[NEW] Added Manipulate Fate.

This commit is contained in:
emerald000 2014-07-10 01:49:26 -04:00
parent 1628b04701
commit dc7d6cd452

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package mage.sets.invasion;
import java.util.List;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.Effect;
import mage.abilities.effects.SearchEffect;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCardInLibrary;
/**
*
* @author emerald000
*/
public class ManipulateFate extends CardImpl {
public ManipulateFate(UUID ownerId) {
super(ownerId, 60, "Manipulate Fate", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{1}{U}");
this.expansionSetCode = "INV";
this.color.setBlue(true);
// Search your library for three cards, exile them, then shuffle your library.
this.getSpellAbility().addEffect(new ManipulateFateEffect());
// Draw a card.
Effect effect = new DrawCardSourceControllerEffect(1);
effect.setText("Draw a card.");
this.getSpellAbility().addEffect(effect);
}
public ManipulateFate(final ManipulateFate card) {
super(card);
}
@Override
public ManipulateFate copy() {
return new ManipulateFate(this);
}
}
class ManipulateFateEffect extends SearchEffect {
ManipulateFateEffect() {
super(new TargetCardInLibrary(3, new FilterCard()), Outcome.Benefit);
staticText = "Search your library for three cards, exile them, then shuffle your library.";
}
ManipulateFateEffect(final ManipulateFateEffect effect) {
super(effect);
}
@Override
public ManipulateFateEffect copy() {
return new ManipulateFateEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player.searchLibrary(target, game)) {
for (UUID targetId : getTargets()) {
Card card = player.getLibrary().getCard(targetId, game);
if (card != null) {
card.moveToExile(null, null, targetId, game);
}
}
return true;
}
return false;
}
public List<UUID> getTargets() {
return target.getTargets();
}
}