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* Pulmonic Sliver - Fixed that the put in the graveyard ability was not handled optional.
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1 changed files with 2 additions and 2 deletions
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@ -54,7 +54,7 @@ public class PulmonicSliver extends CardImpl {
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private static final FilterPermanent filterSlivers = new FilterPermanent(SubType.SLIVER, "All Slivers");
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private static final FilterPermanent filterSlivers = new FilterPermanent(SubType.SLIVER, "All Slivers");
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public PulmonicSliver(UUID ownerId, CardSetInfo setInfo) {
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public PulmonicSliver(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{W}{W}");
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{W}{W}");
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this.subtype.add(SubType.SLIVER);
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this.subtype.add(SubType.SLIVER);
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this.power = new MageInt(3);
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this.power = new MageInt(3);
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this.toughness = new MageInt(3);
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this.toughness = new MageInt(3);
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@ -65,7 +65,7 @@ public class PulmonicSliver extends CardImpl {
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filter, "All Sliver creatures have flying.")));
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filter, "All Sliver creatures have flying.")));
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// All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
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// All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAllEffect(
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new PutIntoGraveFromAnywhereSourceAbility(new ReturnToLibraryPermanentEffect(true)), Duration.WhileOnBattlefield,
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new PutIntoGraveFromAnywhereSourceAbility(new ReturnToLibraryPermanentEffect(true), null, null, false, true), Duration.WhileOnBattlefield,
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filterSlivers, "All Slivers have \"If this permanent would be put into a graveyard, you may put it on top of its owner's library instead.\"")));
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filterSlivers, "All Slivers have \"If this permanent would be put into a graveyard, you may put it on top of its owner's library instead.\"")));
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}
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}
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