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[40K] updated spoiler
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2 changed files with 8 additions and 8 deletions
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@ -34,7 +34,7 @@ public final class Warhammer40000 extends ExpansionSet {
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cards.add(new SetCardInfo("Arcane Sanctum", 264, Rarity.UNCOMMON, mage.cards.a.ArcaneSanctum.class));
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cards.add(new SetCardInfo("Arcane Sanctum", 264, Rarity.UNCOMMON, mage.cards.a.ArcaneSanctum.class));
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cards.add(new SetCardInfo("Arcane Signet", 227, Rarity.COMMON, mage.cards.a.ArcaneSignet.class));
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cards.add(new SetCardInfo("Arcane Signet", 227, Rarity.COMMON, mage.cards.a.ArcaneSignet.class));
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cards.add(new SetCardInfo("Arco-Flagellant", 29, Rarity.RARE, mage.cards.a.ArcoFlagellant.class));
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cards.add(new SetCardInfo("Arco-Flagellant", 29, Rarity.RARE, mage.cards.a.ArcoFlagellant.class));
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cards.add(new SetCardInfo("Ash Barrens", 265, Rarity.COMMON, mage.cards.a.AshBarrens.class));
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cards.add(new SetCardInfo("Ash Barrens", 265, Rarity.UNCOMMON, mage.cards.a.AshBarrens.class));
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cards.add(new SetCardInfo("Assault Intercessor", 104, Rarity.RARE, mage.cards.a.AssaultIntercessor.class));
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cards.add(new SetCardInfo("Assault Intercessor", 104, Rarity.RARE, mage.cards.a.AssaultIntercessor.class));
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cards.add(new SetCardInfo("Assault Suit", 230, Rarity.UNCOMMON, mage.cards.a.AssaultSuit.class));
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cards.add(new SetCardInfo("Assault Suit", 230, Rarity.UNCOMMON, mage.cards.a.AssaultSuit.class));
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cards.add(new SetCardInfo("Atalan Jackal", 105, Rarity.RARE, mage.cards.a.AtalanJackal.class));
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cards.add(new SetCardInfo("Atalan Jackal", 105, Rarity.RARE, mage.cards.a.AtalanJackal.class));
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@ -45460,7 +45460,7 @@ Vivid Grove|New Capenna Commander|445|U||Land|||Vivid Grove enters the battlefie
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Vivid Meadow|New Capenna Commander|446|U||Land|||Vivid Meadow enters the battlefield tapped with two charge counters on it.${T}: Add {W}.${T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.|
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Vivid Meadow|New Capenna Commander|446|U||Land|||Vivid Meadow enters the battlefield tapped with two charge counters on it.${T}: Add {W}.${T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.|
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Windbrisk Heights|New Capenna Commander|447|R||Land|||Hideaway${T}: Add {W}.${W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.|
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Windbrisk Heights|New Capenna Commander|447|R||Land|||Hideaway${T}: Add {W}.${W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.|
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Szarekh, the Silent King|Warhammer 40,000|1|M|{1}{B}{B}{B}|Legendary Artifact Creature - Necron|3|4|Flying$My Will Be Done -- Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.|
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Szarekh, the Silent King|Warhammer 40,000|1|M|{1}{B}{B}{B}|Legendary Artifact Creature - Necron|3|4|Flying$My Will Be Done -- Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.|
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Abaddon the Despoiler|Warhammer 40,000|2|M|{2}{U}{B}{R}|Legendary Creature - Astartes Warrior|5|5|Trample$Mark of the Chaos Ascendant -- During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.|
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Abaddon the Despoiler|Warhammer 40,000|2|M|{2}{U}{B}{R}|Legendary Creature - Astartes Warrior|5|5|Trample$Mark of Chaos Ascendant -- During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.|
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Inquisitor Greyfax|Warhammer 40,000|3|M|{1}{W}{U}{B}|Legendary Creature - Human Inquisitor|3|3|Vigilance$Unquestionable Wisdom -- Other creatures you control get +1/+0 and have vigilance.$Hunt for Heresy -- {1}, {T}: Tap target creature an opponent controls. Investigate.|
