From dbae43e35ff198d49d4b0388b6531563af0f6e06 Mon Sep 17 00:00:00 2001 From: spjspj Date: Mon, 31 Oct 2016 21:42:10 +1100 Subject: [PATCH] spjspj - Armory Automaton C16 --- .../src/mage/cards/a/ArmoryAutomaton.java | 166 ++++++++++++++++++ 1 file changed, 166 insertions(+) create mode 100644 Mage.Sets/src/mage/cards/a/ArmoryAutomaton.java diff --git a/Mage.Sets/src/mage/cards/a/ArmoryAutomaton.java b/Mage.Sets/src/mage/cards/a/ArmoryAutomaton.java new file mode 100644 index 0000000000..d43b68cc37 --- /dev/null +++ b/Mage.Sets/src/mage/cards/a/ArmoryAutomaton.java @@ -0,0 +1,166 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ +package mage.cards.a; + +import java.util.UUID; +import mage.MageInt; +import mage.abilities.Ability; +import mage.abilities.TriggeredAbilityImpl; +import mage.abilities.effects.OneShotEffect; +import mage.cards.CardImpl; +import mage.cards.CardSetInfo; +import mage.constants.CardType; +import mage.constants.Outcome; +import mage.constants.Zone; +import mage.filter.FilterPermanent; +import mage.filter.predicate.mageobject.CardTypePredicate; +import mage.filter.predicate.mageobject.SubtypePredicate; +import mage.game.Game; +import mage.game.events.GameEvent; +import mage.game.events.GameEvent.EventType; +import mage.game.permanent.Permanent; +import mage.players.Player; +import mage.target.Target; +import mage.target.TargetPermanent; + +/** + * + * @author spjspj + */ +public class ArmoryAutomaton extends CardImpl { + + public ArmoryAutomaton(UUID ownerId, CardSetInfo setInfo) { + super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{3}"); + + this.subtype.add("Construct"); + this.power = new MageInt(2); + this.toughness = new MageInt(2); + + // Whenever Armory Automaton enters the battlefield or attacks, attach any number of target Equipments to it. + this.addAbility(new ArmoryAutomatonAbility()); + } + + public ArmoryAutomaton(final ArmoryAutomaton card) { + super(card); + } + + @Override + public ArmoryAutomaton copy() { + return new ArmoryAutomaton(this); + } +} + +class ArmoryAutomatonEffect extends OneShotEffect { + + public ArmoryAutomatonEffect() { + super(Outcome.Benefit); + this.staticText = "Whenever {this} enters the battlefield or attacks, attach any number of target Equipments to it"; + } + + public ArmoryAutomatonEffect(final ArmoryAutomatonEffect effect) { + super(effect); + } + + @Override + public ArmoryAutomatonEffect copy() { + return new ArmoryAutomatonEffect(this); + } + + @Override + public boolean apply(Game game, Ability source) { + UUID aautomaton = source.getSourceId(); + Player player = game.getPlayer(source.getControllerId()); + + FilterPermanent filterEquipment = new FilterPermanent("Equipment"); + + filterEquipment.add(new CardTypePredicate(CardType.ARTIFACT)); + filterEquipment.add(new SubtypePredicate("Equipment")); + + if (player == null) { + return false; + } + Permanent permanent = game.getPermanent(source.getSourceId()); + if (permanent == null) { + return false; + } + + int countBattlefield = game.getBattlefield().getAllActivePermanents(filterEquipment, game).size() - permanent.getAttachments().size(); + while (player.canRespond() + && countBattlefield > 0 + && player.chooseUse(Outcome.Benefit, "Attach a target Equipment?", source, game)) { + Target targetEquipment = new TargetPermanent(filterEquipment); + if (player.choose(Outcome.Benefit, targetEquipment, source.getSourceId(), game)) { + Permanent aura = game.getPermanent(targetEquipment.getFirstTarget()); + if (aura != null) { + Permanent attachedTo = game.getPermanent(aura.getAttachedTo()); + if (attachedTo != null) { + attachedTo.removeAttachment(aura.getId(), game); + } + permanent.addAttachment(aura.getId(), game); + } + } + countBattlefield = game.getBattlefield().getAllActivePermanents(filterEquipment, game).size() - permanent.getAttachments().size(); + } + + return true; + } +} + +class ArmoryAutomatonAbility extends TriggeredAbilityImpl { + + public ArmoryAutomatonAbility() { + super(Zone.BATTLEFIELD, new ArmoryAutomatonEffect(), false); + } + + public ArmoryAutomatonAbility(final ArmoryAutomatonAbility ability) { + super(ability); + } + + @Override + public ArmoryAutomatonAbility copy() { + return new ArmoryAutomatonAbility(this); + } + + @Override + public boolean checkEventType(GameEvent event, Game game) { + return event.getType() == EventType.ATTACKER_DECLARED || event.getType() == EventType.ENTERS_THE_BATTLEFIELD; + } + + @Override + public boolean checkTrigger(GameEvent event, Game game) { + if (event.getType() == EventType.ATTACKER_DECLARED && event.getSourceId().equals(this.getSourceId())) { + return true; + } + return event.getType() == EventType.ENTERS_THE_BATTLEFIELD && event.getTargetId().equals(this.getSourceId()); + } + + @Override + public String getRule() { + return super.getRule(); + } +}