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* Fixed Najeela.
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1 changed files with 5 additions and 4 deletions
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@ -36,19 +36,19 @@ import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.decorator.ConditionalActivatedAbility;
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import mage.abilities.decorator.ConditionalActivatedAbility;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.common.AdditionalCombatPhaseEffect;
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import mage.abilities.effects.common.AdditionalCombatPhaseEffect;
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import mage.abilities.effects.common.CreateTokenTargetEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.UntapAllEffect;
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import mage.abilities.effects.common.UntapAllEffect;
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import mage.abilities.effects.common.continuous.GainAbilityAllEffect;
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import mage.abilities.effects.common.continuous.GainAbilityAllEffect;
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import mage.abilities.keyword.HasteAbility;
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import mage.abilities.keyword.HasteAbility;
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import mage.abilities.keyword.LifelinkAbility;
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import mage.abilities.keyword.LifelinkAbility;
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import mage.abilities.keyword.TrampleAbility;
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import mage.abilities.keyword.TrampleAbility;
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import mage.constants.SubType;
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import mage.constants.SuperType;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Duration;
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import mage.constants.SetTargetPointer;
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import mage.constants.SetTargetPointer;
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import mage.constants.SubType;
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import mage.constants.SuperType;
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import mage.constants.TurnPhase;
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import mage.constants.TurnPhase;
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import mage.constants.Zone;
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import mage.constants.Zone;
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import mage.filter.StaticFilters;
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import mage.filter.StaticFilters;
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@ -74,7 +74,8 @@ public class NajeelaTheBladeBlossom extends CardImpl {
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// Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.
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// Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.
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this.addAbility(new AttacksAllTriggeredAbility(
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this.addAbility(new AttacksAllTriggeredAbility(
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new CreateTokenTargetEffect(new WarriorToken(), new StaticValue(1), true, true),
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new CreateTokenEffect(new WarriorToken(), new StaticValue(1), true, true)
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.setText("you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking"),
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true, filter, SetTargetPointer.PLAYER, false, true
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true, filter, SetTargetPointer.PLAYER, false, true
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));
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));
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