Fire PLAY_LAND event after replace check

Fix issue with cards preventing players from playing lands still firing PLAY_LAND, while the actual event is replaced.
This commit is contained in:
Christiaan 2018-03-13 17:08:44 +01:00
parent 0da4e10c49
commit da54f97a9d

View file

@ -1098,10 +1098,10 @@ public abstract class PlayerImpl implements Player, Serializable {
return false; return false;
} }
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.PLAY_LAND, card.getId(), card.getId(), playerId));
//20091005 - 305.1 //20091005 - 305.1
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.PLAY_LAND, card.getId(), card.getId(), playerId))) { if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.PLAY_LAND, card.getId(), card.getId(), playerId))) {
// int bookmark = game.bookmarkState(); // int bookmark = game.bookmarkState();
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.PLAY_LAND, card.getId(), card.getId(), playerId));
if (moveCards(card, Zone.BATTLEFIELD, playLandAbility, game, false, false, false, null)) { if (moveCards(card, Zone.BATTLEFIELD, playLandAbility, game, false, false, false, null)) {
landsPlayed++; landsPlayed++;
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.LAND_PLAYED, card.getId(), card.getId(), playerId)); game.fireEvent(GameEvent.getEvent(GameEvent.EventType.LAND_PLAYED, card.getId(), card.getId(), playerId));