* Fixed Najeela.

This commit is contained in:
LevelX2 2018-05-24 23:50:08 +02:00
parent 4a0427a54e
commit dc94477c75

View file

@ -36,19 +36,19 @@ import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.decorator.ConditionalActivatedAbility; import mage.abilities.decorator.ConditionalActivatedAbility;
import mage.abilities.dynamicvalue.common.StaticValue; import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.common.AdditionalCombatPhaseEffect; import mage.abilities.effects.common.AdditionalCombatPhaseEffect;
import mage.abilities.effects.common.CreateTokenTargetEffect; import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.UntapAllEffect; import mage.abilities.effects.common.UntapAllEffect;
import mage.abilities.effects.common.continuous.GainAbilityAllEffect; import mage.abilities.effects.common.continuous.GainAbilityAllEffect;
import mage.abilities.keyword.HasteAbility; import mage.abilities.keyword.HasteAbility;
import mage.abilities.keyword.LifelinkAbility; import mage.abilities.keyword.LifelinkAbility;
import mage.abilities.keyword.TrampleAbility; import mage.abilities.keyword.TrampleAbility;
import mage.constants.SubType;
import mage.constants.SuperType;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.cards.CardSetInfo; import mage.cards.CardSetInfo;
import mage.constants.CardType; import mage.constants.CardType;
import mage.constants.Duration; import mage.constants.Duration;
import mage.constants.SetTargetPointer; import mage.constants.SetTargetPointer;
import mage.constants.SubType;
import mage.constants.SuperType;
import mage.constants.TurnPhase; import mage.constants.TurnPhase;
import mage.constants.Zone; import mage.constants.Zone;
import mage.filter.StaticFilters; import mage.filter.StaticFilters;
@ -74,7 +74,8 @@ public class NajeelaTheBladeBlossom extends CardImpl {
// Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. // Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.
this.addAbility(new AttacksAllTriggeredAbility( this.addAbility(new AttacksAllTriggeredAbility(
new CreateTokenTargetEffect(new WarriorToken(), new StaticValue(1), true, true), new CreateTokenEffect(new WarriorToken(), new StaticValue(1), true, true)
.setText("you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking"),
true, filter, SetTargetPointer.PLAYER, false, true true, filter, SetTargetPointer.PLAYER, false, true
)); ));