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Inquisitor Greyfax|Warhammer 40,000|3|M|{1}{W}{U}{B}|Legendary Creature - Human Inquisitor|3|3|Vigilance$Unquestionable Wisdom -- Other creatures you control get +1/+0 and have vigilance.$Hunt for Heresy -- {1}, {T}: Tap target creature an opponent controls. Investigate.|
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The Swarmlord|Warhammer 40,000|4|M|{3}{G}{U}{R}|Legendary Creature - Tyranid|5|5|Rapid Regeneration -- The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.$Xenos Cunning -- Whenever a creature you control with a counter on it dies, draw a card.|
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The Swarmlord|Warhammer 40,000|4|M|{3}{G}{U}{R}|Legendary Creature - Tyranid|5|5|Rapid Regeneration -- The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.$Xenos Cunning -- Whenever a creature you control with a counter on it dies, draw a card.|
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Imotekh the Stormlord|Warhammer 40,000|5|M|{2}{B}{B}|Legendary Artifact Creature - Necron|3|3|Phaeron -- Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature token.$Grand Strategist -- At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.|
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Imotekh the Stormlord|Warhammer 40,000|5|M|{2}{B}{B}|Legendary Artifact Creature - Necron|3|3|Phaeron -- Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature token.$Grand Strategist -- At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.|
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@ -45483,7 +45483,7 @@ Genestealer Locus|Warhammer 40,000|21|U|{3}{U}|Creature - Tyranid Human|3|3|Neur
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Genestealer Patriarch|Warhammer 40,000|22|R|{4}{U}|Creature - Tyranid|4|4|Genestealer's Kiss -- Whenever Genestealer Patriarch attacks, put an infection counter on target creature defending player controls.$Children of the Cult -- Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types.|
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Genestealer Patriarch|Warhammer 40,000|22|R|{4}{U}|Creature - Tyranid|4|4|Genestealer's Kiss -- Whenever Genestealer Patriarch attacks, put an infection counter on target creature defending player controls.$Children of the Cult -- Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types.|
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Heralds of Tzeentch|Warhammer 40,000|23|U|{4}{U}|Creature - Demon|3|3|Flying$Cascade|
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Heralds of Tzeentch|Warhammer 40,000|23|U|{4}{U}|Creature - Demon|3|3|Flying$Cascade|
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Lord of Change|Warhammer 40,000|24|R|{6}{U}|Creature - Demon|6|6|Flying, ward {3}$Architect of Deception -- When Lord of Change enters the battlefield, draw three cards.|
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Lord of Change|Warhammer 40,000|24|R|{6}{U}|Creature - Demon|6|6|Flying, ward {3}$Architect of Deception -- When Lord of Change enters the battlefield, draw three cards.|
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Sicarian Infiltrator|Warhammer 40,000|25|U|{2}{U}|Artifact Creature - Human Soldier|1|2|Flash$Squad {2}$Benediction of Omnissiah -- When Sicarian Infiltrator enters the battlefield, draw a card.|
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Sicarian Infiltrator|Warhammer 40,000|25|U|{2}{U}|Artifact Creature - Human Soldier|1|2|Flash$Squad {2}$Benediction of the Omnissiah -- When Sicarian Infiltrator enters the battlefield, draw a card.|
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Sister of Silence|Warhammer 40,000|26|R|{4}{U}|Creature - Human Knight|3|3|Flash$Psychic Abomination -- When Sister of Silence enters the battlefield, counter target instant spell, sorcery spell, activated ability, or triggered ability.|
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Sister of Silence|Warhammer 40,000|26|R|{4}{U}|Creature - Human Knight|3|3|Flash$Psychic Abomination -- When Sister of Silence enters the battlefield, counter target instant spell, sorcery spell, activated ability, or triggered ability.|
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Vanguard Suppressor|Warhammer 40,000|27|R|{3}{U}|Creature - Astartes Warrior|3|2|Squad {2}$Flying$Suppressing Fire -- Whenever Vanguard Suppressor deals combat damage to a player, draw a card.|
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Vanguard Suppressor|Warhammer 40,000|27|R|{3}{U}|Creature - Astartes Warrior|3|2|Squad {2}$Flying$Suppressing Fire -- Whenever Vanguard Suppressor deals combat damage to a player, draw a card.|
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Anrakyr the Traveller|Warhammer 40,000|28|R|{4}{B}|Legendary Artifact Creature - Necron|4|4|Lord of the Pyrrhian Legions -- Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.|
