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175
Mage.AI/src/mage/ai/simulators/CombatGroupSimulator.java
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175
Mage.AI/src/mage/ai/simulators/CombatGroupSimulator.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.ai.simulators;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class CombatGroupSimulator implements Serializable {
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public List<CreatureSimulator> attackers = new ArrayList<CreatureSimulator>();
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public List<CreatureSimulator> blockers = new ArrayList<CreatureSimulator>();
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public UUID defenderId;
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public boolean defenderIsPlaneswalker;
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public int unblockedDamage;
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private CreatureSimulator attacker;
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public CombatGroupSimulator(UUID defenderId, List<UUID> attackers, List<UUID> blockers, Game game) {
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this.defenderId = defenderId;
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for (UUID attackerId: attackers) {
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Permanent permanent = game.getPermanent(attackerId);
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this.attackers.add(new CreatureSimulator(permanent));
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}
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for (UUID blockerId: blockers) {
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Permanent permanent = game.getPermanent(blockerId);
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this.blockers.add(new CreatureSimulator(permanent));
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}
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//NOTE: assumes no banding
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attacker = this.attackers.get(0);
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}
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private boolean hasFirstOrDoubleStrike() {
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for (CreatureSimulator creature: attackers) {
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if (creature.hasDoubleStrike || creature.hasFirstStrike)
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return true;
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}
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for (CreatureSimulator creature: blockers) {
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if (creature.hasDoubleStrike || creature.hasFirstStrike)
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return true;
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}
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return false;
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}
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public boolean canBlock(Permanent blocker, Game game) {
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return blocker.canBlock(attacker.id, game);
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}
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public void simulateCombat() {
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unblockedDamage = 0;
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if (hasFirstOrDoubleStrike())
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assignDamage(true);
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assignDamage(false);
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}
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private void assignDamage(boolean first) {
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if (blockers.size() == 0) {
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if (canDamage(attacker, first))
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unblockedDamage += attacker.power;
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}
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else if (blockers.size() == 1) {
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CreatureSimulator blocker = blockers.get(0);
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if (canDamage(attacker, first)) {
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if (attacker.hasTrample) {
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int lethalDamage = blocker.getLethalDamage();
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if (attacker.power > lethalDamage) {
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blocker.damage += lethalDamage;
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unblockedDamage += attacker.power - lethalDamage;
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}
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else {
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blocker.damage += attacker.power;
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}
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}
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}
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if (canDamage(blocker, first)) {
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attacker.damage += blocker.power;
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}
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}
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else {
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int damage = attacker.power;
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for (CreatureSimulator blocker: blockers) {
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if (damage > 0 && canDamage(attacker, first)) {
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int lethalDamage = blocker.getLethalDamage();
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if (damage > lethalDamage) {
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blocker.damage += lethalDamage;
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damage -= lethalDamage;
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}
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else {
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blocker.damage += damage;
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damage = 0;
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}
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}
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if (canDamage(blocker, first)) {
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attacker.damage += blocker.power;
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}
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}
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if (damage > 0) {
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if (attacker.hasTrample) {
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unblockedDamage += damage;
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}
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else {
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blockers.get(0).damage += damage;
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}
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}
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}
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}
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private boolean canDamage(CreatureSimulator creature, boolean first) {
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if (first && (creature.hasFirstStrike || creature.hasDoubleStrike))
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return true;
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if (!first && (!creature.hasFirstStrike || creature.hasDoubleStrike))
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return true;
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return false;
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}
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/**
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* returns 3 attacker survives blockers destroyed
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* returns 2 both destroyed
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* returns 1 both survive
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* returns 0 attacker destroyed blockers survive
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*
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* @return int
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*/
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public int evaluateCombat() {
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int survivingBlockers = 0;
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for (CreatureSimulator blocker: blockers) {
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if (blocker.damage < blocker.toughness)
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survivingBlockers++;
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}
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if (attacker.isDead()) {
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if (survivingBlockers > 0) {
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return 0;
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}
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return 2;
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}
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else {
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if (survivingBlockers > 0) {
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return 1;
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}
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return 3;
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}
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}
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}
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115
Mage.AI/src/mage/ai/simulators/CombatSimulator.java
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115
Mage.AI/src/mage/ai/simulators/CombatSimulator.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
|
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* conditions and the following disclaimer.
