate(attackingPlayerId));
while (!abort) { while (!abort) {
if (passedAllTurns if (passedAllTurns
|| passedUntilEndStepBeforeMyTurn || passedUntilEndStepBeforeMyTurn
@ -1063,7 +1065,9 @@ public class HumanPlayer extends PlayerImpl {
|| passedTurnSkipStack || passedTurnSkipStack
|| passedUntilEndOfTurn || passedUntilEndOfTurn
|| passedUntilNextMain))) { || passedUntilNextMain))) {
return; if (checkIfAttackersValid(game)) {
return;
}
} }
Map<String, Serializable> options = new HashMap<>(); Map<String, Serializable> options = new HashMap<>();
@ -1108,46 +1112,12 @@ public class HumanPlayer extends PlayerImpl {
// attack selected default defender // attack selected default defender
declareAttacker(attacker.getId(), attackedDefender, game, false); declareAttacker(attacker.getId(), attackedDefender, game, false);
} }
} else if (response.getBoolean() != null) { // } else if (response.getInteger() != null) { // Ok or F-Key
// check if enough attackers are declared
if (!game.getCombat().getCreaturesForcedToAttack().isEmpty()) {
if (!game.getCombat().getAttackers().containsAll(game.getCombat().getCreaturesForcedToAttack().keySet())) {
int forcedAttackers = 0;
StringBuilder sb = new StringBuilder();
for (UUID creatureId : game.getCombat().getCreaturesForcedToAttack().keySet()) {
boolean validForcedAttacker = false;
if (game.getCombat().getAttackers().contains(creatureId)) {
Set<UUID> possibleDefender = game.getCombat().getCreaturesForcedToAttack().get(creatureId);
if (possibleDefender.isEmpty()
|| possibleDefender.contains(game.getCombat().getDefenderId(creatureId))) {
validForcedAttacker = true;
}
}
if (validForcedAttacker) {
forcedAttackers++;
} else {
Permanent creature = game.getPermanent(creatureId);
if (creature != null) {
sb.append(creature.getIdName()).append(' ');
}
}
} } else if (response.getBoolean() != null) { // ok button
if (game.getCombat().getMaxAttackers() > forcedAttackers) { if (checkIfAttackersValid(game)) {
int requireToAttack = Math.min(game.getCombat().getMaxAttackers() - forcedAttackers, game.getCombat().getCreaturesForcedToAttack().size() - forcedAttackers); return;
String message = (requireToAttack == 1 ? " more attacker that is " : " more attackers that are ")
+ "forced to attack.\nCreature"
+ (requireToAttack == 1 ? "" : "s") + " forced to attack: ";
game.informPlayer(this, sb.insert(0, message)
.insert(0, requireToAttack)
.insert(0, "You have to attack with ").toString());
continue;
}
}
} }
return;
} else if (response.getInteger() != null) {
return;
} else if (response.getUUID() != null) { } else if (response.getUUID() != null) {
Permanent attacker = game.getPermanent(response.getUUID()); Permanent attacker = game.getPermanent(response.getUUID());
if (attacker != null) { if (attacker != null) {
@ -1161,8 +1131,95 @@ public class HumanPlayer extends PlayerImpl {
} }
} }
private boolean checkIfAttackersValid(Game game) {
if (!game.getCombat().getCreaturesForcedToAttack().isEmpty()) {
if (!game.getCombat().getAttackers().containsAll(game.getCombat().getCreaturesForcedToAttack().keySet())) {
int forcedAttackers = 0;
StringBuilder sb = new StringBuilder();
for (UUID creatureId : game.getCombat().getCreaturesForcedToAttack().keySet()) {
boolean validForcedAttacker = false;
if (game.getCombat().getAttackers().contains(creatureId)) {
Set<UUID> possibleDefender = game.getCombat().getCreaturesForcedToAttack().get(creatureId);
if (possibleDefender.isEmpty()
|| possibleDefender.contains(game.getCombat().getDefenderId(creatureId))) {
validForcedAttacker = true;
}
}
if (validForcedAttacker) {
forcedAttackers++;
} else {
Permanent creature = game.getPermanent(creatureId);
if (creature != null) {
sb.append(creature.getIdName()).append(' ');
}
}
}
if (game.getCombat().getMaxAttackers() > forcedAttackers) {
int requireToAttack = Math.min(game.getCombat().getMaxAttackers() - forcedAttackers, game.getCombat().getCreaturesForcedToAttack().size() - forcedAttackers);
String message = (requireToAttack == 1 ? " more attacker that is " : " more attackers that are ")
+ "forced to attack.\nCreature"
+ (requireToAttack == 1 ? "" : "s") + " forced to attack: ";
game.informPlayer(this, sb.insert(0, message)
.insert(0, requireToAttack)
.insert(0, "You have to attack with ").toString());
return false;
}
}
}
// check if enough attackers are declared
// check if players have to be attacked
Set<UUID> playersToAttackIfAble = new HashSet<>();
for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(null, true, game).entrySet()) {
RequirementEffect effect = entry.getKey();
for (Ability ability : entry.getValue()) {
UUID playerToAttack = effect.playerMustBeAttackedIfAble(ability, game);
if (playerToAttack != null) {
playersToAttackIfAble.add(playerToAttack);
}
}
}
if (!playersToAttackIfAble.isEmpty()) {
Set<UUID> checkPlayersToAttackIfAble = new HashSet<>(playersToAttackIfAble);
for (CombatGroup combatGroup : game.getCombat().getGroups()) {
checkPlayersToAttackIfAble.remove(combatGroup.getDefendingPlayerId());
}
for (UUID forcedToAttackId : checkPlayersToAttackIfAble) {
Player forcedToAttack = game.getPlayer(forcedToAttackId);
for (Permanent attacker : game.getBattlefield().getAllActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, getId(), game)) {
if (game.getContinuousEffects().checkIfThereArePayCostToAttackBlockEffects(
GameEvent.getEvent(GameEvent.EventType.DECLARE_ATTACKER,
forcedToAttackId, attacker.getId(), attacker.getControllerId()), game)) {
continue;
}
// if attacker needs a specific defender to attack so select that one instead
if (game.getCombat().getCreaturesForcedToAttack().containsKey(attacker.getId())) {
Set<UUID> possibleDefenders = game.getCombat().getCreaturesForcedToAttack().get(attacker.getId());
if (!possibleDefenders.isEmpty() && !possibleDefenders.contains(forcedToAttackId)) {
continue;
}
}
UUID defendingPlayerId = game.getCombat().getDefendingPlayerId(attacker.getId(), game);
if (playersToAttackIfAble.contains(defendingPlayerId)) {
// already attacks other player taht has to be attacked
continue;
}
if (defendingPlayerId != null || attacker.canAttack(forcedToAttackId, game)) {
game.informPlayer(this, "You are forced to attack " + forcedToAttack.getName() + " or a controlled planeswalker e.g. with " + attacker.getIdName() + ".");
return false;
}
}
}
}
return true;
}
private void removeAttackerIfPossible(Game game, Permanent attacker) { private void removeAttackerIfPossible(Game game, Permanent attacker) {
for (Map.Entry entry : game.getContinuousEffects().getApplicableRequirementEffects(attacker, game).entrySet()) { for (Map.Entry entry : game.getContinuousEffects().getApplicableRequirementEffects(attacker, false, game).entrySet()) {
RequirementEffect effect = (RequirementEffect) entry.getKey(); RequirementEffect effect = (RequirementEffect) entry.getKey();
if (effect.mustAttack(game)) { if (effect.mustAttack(game)) {
if (game.getCombat().getMaxAttackers() >= game.getCombat().getCreaturesForcedToAttack().size() if (game.getCombat().getMaxAttackers() >= game.getCombat().getCreaturesForcedToAttack().size()