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Anrakyr the Traveller|Warhammer 40,000|28|R|{4}{B}|Legendary Artifact Creature - Necron|4|4|Lord of the Pyrrhian Legions -- Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.|
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@ -45585,12 +45585,12 @@ Gargoyle Flock|Warhammer 40,000|123|R|{2}{G}{U}|Creature - Tyranid Gargoyle|2|2|
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Ghyrson Starn, Kelermorph|Warhammer 40,000|124|R|{1}{U}{R}|Legendary Creature - Tyranid Human|3|2|Ward {2}$Three Autostubs -- Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn, Kelermorph deals 2 damage to that permanent or player.|
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Ghyrson Starn, Kelermorph|Warhammer 40,000|124|R|{1}{U}{R}|Legendary Creature - Tyranid Human|3|2|Ward {2}$Three Autostubs -- Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn, Kelermorph deals 2 damage to that permanent or player.|
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Helbrute|Warhammer 40,000|125|R|{3}{B}{R}|Artifact Creature - Astartes Dreadnought|5|4|Haste$Sarcophagus -- You may cast Helbrute from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs.|
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Helbrute|Warhammer 40,000|125|R|{3}{B}{R}|Artifact Creature - Astartes Dreadnought|5|4|Haste$Sarcophagus -- You may cast Helbrute from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs.|
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The Horus Heresy|Warhammer 40,000|126|R|{3}{U}{B}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield.$II -- Draw a card for each creature you control but don't own.$III -- Starting with you, each player chooses a creature. Destroy each creature chosen this way.|
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The Horus Heresy|Warhammer 40,000|126|R|{3}{U}{B}{R}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield.$II -- Draw a card for each creature you control but don't own.$III -- Starting with you, each player chooses a creature. Destroy each creature chosen this way.|
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Inquisitor Eisenhorn|Warhammer 40,000|127|R|{2}{U}{B}|Legendary Creature - Human Inquisitor|2|3|You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, and legendary 4/4 black Demon creature token with flying.$Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times.|
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Inquisitor Eisenhorn|Warhammer 40,000|127|R|{2}{U}{B}|Legendary Creature - Human Inquisitor|2|3|You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.$Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times.|
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Kill! Maim! Burn!|Warhammer 40,000|128|R|{3}{B}{R}|Instant|||Choose one or more --$* Destroy target artifact.$* Destroy target creature.$* Kill! Maim! Burn! deals 3 damage to target player.|
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Kill! Maim! Burn!|Warhammer 40,000|128|R|{3}{B}{R}|Instant|||Choose one or more --$* Destroy target artifact.$* Destroy target creature.$* Kill! Maim! Burn! deals 3 damage to target player.|
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The Lost and the Damned|Warhammer 40,000|129|U|{1}{U}{R}|Enchantment|||Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create 3/3 red Spawn creature token.|
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The Lost and the Damned|Warhammer 40,000|129|U|{1}{U}{R}|Enchantment|||Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create 3/3 red Spawn creature token.|
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Lucius the Eternal|Warhammer 40,000|130|R|{3}{B}{R}|Legendary Creature - Astartes Warrior|5|3|Haste$Armor of Shrieking Souls -- When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return Lucius the Eternal from exile to the battlefield under its owner's control.|
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Lucius the Eternal|Warhammer 40,000|130|R|{3}{B}{R}|Legendary Creature - Astartes Warrior|5|3|Haste$Armor of Shrieking Souls -- When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return Lucius the Eternal from exile to the battlefield under its owner's control.|
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Magnus the Red|Warhammer 40,000|131|R|{3}{U}{R}|Legendary Creature - Demon Primarch|4|5|Flying$Unearthly Power -- Instant and sorcery spells you cast cost {1} less to cast for each creature token you control.$Blade of Magmus -- Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.|