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||||
*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.ai.simulators;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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import java.util.UUID;
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import mage.game.Game;
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import mage.game.combat.CombatGroup;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class CombatSimulator implements Serializable {
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public List<CombatGroupSimulator> groups = new ArrayList<CombatGroupSimulator>();
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public List<UUID> defenders = new ArrayList<UUID>();
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public Map<UUID, Integer> playersLife = new HashMap<UUID, Integer>();
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public Map<UUID, Integer> planeswalkerLoyalty = new HashMap<UUID, Integer>();
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public UUID attackerId;
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public int rating = 0;
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public static CombatSimulator load(Game game) {
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CombatSimulator simCombat = new CombatSimulator();
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for (CombatGroup group: game.getCombat().getGroups()) {
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simCombat.groups.add(new CombatGroupSimulator(group.getDefenderId(), group.getAttackers(), group.getBlockers(), game));
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}
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for (UUID defenderId: game.getCombat().getDefenders()) {
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simCombat.defenders.add(defenderId);
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Player player = game.getPlayer(defenderId);
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if (player != null) {
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simCombat.playersLife.put(defenderId, player.getLife());
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}
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else {
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Permanent permanent = game.getPermanent(defenderId);
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simCombat.planeswalkerLoyalty.put(defenderId, permanent.getLoyalty().getValue());
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}
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}
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return simCombat;
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}
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public CombatSimulator() {}
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public void clear() {
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groups.clear();
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defenders.clear();
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attackerId = null;
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}
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public void simulate() {
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for (CombatGroupSimulator group: groups) {
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group.simulateCombat();
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}
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}
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public int evaluate() {
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Map<UUID, Integer> damage = new HashMap<UUID, Integer>();
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int result = 0;
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for (CombatGroupSimulator group: groups) {
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if (!damage.containsKey(group.defenderId)) {
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damage.put(group.defenderId, group.unblockedDamage);
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}
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else {
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damage.put(group.defenderId, damage.get(group.defenderId) + group.unblockedDamage);
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}
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}
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for (Entry<UUID, Integer> entry: playersLife.entrySet()) {
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if (entry.getValue() <= damage.get(entry.getKey())) {
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//TODO: check for protection
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//NOTE: not applicable for mulitplayer games
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return Integer.MAX_VALUE;
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}
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}
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for (CombatGroupSimulator group: groups) {
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result += group.evaluateCombat();
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}
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rating = result;
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return result;
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}
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}
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68
Mage.AI/src/mage/ai/simulators/CreatureSimulator.java
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68
Mage.AI/src/mage/ai/simulators/CreatureSimulator.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
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*
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||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
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* of conditions and the following disclaimer in the documentation and/or other materials
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||||
* provided with the distribution.
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*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.ai.simulators;
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import java.io.Serializable;
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import java.util.UUID;
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import mage.abilities.keyword.DoubleStrikeAbility;
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import mage.abilities.keyword.FirstStrikeAbility;
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import mage.abilities.keyword.TrampleAbility;
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import mage.game.permanent.Permanent;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class CreatureSimulator implements Serializable {
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public UUID id;
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public int damage;
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public int power;
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public int toughness;
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public boolean hasFirstStrike;
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public boolean hasDoubleStrike;
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public boolean hasTrample;
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public CreatureSimulator(Permanent permanent) {
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this.id = permanent.getId();
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this.damage = permanent.getDamage();
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this.power = permanent.getPower().getValue();
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this.toughness = permanent.getToughness().getValue();
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this.hasDoubleStrike = permanent.getAbilities().containsKey(DoubleStrikeAbility.getInstance().getId());
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this.hasFirstStrike = permanent.getAbilities().containsKey(FirstStrikeAbility.getInstance().getId());
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this.hasTrample = permanent.getAbilities().containsKey(TrampleAbility.getInstance().getId());
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}
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public boolean isDead() {
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return damage >= toughness;
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}
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public int getLethalDamage() {
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return toughness - damage;
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}
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}
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Reference in a new issue