Refactoring RegenerateEquippedEffect to RegenerateAttachedEffect for using with enchantments and equipments

This commit is contained in:
LevelX2 2012-09-24 21:44:20 +02:00
parent 0ec9099b42
commit dbae572569
2 changed files with 109 additions and 2 deletions

View file

@ -38,7 +38,7 @@ import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.condition.common.EquippedMatchesFilterCondition;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.effects.common.RegenerateEquippedEffect;
import mage.abilities.effects.common.RegenerateAttachedEffect;
import mage.abilities.effects.common.counter.AddPlusOneCountersAttachedEffect;
import mage.abilities.keyword.EquipAbility;
import mage.cards.CardImpl;
@ -63,7 +63,7 @@ public class RingOfXathrid extends CardImpl<RingOfXathrid> {
this.subtype.add("Equipment");
// {2}: Regenerate equipped creature.
this.addAbility(new SimpleActivatedAbility(Constants.Zone.BATTLEFIELD, new RegenerateEquippedEffect(), new GenericManaCost(2)));
this.addAbility(new SimpleActivatedAbility(Constants.Zone.BATTLEFIELD, new RegenerateAttachedEffect(Constants.AttachmentType.EQUIPMENT), new GenericManaCost(2)));
// At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.
TriggeredAbility triggeredAbility = new BeginningOfUpkeepTriggeredAbility(Constants.Zone.BATTLEFIELD, new AddPlusOneCountersAttachedEffect(1), Constants.TargetController.YOU, false);

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@ -0,0 +1,107 @@
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package mage.abilities.effects.common;
import java.util.UUID;
import mage.Constants;
import mage.Constants.AttachmentType;
import mage.Constants.Duration;
import mage.Constants.Outcome;
import mage.abilities.Ability;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
/**
*
* @author jeff
*/
public class RegenerateAttachedEffect extends ReplacementEffectImpl<RegenerateAttachedEffect> {
protected AttachmentType attachmentType;
public RegenerateAttachedEffect(AttachmentType attachmentType) {
super(Duration.EndOfTurn, Outcome.Regenerate);
this.attachmentType = attachmentType;
this.setText();
}
public RegenerateAttachedEffect(final RegenerateAttachedEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
//20110204 - 701.11
Permanent permanent = game.getPermanent(source.getSourceId());
Permanent equipped = game.getPermanent(permanent.getAttachedTo());
if (permanent != null && equipped.regenerate(this.getId(), game)) {
this.used = true;
return true;
}
return false;
}
@Override
public RegenerateAttachedEffect copy() {
return new RegenerateAttachedEffect(this);
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
return apply(game, source);
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
//20110204 - 701.11c - event.getAmount() is used to signal if regeneration is allowed
Permanent equipment = game.getPermanent(source.getSourceId());
if (equipment != null) {
Permanent equipped = game.getPermanent(equipment.getAttachedTo());
if (equipped != null) {
UUID equippedID = equipped.getId();
if (event.getType() == EventType.DESTROY_PERMANENT && event.getAmount() == 0 && event.getTargetId().equals(equippedID) && !this.used) {
return true;
}
}
}
return false;
}
private void setText() {
StringBuilder sb = new StringBuilder();
if (attachmentType == Constants.AttachmentType.AURA) {
sb.append("Regenerate enchanted creature");
} else if (attachmentType == Constants.AttachmentType.EQUIPMENT) {
sb.append("Regenerate equipped creature");
}
staticText = sb.toString();
}
}