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Move DamageSelfEffect to framework
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2 changed files with 81 additions and 27 deletions
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@ -39,6 +39,7 @@ import mage.abilities.common.AsEntersBattlefieldAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DamageSelfEffect;
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import mage.abilities.keyword.IndestructibleAbility;
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import mage.cards.CardImpl;
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import mage.game.Game;
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@ -68,7 +69,7 @@ public class StuffyDoll extends CardImpl<StuffyDoll> {
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// Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.
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this.addAbility(new StuffyDollTriggeredAbility());
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// {tap}: Stuffy Doll deals 1 damage to itself.
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new DamageSelfEffect(), new TapSourceCost()));
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new DamageSelfEffect(1), new TapSourceCost()));
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}
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public StuffyDoll(final StuffyDoll card) {
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@ -174,29 +175,3 @@ class StuffyDollGainLifeEffect extends OneShotEffect<StuffyDollGainLifeEffect> {
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}
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}
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class DamageSelfEffect extends OneShotEffect<DamageSelfEffect> {
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public DamageSelfEffect() {
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super(Outcome.Damage);
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this.staticText = "Stuffy Doll deals 1 damage to itself";
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}
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public DamageSelfEffect(final DamageSelfEffect effect) {
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super(effect);
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}
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@Override
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public DamageSelfEffect copy() {
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return new DamageSelfEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (permanent != null) {
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permanent.damage(1, source.getId(), game, true, false);
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return true;
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}
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return false;
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}
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}
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79
Mage/src/mage/abilities/effects/common/DamageSelfEffect.java
Normal file
79
Mage/src/mage/abilities/effects/common/DamageSelfEffect.java
Normal file
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@ -0,0 +1,79 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.common;
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import mage.constants.Outcome;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.effects.OneShotEffect;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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*
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* @author North, Quercitron
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*/
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public class DamageSelfEffect extends OneShotEffect<DamageSelfEffect> {
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protected int amount;
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public DamageSelfEffect(int amount) {
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super(Outcome.Damage);
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this.amount = amount;
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}
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public DamageSelfEffect(final DamageSelfEffect effect) {
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super(effect);
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this.amount = effect.amount;
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}
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@Override
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public DamageSelfEffect copy() {
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return new DamageSelfEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (permanent != null) {
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permanent.damage(amount, source.getId(), game, true, false);
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return true;
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}
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return false;
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}
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@Override
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public String getText(Mode mode) {
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if (staticText != null && !staticText.isEmpty()) {
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return staticText;
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}
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StringBuilder sb = new StringBuilder();
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sb.append("{source} deals ").append(amount).append(" damage to itself");
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return sb.toString();
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}
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}
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