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Magnus the Red|Warhammer 40,000|131|R|{3}{U}{R}|Legendary Creature - Demon Primarch|4|5|Flying$Unearthly Power -- Instant and sorcery spells you cast cost {1} less to cast for each creature token you control.$Blade of Magnus -- Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.|
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Malanthrope|Warhammer 40,000|132|R|{1}{G}{U}|Creature - Tyranid|2|2|Flying$Scavenge the Dead -- When Malanthrope enters the battlefield, exile target player's graveyard. Put a +1/+1 counter on Malanthrope fro each creature card exiled this way.|
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Malanthrope|Warhammer 40,000|132|R|{1}{G}{U}|Creature - Tyranid|2|2|Flying$Scavenge the Dead -- When Malanthrope enters the battlefield, exile target player's graveyard. Put a +1/+1 counter on Malanthrope for each creature card exiled this way.|
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Mawloc|Warhammer 40,000|133|R|{X}{R}{G}|Creature - Tyranid|2|2|Ravenous$Terror from the Deep -- When Mawloc enters the battlefield, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.|
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Mawloc|Warhammer 40,000|133|R|{X}{R}{G}|Creature - Tyranid|2|2|Ravenous$Terror from the Deep -- When Mawloc enters the battlefield, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.|
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Mutalith Vortex Beast|Warhammer 40,000|134|R|{4}{U}{R}|Creature - Mutant Beast|6|6|Trample$Warp Vortex -- When Mutalith Vortex Beast enters the battlefield, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, Mutalith Vortex Beast deals 3 damage to that player.|
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Mutalith Vortex Beast|Warhammer 40,000|134|R|{4}{U}{R}|Creature - Mutant Beast|6|6|Trample$Warp Vortex -- When Mutalith Vortex Beast enters the battlefield, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, Mutalith Vortex Beast deals 3 damage to that player.|
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Neyam Shai Murad|Warhammer 40,000|135|R|{2}{W}{B}|Legendary Creature - Human Rogue|3|3|Rogue Trader -- Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player choses a permanent card in your graveyard, then you put it onto the battlefield under your control.|
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Neyam Shai Murad|Warhammer 40,000|135|R|{2}{W}{B}|Legendary Creature - Human Rogue|3|3|Rogue Trader -- Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player choses a permanent card in your graveyard, then you put it onto the battlefield under your control.|
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@ -45611,7 +45611,7 @@ Zoanthrope|Warhammer 40,000|149|R|{X}{U}{R}|Creature - Tyranid|0|0|Ravenous$Flyi
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Canoptek Scarab Swarm|Warhammer 40,000|150|R|{4}|Artifact Creature - Insect|1|1|Flying$Feeder Mandibles -- When Canoptek Scarab Swarm enters the battlefield, exile target player's graveyard. For each artifact or land card exiled this way, create a 1/1 colorless Insect artifact creature token with flying.|
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Canoptek Scarab Swarm|Warhammer 40,000|150|R|{4}|Artifact Creature - Insect|1|1|Flying$Feeder Mandibles -- When Canoptek Scarab Swarm enters the battlefield, exile target player's graveyard. For each artifact or land card exiled this way, create a 1/1 colorless Insect artifact creature token with flying.|
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Canoptek Spyder|Warhammer 40,000|151|R|{5}|Artifact Creature - Spider|4|4|Flying$Fabricator Claw Array -- Whenever another nontoken artifact creature or Vehicle enters the battlefield under your control, draw a card.|
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Canoptek Spyder|Warhammer 40,000|151|R|{5}|Artifact Creature - Spider|4|4|Flying$Fabricator Claw Array -- Whenever another nontoken artifact creature or Vehicle enters the battlefield under your control, draw a card.|
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Canoptek Tomb Sentinel|Warhammer 40,000|152|R|{4}|Artifact Creature - Insect|4|3|Vigilance$Exile Cannon -- When Canoptek Tomb Sentinel enters the battlefield from a graveyard, exile up to one target nonland permanent.$Unearth {7}|
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Canoptek Tomb Sentinel|Warhammer 40,000|152|R|{4}|Artifact Creature - Insect|4|3|Vigilance$Exile Cannon -- When Canoptek Tomb Sentinel enters the battlefield from a graveyard, exile up to one target nonland permanent.$Unearth {7}|
