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Create UnifyingTheory.java
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Mage.Sets/src/mage/sets/odyssey/UnifyingTheory.java
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Mage.Sets/src/mage/sets/odyssey/UnifyingTheory.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.odyssey;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.SpellCastAllTriggeredAbility;
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import mage.abilities.common.delayed.AtEndOfTurnDelayedTriggeredAbility;
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import mage.abilities.costs.Cost;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.DrawCardTargetEffect;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.filter.FilterSpell;
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import mage.game.Game;
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import mage.game.stack.Spell;
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import mage.players.Player;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author cbt33, Level_X2 (Horn of Plenty)
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*/
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public class UnifyingTheory extends CardImpl<UnifyingTheory> {
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public UnifyingTheory(UUID ownerId) {
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super(ownerId, 112, "Unifying Theory", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{1}{U}");
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this.expansionSetCode = "ODY";
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this.color.setBlue(true);
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// Whenever a player casts a spell, that player may pay {2}. If the player does, he or she draws a card.
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this.addAbility(new SpellCastAllTriggeredAbility(new UnifyingTheoryEffect(), new FilterSpell("a spell"), false, true));
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}
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public UnifyingTheory(final UnifyingTheory card) {
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super(card);
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}
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@Override
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public UnifyingTheory copy() {
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return new UnifyingTheory(this);
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}
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}
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class UnifyingTheoryEffect extends OneShotEffect<UnifyingTheoryEffect> {
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public UnifyingTheoryEffect() {
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super(Outcome.Detriment);
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this.staticText = "that player may pay {2}. If the player does, he or she draws a card.";
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}
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public UnifyingTheoryEffect(final UnifyingTheoryEffect effect) {
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super(effect);
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}
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@Override
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public UnifyingTheoryEffect copy() {
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return new UnifyingTheoryEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Spell spell = game.getStack().getSpell(targetPointer.getFirst(game, source));
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Player caster = null;
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if (spell != null) {
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caster = game.getPlayer(spell.getControllerId());
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}
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if (caster != null) {
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if (caster.chooseUse(Outcome.DrawCard, "Pay {2} to draw a card?", game)) {
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Cost cost = new ManaCostsImpl("{2}");
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if (cost.pay(source, game, source.getSourceId(), caster.getId(), false)) {
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Effect effect = new DrawCardTargetEffect(1);
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effect.setTargetPointer(new FixedTarget(caster.getId()));
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//Ability ability = new AtEndOfTurnDelayedTriggeredAbility(effect);
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//return ability.activate(game, true);
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return effect.apply(game, source);
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//return new SimpleTriggeredAbility(Zone.BATTLEFIELD, effect, "").apply(game,source);
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//return new CreateDelayedTriggeredAbilityEffect(new AtEndOfTurnDelayedTriggeredAbility(effect, TargetController.ANY)).apply(game, source);
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}
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}
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return true;
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}
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return false;
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}
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}
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