* MIracle - Fixed a problem with miracle casting costs.

This commit is contained in:
LevelX2 2018-03-17 12:35:40 +01:00
parent 170ad083c7
commit d9ede35857
2 changed files with 49 additions and 49 deletions

View file

@ -40,15 +40,14 @@ import mage.game.permanent.token.AngelToken;
/** /**
* *
* @author noxx * @author noxx
*
*/ */
public class EntreatTheAngels extends CardImpl { public class EntreatTheAngels extends CardImpl {
public EntreatTheAngels(UUID ownerId, CardSetInfo setInfo) { public EntreatTheAngels(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{X}{X}{W}{W}{W}"); super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{X}{X}{W}{W}{W}");
// Create X 4/4 white Angel creature tokens with flying.
// create X 4/4 white Angel creature tokens with flying.
this.getSpellAbility().addEffect(new CreateTokenEffect(new AngelToken(), new ManacostVariableValue())); this.getSpellAbility().addEffect(new CreateTokenEffect(new AngelToken(), new ManacostVariableValue()));
// Miracle {X}{W}{W} // Miracle {X}{W}{W}

View file

@ -24,11 +24,11 @@
* The views and conclusions contained in the software and documentation are those of the * The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed * authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com. * or implied, of BetaSteward_at_googlemail.com.
*/ */
package mage.abilities.keyword; package mage.abilities.keyword;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.SpellAbility;
import mage.abilities.TriggeredAbilityImpl; import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.costs.mana.ManaCost; import mage.abilities.costs.mana.ManaCost;
import mage.abilities.costs.mana.ManaCosts; import mage.abilities.costs.mana.ManaCosts;
@ -45,61 +45,67 @@ import mage.watchers.common.MiracleWatcher;
/** /**
* 702.92. Miracle * 702.92. Miracle
* *
* 702.92a Miracle is a static ability linked to a triggered ability (see rule 603.10). * 702.92a Miracle is a static ability linked to a triggered ability (see rule
* "Miracle [cost]" means "You may reveal this card from your hand as you draw it if * 603.10). "Miracle [cost]" means "You may reveal this card from your hand as
* it's the first card you've drawn this turn. When you reveal this card this way, * you draw it if it's the first card you've drawn this turn. When you reveal
* you may cast it by paying [cost] rather than its mana cost." * this card this way, you may cast it by paying [cost] rather than its mana
* cost."
* *
* 702.92b If a player chooses to reveal a card using its miracle ability, he or she * 702.92b If a player chooses to reveal a card using its miracle ability, he or
* plays with that card revealed until that card leaves his or her hand, that ability * she plays with that card revealed until that card leaves his or her hand,
* resolves, or that ability otherwise leaves the stack. * that ability resolves, or that ability otherwise leaves the stack.
* *
* You can cast a card for its miracle cost only as the miracle triggered ability resolves. * You can cast a card for its miracle cost only as the miracle triggered
* If you don't want to cast it at that time (or you can't cast it, perhaps because * ability resolves. If you don't want to cast it at that time (or you can't
* there are no legal targets available), you won't be able to cast it later for the miracle cost. * cast it, perhaps because there are no legal targets available), you won't be
* able to cast it later for the miracle cost.
* *
* RULINGS: * RULINGS: You still draw the card, whether you use the miracle ability or not.
* You still draw the card, whether you use the miracle ability or not. Any ability that * Any ability that triggers whenever you draw a card, for example, will
* triggers whenever you draw a card, for example, will trigger. If you don't cast the card * trigger. If you don't cast the card using its miracle ability, it will remain
* using its miracle ability, it will remain in your hand. * in your hand.
* *
* You can reveal and cast a card with miracle on any turn, not just your own, if it's the * You can reveal and cast a card with miracle on any turn, not just your own,
* first card you've drawn that turn. * if it's the first card you've drawn that turn.
* *
* You don't have to reveal a drawn card with miracle if you don't wish to cast it at that time. * You don't have to reveal a drawn card with miracle if you don't wish to cast
* it at that time.
* *
