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* UI: added cancel button for all target definition abilities;
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904660e624
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3 changed files with 24 additions and 8 deletions
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@ -325,11 +325,16 @@ public abstract class AbilityImpl implements Ability {
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}
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if (!getTargets().isEmpty()) {
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Outcome outcome = getEffects().isEmpty() ? Outcome.Detriment : getEffects().get(0).getOutcome();
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if (getTargets().chooseTargets(outcome, this.controllerId, this, noMana, game) == false) {
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if ((variableManaCost != null || announceString != null)) {
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// can be cancel by user
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if (getTargets().chooseTargets(outcome, this.controllerId, this, noMana, game, true) == false) {
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/*
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if ((variableManaCost != null) || (announceString != null && !announceString.isEmpty())) {
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// ?debug message?
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game.informPlayer(controller, (sourceObject != null ? sourceObject.getIdName() : "") + ": no valid targets");
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}
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return false; // when activation of ability is canceled during target selection
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*/
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// when activation of ability is canceled during target selection
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return false;
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}
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}
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} // end modes
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@ -174,7 +174,7 @@ public class StackAbility extends StackObjImpl implements Ability {
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@Override
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public Abilities<Ability> getAbilities() {
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return new AbilitiesImpl<>(ability);
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return new AbilitiesImpl<>(ability);
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}
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@Override
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@ -587,7 +587,7 @@ public class StackAbility extends StackObjImpl implements Ability {
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Outcome outcome = newAbility.getEffects().isEmpty() ? Outcome.Detriment : newAbility.getEffects().get(0).getOutcome();
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if (controller.chooseUse(outcome, "Choose new targets?", source, game)) {
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newAbility.getTargets().clearChosen();
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newAbility.getTargets().chooseTargets(outcome, newControllerId, newAbility, false, game);
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newAbility.getTargets().chooseTargets(outcome, newControllerId, newAbility, false, game, false);
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}
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}
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game.fireEvent(new GameEvent(GameEvent.EventType.COPIED_STACKOBJECT, newStackAbility.getId(), this.getId(), newControllerId));
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@ -64,7 +64,7 @@ public class Targets extends ArrayList<Target> {
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return true;
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}
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public boolean chooseTargets(Outcome outcome, UUID playerId, Ability source, boolean noMana, Game game) {
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public boolean chooseTargets(Outcome outcome, UUID playerId, Ability source, boolean noMana, Game game, boolean canCancel) {
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if (this.size() > 0) {
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if (!canChoose(source.getSourceId(), playerId, game)) {
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return false;
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@ -73,12 +73,23 @@ public class Targets extends ArrayList<Target> {
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while (!isChosen()) {
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Target target = this.getUnchosen().get(0);
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UUID targetController = playerId;
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if (target.getTargetController() != null) { // some targets can have controller different than ability controller
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// some targets can have controller different than ability controller
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if (target.getTargetController() != null) {
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targetController = target.getTargetController();
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}
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if (noMana) { // if cast without mana (e.g. by suspend you may not be able to cancel the casting if you are able to cast it
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// if cast without mana (e.g. by suspend you may not be able to cancel the casting if you are able to cast it
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if (noMana) {
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target.setRequired(true);
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}
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// can be cancel by user
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if (canCancel) {
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target.setRequired(false);
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}
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// make response checks
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if (!target.chooseTarget(outcome, targetController, source, game)) {
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return false;
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}
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