View file

@ -0,0 +1,109 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.t;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfYourEndStepTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.RequirementEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.TreasureToken;
import mage.players.Player;
/**
*
* @author LevelX2
*/
public class TroveOfTemptation extends CardImpl {
public TroveOfTemptation(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{R}");
// Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.
addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new TroveOfTemptationForceAttackEffect(Duration.WhileOnBattlefield)));
// At the beginning of your end step, create a colorless Treasure artifact token with "{t}, Sacrifice this artifact: Add one mana of any color to your mana pool.”
addAbility(new BeginningOfYourEndStepTriggeredAbility(new CreateTokenEffect(new TreasureToken()), false));
}
public TroveOfTemptation(final TroveOfTemptation card) {
super(card);
}
@Override
public TroveOfTemptation copy() {
return new TroveOfTemptation(this);
}
}
class TroveOfTemptationForceAttackEffect extends RequirementEffect {
public TroveOfTemptationForceAttackEffect(Duration duration) {
super(duration, true);
staticText = "Each opponent must attack you or a planeswalker you control with at least one creature each combat if able";
}
public TroveOfTemptationForceAttackEffect(final TroveOfTemptationForceAttackEffect effect) {
super(effect);
}
@Override
public TroveOfTemptationForceAttackEffect copy() {
return new TroveOfTemptationForceAttackEffect(this);
}
@Override
public boolean mustAttack(Game game) {
return false;
}
@Override
public boolean mustBlock(Game game) {
return false;
}
@Override
public boolean applies(Permanent permanent, Ability source, Game game) {
Player controller = game.getPlayer(source.getControllerId());
return controller != null && controller.hasOpponent(game.getActivePlayerId(), game);
}
@Override
public UUID playerMustBeAttackedIfAble(Ability source, Game game) {
return source.getControllerId();
}
}

