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* Some changes to skip turn handling (turn count and messages).

This commit is contained in:
LevelX2 2015-07-27 17:21:52 +02:00
parent 5fb17ce920
commit dbff7bedb9
4 changed files with 117 additions and 34 deletions
Mage.Tests/src/test/java/org/mage/test/turnmod
Mage/src/mage
abilities/effects/common/turn
game

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@ -0,0 +1,63 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.turnmod;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class SkipTurnTest extends CardTestPlayerBase {
@Test
public void testEaterOfDays() {
// At the beginning of your upkeep or whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth.
// {T}, Sacrifice Shrine of Boundless Growth: Add {1} to your mana pool for each charge counter on Shrine of Boundless Growth.
addCard(Zone.HAND, playerA, "Shrine of Boundless Growth", 1);
addCard(Zone.BATTLEFIELD, playerA, "Island", 7);
// Flying
// Trample
// When Eater of Days enters the battlefield, you skip your next two turns.
addCard(Zone.HAND, playerA, "Eater of Days", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Eater of Days");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shrine of Boundless Growth");
setStopAt(5, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Eater of Days", 1);
assertPermanentCount(playerA, "Shrine of Boundless Growth", 1);
assertCounterCount("Shrine of Boundless Growth", CounterType.CHARGE, 1);
}
}

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@ -10,20 +10,29 @@ import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.turn.TurnMod;
import mage.util.CardUtil;
/**
*
* @author Mael
*/
public class SkipNextTurnSourceEffect extends OneShotEffect {
int numberOfTurns;
public SkipNextTurnSourceEffect() {
this(1);
}
public SkipNextTurnSourceEffect(int numberOfTurns) {
super(Outcome.Neutral);
staticText = "You skip your next turn";
this.numberOfTurns = numberOfTurns;
staticText = "you skip your next " + (numberOfTurns == 1 ? "turn" : CardUtil.numberToText(numberOfTurns) + " turns");
}
public SkipNextTurnSourceEffect(final SkipNextTurnSourceEffect effect) {
super(effect);
this.numberOfTurns = effect.numberOfTurns;
}
@Override
@ -33,7 +42,9 @@ public class SkipNextTurnSourceEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
game.getState().getTurnMods().add(new TurnMod(source.getControllerId(), true));
for (int i = 0; i < numberOfTurns; i++) {
game.getState().getTurnMods().add(new TurnMod(source.getControllerId(), true));
}
return true;
}
}

View file

@ -700,7 +700,6 @@ public abstract class GameImpl implements Game, Serializable {
if (!playTurn(playerByOrder)) {
break;
}
state.setTurnNum(state.getTurnNum() + 1);
}
playExtraTurns();
playerByOrder = playerList.getNext(this);
@ -741,7 +740,6 @@ public abstract class GameImpl implements Game, Serializable {
informPlayers(extraPlayer.getLogName() + " takes an extra turn");
}
playTurn(extraPlayer);
state.setTurnNum(state.getTurnNum() + 1);
}
}
extraTurn = getNextExtraTurn();
@ -768,6 +766,7 @@ public abstract class GameImpl implements Game, Serializable {
}
private boolean playTurn(Player player) {
boolean skipTurn = false;
do {
if (executingRollback) {
executingRollback = false;
@ -781,41 +780,23 @@ public abstract class GameImpl implements Game, Serializable {
state.setActivePlayerId(player.getId());
saveRollBackGameState();
}
this.logStartOfTurn(player);
if (checkStopOnTurnOption()) {
return false;
}
state.getTurn().play(this, player);
skipTurn = state.getTurn().play(this, player);
} while (executingRollback);
if (isPaused() || gameOver(null)) {
return false;
}
endOfTurn();
if (!skipTurn) {
endOfTurn();
state.setTurnNum(state.getTurnNum() + 1);
}
return true;
}
private void logStartOfTurn(Player player) {
StringBuilder sb = new StringBuilder("Turn ").append(state.getTurnNum()).append(" ");
sb.append(player.getLogName());
sb.append(" (");
int delimiter = this.getPlayers().size() - 1;
for (Player gamePlayer : this.getPlayers().values()) {
sb.append(gamePlayer.getLife());
int poison = gamePlayer.getCounters().getCount(CounterType.POISON);
if (poison > 0) {
sb.append("[P:").append(poison).append("]");
}
if (delimiter > 0) {
sb.append(" - ");
delimiter--;
}
}
sb.append(")");
fireStatusEvent(sb.toString(), true);
}
private boolean checkStopOnTurnOption() {
if (gameOptions.stopOnTurn != null && gameOptions.stopAtStep == PhaseStep.UNTAP) {
if (gameOptions.stopOnTurn.equals(state.getTurnNum())) {

View file

@ -34,6 +34,7 @@ import java.util.List;
import java.util.UUID;
import mage.constants.PhaseStep;
import mage.constants.TurnPhase;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
@ -116,16 +117,24 @@ public class Turn implements Serializable {
return null;
}
public void play(Game game, Player activePlayer) {
/**
*
* @param game
* @param activePlayer
* @return true if turn is skipped
*/
public boolean play(Game game, Player activePlayer) {
activePlayer.becomesActivePlayer();
this.setDeclareAttackersStepStarted(false);
if (game.isPaused() || game.gameOver(null)) {
return;
return false;
}
if (game.getState().getTurnMods().skipTurn(activePlayer.getId())) {
return;
game.informPlayers(activePlayer.getLogName() + " skips his or her turn.");
return true;
}
logStartOfTurn(game, activePlayer);
checkTurnIsControlledByOtherPlayer(game, activePlayer.getId());
@ -134,7 +143,7 @@ public class Turn implements Serializable {
game.getPlayer(activePlayer.getId()).beginTurn(game);
for (Phase phase : phases) {
if (game.isPaused() || game.gameOver(null)) {
return;
return false;
}
if (!isEndTurnRequested() || phase.getType().equals(TurnPhase.END)) {
currentPhase = phase;
@ -142,7 +151,7 @@ public class Turn implements Serializable {
if (!game.getState().getTurnMods().skipPhase(activePlayer.getId(), currentPhase.getType())) {
if (phase.play(game, activePlayer.getId())) {
if (game.executingRollback()) {
return;
return false;
}
//20091005 - 500.4/703.4n
game.emptyManaPools();
@ -155,7 +164,7 @@ public class Turn implements Serializable {
}
}
}
return false;
}
public void resumePlay(Game game, boolean wasPaused) {
@ -327,4 +336,23 @@ public class Turn implements Serializable {
return sb.toString();
}
private void logStartOfTurn(Game game, Player player) {
StringBuilder sb = new StringBuilder("Turn ").append(game.getState().getTurnNum()).append(" ");
sb.append(player.getLogName());
sb.append(" (");
int delimiter = game.getPlayers().size() - 1;
for (Player gamePlayer : game.getPlayers().values()) {
sb.append(gamePlayer.getLife());
int poison = gamePlayer.getCounters().getCount(CounterType.POISON);
if (poison > 0) {
sb.append("[P:").append(poison).append("]");
}
if (delimiter > 0) {
sb.append(" - ");
delimiter--;
}
}
sb.append(")");
game.fireStatusEvent(sb.toString(), true);
}
}