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Canoptek Wraith|Warhammer 40,000|153|R|{3}|Artifact Creature - Wraith|2|1|Wraith Form -- Canoptek Wraith can't be blocked.$Transdimensional Scout -- When Canoptek Wraith deals combat damage to a player, you may pay {3} and sacrifice it. If you do, search your library for up to two basic land cards with the same name as a land you control, put them onto the battlefield tapped, then shuffle.|
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Canoptek Wraith|Warhammer 40,000|153|R|{3}|Artifact Creature - Wraith|2|1|Wraith Form -- Canoptek Wraith can't be blocked.$Transdimensional Scout -- When Canoptek Wraith deals combat damage to a player, you may pay {3} and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle.|
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Convergence of Dominion|Warhammer 40,000|154|R|{3}|Artifact|||Dynastic Command Node -- As long as you control your commander, activated abilities of cards in your graveyard cost {2} less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.$Translocation Protocols -- {3}, {T}: Mill three cards.|
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Convergence of Dominion|Warhammer 40,000|154|R|{3}|Artifact|||Dynastic Command Node -- As long as you control your commander, activated abilities of cards in your graveyard cost {2} less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.$Translocation Protocols -- {3}, {T}: Mill three cards.|
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Cryptothrall|Warhammer 40,000|155|R|{4}|Artifact Creature - Construct|3|3|Protector -- Other artifact creatures you control have hexproof.|
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Cryptothrall|Warhammer 40,000|155|R|{4}|Artifact Creature - Construct|3|3|Protector -- Other artifact creatures you control have hexproof.|
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Ghost Ark|Warhammer 40,000|156|R|{4}|Artifact - Vehicle|3|3|Flying$Repair Barge -- Whenever Ghost Ark becomes crewed, each artifact creature card in your graveyard gains unearth {3} until end of turn.$Crew 2|
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Ghost Ark|Warhammer 40,000|156|R|{4}|Artifact - Vehicle|3|3|Flying$Repair Barge -- Whenever Ghost Ark becomes crewed, each artifact creature card in your graveyard gains unearth {3} until end of turn.$Crew 2|
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@ -45701,7 +45701,7 @@ Unstable Obelisk|Warhammer 40,000|260|C|{3}|Artifact|||{T}: Add {C}.${7}, {T}, S
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Wayfarer's Bauble|Warhammer 40,000|261|C|{1}|Artifact|||{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.|
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Wayfarer's Bauble|Warhammer 40,000|261|C|{1}|Artifact|||{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.|
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Worn Powerstone|Warhammer 40,000|263|U|{3}|Artifact|||Worn Powerstone enters the battlefield tapped.${T}: Add {C}{C}.|
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Worn Powerstone|Warhammer 40,000|263|U|{3}|Artifact|||Worn Powerstone enters the battlefield tapped.${T}: Add {C}{C}.|
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Arcane Sanctum|Warhammer 40,000|264|U||Land|||Arcane Sanctum enters the battlefield tapped.${T}: Add {W}, {U}, or {B}.|
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Arcane Sanctum|Warhammer 40,000|264|U||Land|||Arcane Sanctum enters the battlefield tapped.${T}: Add {W}, {U}, or {B}.|
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Ash Barrens|Warhammer 40,000|265|C||Land|||{T}: Add {C}.$Basic landcycling {1}|
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Ash Barrens|Warhammer 40,000|265|U||Land|||{T}: Add {C}.$Basic landcycling {1}|
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Barren Moor|Warhammer 40,000|266|U||Land|||Barren Moor enters the battlefield tapped.${T}: Add {B}.$Cycling {B}|
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Barren Moor|Warhammer 40,000|266|U||Land|||Barren Moor enters the battlefield tapped.${T}: Add {B}.$Cycling {B}|
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Cave of Temptation|Warhammer 40,000|267|C||Land|||{T}: Add {C}.${1}, {T}: Add one mana of any color.${4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.|
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Cave of Temptation|Warhammer 40,000|267|C||Land|||{T}: Add {C}.${1}, {T}: Add one mana of any color.${4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.|
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Choked Estuary|Warhammer 40,000|268|R||Land|||As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.${T}: Add {U} or {B}.|
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Choked Estuary|Warhammer 40,000|268|R||Land|||As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.${T}: Add {U} or {B}.|
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