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[MIC] Implemented Somberwald Beastmaster
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Mage.Sets/src/mage/cards/s/SomberwaldBeastmaster.java
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Mage.Sets/src/mage/cards/s/SomberwaldBeastmaster.java
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package mage.cards.s;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
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import mage.abilities.keyword.DeathtouchAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.SubType;
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import mage.filter.StaticFilters;
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import mage.game.permanent.token.BeastToken;
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import mage.game.permanent.token.BeastToken2;
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import mage.game.permanent.token.WolfToken;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class SomberwaldBeastmaster extends CardImpl {
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public SomberwaldBeastmaster(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{6}{G}");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.RANGER);
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this.power = new MageInt(1);
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this.toughness = new MageInt(1);
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// When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.
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Ability ability = new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new WolfToken()));
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ability.addEffect(new CreateTokenEffect(new BeastToken()).setText(", a 3/3 green Beast creature token"));
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ability.addEffect(new CreateTokenEffect(new BeastToken2()).setText(", and a 4/4 green Beast creature token"));
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this.addAbility(ability);
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// Creature tokens you control have deathtouch.
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this.addAbility(new SimpleStaticAbility(new GainAbilityControlledEffect(
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DeathtouchAbility.getInstance(), Duration.WhileOnBattlefield, StaticFilters.FILTER_CREATURE_TOKENS
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)));
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}
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private SomberwaldBeastmaster(final SomberwaldBeastmaster card) {
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super(card);
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}
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@Override
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public SomberwaldBeastmaster copy() {
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return new SomberwaldBeastmaster(this);
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}
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}
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@ -23,6 +23,7 @@ public final class MidnightHuntCommander extends ExpansionSet {
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cards.add(new SetCardInfo("Kyler, Sigardian Emissary", 4, Rarity.MYTHIC, mage.cards.k.KylerSigardianEmissary.class));
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cards.add(new SetCardInfo("Leinore, Autumn Sovereign", 1, Rarity.MYTHIC, mage.cards.l.LeinoreAutumnSovereign.class));
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cards.add(new SetCardInfo("Ravenous Rotbelly", 22, Rarity.RARE, mage.cards.r.RavenousRotbelly.class));
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cards.add(new SetCardInfo("Somberwald Beastmaster", 30, Rarity.RARE, mage.cards.s.SomberwaldBeastmaster.class));
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cards.add(new SetCardInfo("Wilhelt, the Rotcleaver", 2, Rarity.MYTHIC, mage.cards.w.WilheltTheRotcleaver.class));
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cards.add(new SetCardInfo("Zombie Apocalypse", 131, Rarity.RARE, mage.cards.z.ZombieApocalypse.class));
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}
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