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UTs for Machinations bug confirms issue #3499
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package org.mage.test.cards.watchers;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author escplan9
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*/
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public class GontisMachinationsTest extends CardTestPlayerBase {
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/*
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Gonti's Machinations {B}
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Enchantment
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Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.)
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Pay {E}{E}, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.
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*/
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private final String gMachinations = "Gonti's Machinations";
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/*
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* Reported bug: [[Gonti's Machinations]] currently triggers and gain 1 energy whenever you lose life instead of only the first life loss of each turn.
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* See issue #3499 (test is currently failing due to bug in code)
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*/
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@Test
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public void machinations_ThreeCreaturesCombatDamage_OneTrigger() {
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String memnite = "Memnite"; // {0} 1/1
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String gBears = "Grizzly Bears"; // {1}{G} 2/2
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String hGiant = "Hill Giant"; // {2}{R} 3/3
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addCard(Zone.BATTLEFIELD, playerB, gMachinations);
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addCard(Zone.BATTLEFIELD, playerA, memnite);
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addCard(Zone.BATTLEFIELD, playerA, gBears);
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addCard(Zone.BATTLEFIELD, playerA, hGiant);
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attack(3, playerA, memnite);
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attack(3, playerA, gBears);
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attack(3, playerA, hGiant);
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setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertTapped(memnite, true);
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assertTapped(gBears, true);
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assertTapped(hGiant, true);
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assertLife(playerB, 14); // 1 + 2 + 3 damage
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assertCounterCount(playerB, CounterType.ENERGY, 1);
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}
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/*
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* Reported bug: [[Gonti's Machinations]] currently triggers and gain 1 energy whenever you lose life instead of only the first life loss of each turn.
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* See issue #3499 (test is currently failing due to bug in code)
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*/
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@Test
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public void machinations_NonCombatDamageThreeTimes_OneTrigger() {
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String bolt = "Lightning Bolt"; // {R} deal 3
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addCard(Zone.BATTLEFIELD, playerB, gMachinations);
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addCard(Zone.HAND, playerA, bolt, 3);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, bolt, playerB);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, bolt, playerB);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, bolt, playerB);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertTappedCount("Mountain", true, 3);
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assertGraveyardCount(playerA, bolt, 3);
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assertLife(playerB, 11); // 3 x 3 damage
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assertCounterCount(playerB, CounterType.ENERGY, 1);
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}
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}
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