* You can cast a card for its miracle cost only as the miracle triggered ability resolves. * You can cast a card for its miracle cost only as the miracle triggered
* If you don't want to cast it at that time (or you can't cast it, perhaps because there are * ability resolves. If you don't want to cast it at that time (or you can't
* no legal targets available), you won't be able to cast it later for the miracle cost. * cast it, perhaps because there are no legal targets available), you won't be
* able to cast it later for the miracle cost.
* *
* You cast the card with miracle during the resolution of the triggered ability. Ignore any timing * You cast the card with miracle during the resolution of the triggered
* restrictions based on the card's type. * ability. Ignore any timing restrictions based on the card's type.
* *
* It's important to reveal a card with miracle before it is mixed with the other cards in your hand. * It's important to reveal a card with miracle before it is mixed with the
* other cards in your hand.
* *
* Multiple card draws are always treated as a sequence of individual card draws. For example, if * Multiple card draws are always treated as a sequence of individual card
* you haven't drawn any cards yet during a turn and cast a spell that instructs you to draw three * draws. For example, if you haven't drawn any cards yet during a turn and cast
* cards, you'll draw them one at a time. Only the first card drawn this way may be revealed and cast * a spell that instructs you to draw three cards, you'll draw them one at a
* using its miracle ability. * time. Only the first card drawn this way may be revealed and cast using its
* miracle ability.
* *
* If the card with miracle leaves your hand before the triggered ability resolves, you won't be able * If the card with miracle leaves your hand before the triggered ability
* to cast it using its miracle ability. * resolves, you won't be able to cast it using its miracle ability.
* *
* You draw your opening hand before any turn begins. Cards you draw for your opening hand * You draw your opening hand before any turn begins. Cards you draw for your
* can't be cast using miracle. * opening hand can't be cast using miracle.
* *
* @author noxx, LevelX2 * @author noxx, LevelX2
*/ */
public class MiracleAbility extends TriggeredAbilityImpl { public class MiracleAbility extends TriggeredAbilityImpl {
private static final String staticRule = " <i>(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)</i>"; private static final String staticRule = " <i>(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)</i>";
private String ruleText; private String ruleText;
@SuppressWarnings("unchecked") @SuppressWarnings("unchecked")
public MiracleAbility(Card card, ManaCosts miracleCosts) { public MiracleAbility(Card card, ManaCosts miracleCosts) {
super(Zone.HAND, new MiracleEffect((ManaCosts<ManaCost>)miracleCosts), true); super(Zone.HAND, new MiracleEffect((ManaCosts<ManaCost>) miracleCosts), true);
addWatcher(new MiracleWatcher()); addWatcher(new MiracleWatcher());
ruleText = "Miracle " + miracleCosts.getText() + staticRule; ruleText = "Miracle " + miracleCosts.getText() + staticRule;
} }
public MiracleAbility(final MiracleAbility ability) { public MiracleAbility(final MiracleAbility ability) {
@ -161,17 +167,12 @@ class MiracleEffect extends OneShotEffect {
// use target pointer here, so it's the same card that triggered the event (not gone back to library e.g.) // use target pointer here, so it's the same card that triggered the event (not gone back to library e.g.)
Card card = game.getCard(getTargetPointer().getFirst(game, source)); Card card = game.getCard(getTargetPointer().getFirst(game, source));
if (controller != null && card != null) { if (controller != null && card != null) {
ManaCosts<ManaCost> costRef = card.getSpellAbility().getManaCostsToPay(); SpellAbility abilityToCast = card.getSpellAbility().copy();
ManaCosts<ManaCost> costRef = abilityToCast.getManaCostsToPay();
// replace with the new cost // replace with the new cost
costRef.clear(); costRef.clear();
costRef.add(miracleCosts); costRef.add(miracleCosts);
controller.cast(card.getSpellAbility(), game, false); controller.cast(abilityToCast, game, false);
// Reset the casting costs (in case the player cancels cast and plays the card later)
costRef.clear();
for (ManaCost manaCost : card.getSpellAbility().getManaCosts()) {
costRef.add(manaCost);
}
return true; return true;
} }
return false; return false;