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UTs for Machinations bug confirms issue

This commit is contained in:
Derek Monturo 2017-06-17 14:33:27 -04:00
parent 9a465bf523
commit dcbea9e726

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package org.mage.test.cards.watchers;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author escplan9
*/
public class GontisMachinationsTest extends CardTestPlayerBase {
/*
Gonti's Machinations {B}
Enchantment
Whenever you lose life for the first time each turn, you get {E}. (You get an energy counter. Damage causes loss of life.)
Pay {E}{E}, Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.
*/
private final String gMachinations = "Gonti's Machinations";
/*
* Reported bug: [[Gonti's Machinations]] currently triggers and gain 1 energy whenever you lose life instead of only the first life loss of each turn.
* See issue #3499 (test is currently failing due to bug in code)
*/
@Test
public void machinations_ThreeCreaturesCombatDamage_OneTrigger() {
String memnite = "Memnite"; // {0} 1/1
String gBears = "Grizzly Bears"; // {1}{G} 2/2
String hGiant = "Hill Giant"; // {2}{R} 3/3
addCard(Zone.BATTLEFIELD, playerB, gMachinations);
addCard(Zone.BATTLEFIELD, playerA, memnite);
addCard(Zone.BATTLEFIELD, playerA, gBears);
addCard(Zone.BATTLEFIELD, playerA, hGiant);
attack(3, playerA, memnite);
attack(3, playerA, gBears);
attack(3, playerA, hGiant);
setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertTapped(memnite, true);
assertTapped(gBears, true);
assertTapped(hGiant, true);
assertLife(playerB, 14); // 1 + 2 + 3 damage
assertCounterCount(playerB, CounterType.ENERGY, 1);
}
/*
* Reported bug: [[Gonti's Machinations]] currently triggers and gain 1 energy whenever you lose life instead of only the first life loss of each turn.
* See issue #3499 (test is currently failing due to bug in code)
*/
@Test
public void machinations_NonCombatDamageThreeTimes_OneTrigger() {
String bolt = "Lightning Bolt"; // {R} deal 3
addCard(Zone.BATTLEFIELD, playerB, gMachinations);
addCard(Zone.HAND, playerA, bolt, 3);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, bolt, playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, bolt, playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, bolt, playerB);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertTappedCount("Mountain", true, 3);
assertGraveyardCount(playerA, bolt, 3);
assertLife(playerB, 11); // 3 x 3 damage
assertCounterCount(playerB, CounterType.ENERGY, 1);
}
}