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* MIracle - Fixed a problem with miracle casting costs.
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2 changed files with 49 additions and 49 deletions
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@ -40,15 +40,14 @@ import mage.game.permanent.token.AngelToken;
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/**
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*
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* @author noxx
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*
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*/
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public class EntreatTheAngels extends CardImpl {
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public EntreatTheAngels(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{X}{X}{W}{W}{W}");
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// create X 4/4 white Angel creature tokens with flying.
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// Create X 4/4 white Angel creature tokens with flying.
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this.getSpellAbility().addEffect(new CreateTokenEffect(new AngelToken(), new ManacostVariableValue()));
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// Miracle {X}{W}{W}
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@ -25,10 +25,10 @@
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.keyword;
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import mage.abilities.Ability;
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import mage.abilities.SpellAbility;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.costs.mana.ManaCost;
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import mage.abilities.costs.mana.ManaCosts;
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@ -45,53 +45,59 @@ import mage.watchers.common.MiracleWatcher;
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/**
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* 702.92. Miracle
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*
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* 702.92a Miracle is a static ability linked to a triggered ability (see rule 603.10).
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* "Miracle [cost]" means "You may reveal this card from your hand as you draw it if
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* it's the first card you've drawn this turn. When you reveal this card this way,
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* you may cast it by paying [cost] rather than its mana cost."
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* 702.92a Miracle is a static ability linked to a triggered ability (see rule
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* 603.10). "Miracle [cost]" means "You may reveal this card from your hand as
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* you draw it if it's the first card you've drawn this turn. When you reveal
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* this card this way, you may cast it by paying [cost] rather than its mana
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* cost."
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*
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* 702.92b If a player chooses to reveal a card using its miracle ability, he or she
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* plays with that card revealed until that card leaves his or her hand, that ability
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* resolves, or that ability otherwise leaves the stack.
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* 702.92b If a player chooses to reveal a card using its miracle ability, he or
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* she plays with that card revealed until that card leaves his or her hand,
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* that ability resolves, or that ability otherwise leaves the stack.
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*
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* You can cast a card for its miracle cost only as the miracle triggered ability resolves.
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* If you don't want to cast it at that time (or you can't cast it, perhaps because
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* there are no legal targets available), you won't be able to cast it later for the miracle cost.
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* You can cast a card for its miracle cost only as the miracle triggered
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* ability resolves. If you don't want to cast it at that time (or you can't
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* cast it, perhaps because there are no legal targets available), you won't be
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* able to cast it later for the miracle cost.
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*
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* RULINGS:
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* You still draw the card, whether you use the miracle ability or not. Any ability that
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* triggers whenever you draw a card, for example, will trigger. If you don't cast the card
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* using its miracle ability, it will remain in your hand.
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* RULINGS: You still draw the card, whether you use the miracle ability or not.
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* Any ability that triggers whenever you draw a card, for example, will
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* trigger. If you don't cast the card using its miracle ability, it will remain
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* in your hand.
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*
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* You can reveal and cast a card with miracle on any turn, not just your own, if it's the
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* first card you've drawn that turn.
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* You can reveal and cast a card with miracle on any turn, not just your own,
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* if it's the first card you've drawn that turn.
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*
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* You don't have to reveal a drawn card with miracle if you don't wish to cast it at that time.
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* You don't have to reveal a drawn card with miracle if you don't wish to cast
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* it at that time.
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*
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* You can cast a card for its miracle cost only as the miracle triggered ability resolves.
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* If you don't want to cast it at that time (or you can't cast it, perhaps because there are
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* no legal targets available), you won't be able to cast it later for the miracle cost.
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* You can cast a card for its miracle cost only as the miracle triggered
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* ability resolves. If you don't want to cast it at that time (or you can't
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* cast it, perhaps because there are no legal targets available), you won't be
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* able to cast it later for the miracle cost.
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*
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* You cast the card with miracle during the resolution of the triggered ability. Ignore any timing
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* restrictions based on the card's type.
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* You cast the card with miracle during the resolution of the triggered
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* ability. Ignore any timing restrictions based on the card's type.
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*
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* It's important to reveal a card with miracle before it is mixed with the other cards in your hand.
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* It's important to reveal a card with miracle before it is mixed with the
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* other cards in your hand.
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*
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* Multiple card draws are always treated as a sequence of individual card draws. For example, if
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* you haven't drawn any cards yet during a turn and cast a spell that instructs you to draw three
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* cards, you'll draw them one at a time. Only the first card drawn this way may be revealed and cast
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* using its miracle ability.
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* Multiple card draws are always treated as a sequence of individual card
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* draws. For example, if you haven't drawn any cards yet during a turn and cast
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* a spell that instructs you to draw three cards, you'll draw them one at a
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* time. Only the first card drawn this way may be revealed and cast using its
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* miracle ability.
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*
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* If the card with miracle leaves your hand before the triggered ability resolves, you won't be able
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* to cast it using its miracle ability.
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* If the card with miracle leaves your hand before the triggered ability
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* resolves, you won't be able to cast it using its miracle ability.
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*
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* You draw your opening hand before any turn begins. Cards you draw for your opening hand
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* can't be cast using miracle.
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* You draw your opening hand before any turn begins. Cards you draw for your
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* opening hand can't be cast using miracle.
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*
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* @author noxx, LevelX2
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*/
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public class MiracleAbility extends TriggeredAbilityImpl {
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private static final String staticRule = " <i>(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)</i>";
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private String ruleText;
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@ -161,17 +167,12 @@ class MiracleEffect extends OneShotEffect {
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// use target pointer here, so it's the same card that triggered the event (not gone back to library e.g.)
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Card card = game.getCard(getTargetPointer().getFirst(game, source));
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if (controller != null && card != null) {
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ManaCosts<ManaCost> costRef = card.getSpellAbility().getManaCostsToPay();
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SpellAbility abilityToCast = card.getSpellAbility().copy();
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ManaCosts<ManaCost> costRef = abilityToCast.getManaCostsToPay();
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// replace with the new cost
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costRef.clear();
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costRef.add(miracleCosts);
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controller.cast(card.getSpellAbility(), game, false);
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// Reset the casting costs (in case the player cancels cast and plays the card later)
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costRef.clear();
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for (ManaCost manaCost : card.getSpellAbility().getManaCosts()) {
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costRef.add(manaCost);
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}
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controller.cast(abilityToCast, game, false);
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return true;
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}
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return false;
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