View file

@ -243,20 +243,22 @@ public class ContinuousEffects implements Serializable {
return effects.stream().filter(effect -> effect.hasLayer(layer)).collect(Collectors.toList()); return effects.stream().filter(effect -> effect.hasLayer(layer)).collect(Collectors.toList());
} }
public Map<RequirementEffect, Set<Ability>> getApplicableRequirementEffects(Permanent permanent, Game game) { public Map<RequirementEffect, Set<Ability>> getApplicableRequirementEffects(Permanent permanent, boolean playerRealted, Game game) {
Map<RequirementEffect, Set<Ability>> effects = new HashMap<>(); Map<RequirementEffect, Set<Ability>> effects = new HashMap<>();
for (RequirementEffect effect : requirementEffects) { for (RequirementEffect effect : requirementEffects) {
Set<Ability> abilities = requirementEffects.getAbility(effect.getId()); if (playerRealted == effect.isPlayerRelated()) {
Set<Ability> applicableAbilities = new HashSet<>(); Set<Ability> abilities = requirementEffects.getAbility(effect.getId());
for (Ability ability : abilities) { Set<Ability> applicableAbilities = new HashSet<>();
if (!(ability instanceof StaticAbility) || ability.isInUseableZone(game, ability instanceof MageSingleton ? permanent : null, null)) { for (Ability ability : abilities) {
if (effect.applies(permanent, ability, game)) { if (!(ability instanceof StaticAbility) || ability.isInUseableZone(game, ability instanceof MageSingleton ? permanent : null, null)) {
applicableAbilities.add(ability); if (effect.applies(permanent, ability, game)) {
applicableAbilities.add(ability);
}
} }
} }
} if (!applicableAbilities.isEmpty()) {
if (!applicableAbilities.isEmpty()) { effects.put(effect, abilities);
effects.put(effect, abilities); }
} }
} }
return effects; return effects;

View file

@ -1,16 +1,16 @@
/* /*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
* *
* Redistribution and use in source and binary forms, with or without modification, are * Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met: * permitted provided that the following conditions are met:
* *
* 1. Redistributions of source code must retain the above copyright notice, this list of * 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer. * conditions and the following disclaimer.
* *
* 2. Redistributions in binary form must reproduce the above copyright notice, this list * 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials * of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution. * provided with the distribution.
* *
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
@ -20,12 +20,11 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* *
* The views and conclusions contained in the software and documentation are those of the * The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed * authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com. * or implied, of BetaSteward_at_googlemail.com.
*/ */
package mage.abilities.effects; package mage.abilities.effects;
import java.util.UUID; import java.util.UUID;
@ -36,20 +35,33 @@ import mage.constants.Outcome;
import mage.game.Game; import mage.game.Game;
import mage.game.permanent.Permanent; import mage.game.permanent.Permanent;
/** /**
* *
* @author BetaSteward_at_googlemail.com * @author BetaSteward_at_googlemail.com
*/ */
public abstract class RequirementEffect extends ContinuousEffectImpl { public abstract class RequirementEffect extends ContinuousEffectImpl {
boolean playerRelated; // defines a requirement that is more related to a player than a single creature
public RequirementEffect(Duration duration) { public RequirementEffect(Duration duration) {
this(duration, false);
}
/**
*
* @param duration
* @param playerRelated defines a requirement that is more related to a
* player than a single creature
*/
public RequirementEffect(Duration duration, boolean playerRelated) {
super(duration, Outcome.Detriment); super(duration, Outcome.Detriment);
this.effectType = EffectType.REQUIREMENT; this.effectType = EffectType.REQUIREMENT;
this.playerRelated = playerRelated;
} }
public RequirementEffect(final RequirementEffect effect) { public RequirementEffect(final RequirementEffect effect) {
super(effect); super(effect);
this.playerRelated = effect.playerRelated;
} }
@Override @Override
@ -67,6 +79,13 @@ public abstract class RequirementEffect extends ContinuousEffectImpl {
return false; return false;
} }
/**
* Defines the defender a attacker has to attack
*
* @param source
* @param game
* @return
*/
public UUID mustAttackDefender(Ability source, Game game) { public UUID mustAttackDefender(Ability source, Game game) {
return null; return null;
} }
@ -79,4 +98,20 @@ public abstract class RequirementEffect extends ContinuousEffectImpl {
return null; return null;
} }
/**
* Player related check The player returned or controlled planeswalker must
* be attacked with at least one attacker
*
* @param source
* @param game
* @return
*/
public UUID playerMustBeAttackedIfAble(Ability source, Game game) {
return null;
}
public boolean isPlayerRelated() {
return playerRelated;
}
} }

