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* Obscuring Aether - Fixed a problem that face down creatures had P/T = 0/0.
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2 changed files with 4 additions and 4 deletions
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@ -55,14 +55,14 @@ public class ObscuringAether extends CardImpl {
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}
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public ObscuringAether(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{G}");
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{G}");
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// Face-down creature spells you cast cost {1} less to cast.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SpellsCostReductionControllerEffect(filter, 1)));
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// {1}{G}: Turn Obscuring Aether face down.
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Effect effect = new BecomesFaceDownCreatureEffect(Duration.Custom, BecomesFaceDownCreatureEffect.FaceDownType.MANUAL);
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effect.setText("Turn Obscuring Aether face down. <i>(It becomes a 2/2 creature.)</i>");
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effect.setText("Turn {this} face down. <i>(It becomes a 2/2 creature.)</i>");
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, effect, new ManaCostsImpl("{1}{G}")));
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}
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@ -196,8 +196,8 @@ public class BecomesFaceDownCreatureEffect extends ContinuousEffectImpl implemen
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break;
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case PTChangingEffects_7:
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if (sublayer == SubLayer.SetPT_7b) {
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// permanent.getPower().setValue(2);
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// permanent.getToughness().setValue(2);
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permanent.getPower().setValue(2);
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permanent.getToughness().setValue(2);
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}
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}
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} else if (duration.equals(Duration.Custom) && foundPermanent == true) {
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