View file

@ -306,7 +306,9 @@ public class Combat implements Serializable, Copyable<Combat> {
for (Permanent creature : player.getAvailableAttackers(game)) { for (Permanent creature : player.getAvailableAttackers(game)) {
boolean mustAttack = false; boolean mustAttack = false;
Set<UUID> defendersForcedToAttack = new HashSet<>(); Set<UUID> defendersForcedToAttack = new HashSet<>();
for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, game).entrySet()) {
// check if a creature has to attack
for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, false, game).entrySet()) {
RequirementEffect effect = entry.getKey(); RequirementEffect effect = entry.getKey();
if (effect.mustAttack(game)) { if (effect.mustAttack(game)) {
mustAttack = true; mustAttack = true;
@ -379,6 +381,7 @@ public class Combat implements Serializable, Copyable<Combat> {
boolean check = true; boolean check = true;
int numberOfChecks = 0; int numberOfChecks = 0;
UUID attackerToRemove = null; UUID attackerToRemove = null;
Player attackingPlayer = game.getPlayer(attackingPlayerId);
Check: Check:
while (check) { while (check) {
check = false; check = false;
@ -387,7 +390,6 @@ public class Combat implements Serializable, Copyable<Combat> {
for (CombatGroup group : groups) { for (CombatGroup group : groups) {
numberAttackers += group.getAttackers().size(); numberAttackers += group.getAttackers().size();
} }
Player attackingPlayer = game.getPlayer(attackingPlayerId);
if (attackerToRemove != null) { if (attackerToRemove != null) {
removeAttacker(attackerToRemove, game); removeAttacker(attackerToRemove, game);
} }
@ -579,7 +581,7 @@ public class Combat implements Serializable, Copyable<Combat> {
return; return;
} }
for (Permanent possibleBlocker : game.getBattlefield().getActivePermanents(filterBlockers, attackingPlayer.getId(), game)) { for (Permanent possibleBlocker : game.getBattlefield().getActivePermanents(filterBlockers, attackingPlayer.getId(), game)) {
for (Map.Entry<RequirementEffect, Set<Ability>> requirementEntry : game.getContinuousEffects().getApplicableRequirementEffects(possibleBlocker, game).entrySet()) { for (Map.Entry<RequirementEffect, Set<Ability>> requirementEntry : game.getContinuousEffects().getApplicableRequirementEffects(possibleBlocker, false, game).entrySet()) {
if (requirementEntry.getKey().mustBlock(game)) { if (requirementEntry.getKey().mustBlock(game)) {
for (Ability ability : requirementEntry.getValue()) { for (Ability ability : requirementEntry.getValue()) {
UUID attackingCreatureId = requirementEntry.getKey().mustBlockAttacker(ability, game); UUID attackingCreatureId = requirementEntry.getKey().mustBlockAttacker(ability, game);
@ -656,7 +658,7 @@ public class Combat implements Serializable, Copyable<Combat> {
// Creature is already blocking but not forced to do so // Creature is already blocking but not forced to do so
if (creature.getBlocking() > 0) { if (creature.getBlocking() > 0) {
// get all requirement effects that apply to the creature (e.g. is able to block attacker) // get all requirement effects that apply to the creature (e.g. is able to block attacker)
for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, game).entrySet()) { for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, false, game).entrySet()) {
RequirementEffect effect = entry.getKey(); RequirementEffect effect = entry.getKey();
// get possible mustBeBlockedByAtLeastOne blocker // get possible mustBeBlockedByAtLeastOne blocker
for (Ability ability : entry.getValue()) { for (Ability ability : entry.getValue()) {
@ -678,7 +680,7 @@ public class Combat implements Serializable, Copyable<Combat> {
// Creature is not blocking yet // Creature is not blocking yet
if (creature.getBlocking() == 0) { if (creature.getBlocking() == 0) {
// get all requirement effects that apply to the creature // get all requirement effects that apply to the creature
for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, game).entrySet()) { for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, false, game).entrySet()) {
RequirementEffect effect = entry.getKey(); RequirementEffect effect = entry.getKey();
// get possible mustBeBlockedByAtLeastOne blocker // get possible mustBeBlockedByAtLeastOne blocker
for (Ability ability : entry.getValue()) { for (Ability ability : entry.getValue()) {

View file

@ -105,6 +105,10 @@ public class CombatGroup implements Serializable, Copyable<CombatGroup> {
return defenderId; return defenderId;
} }
public UUID getDefendingPlayerId() {
return defendingPlayerId;
}
public List<UUID> getAttackers() { public List<UUID> getAttackers() {
return attackers; return attackers;
} }