From dcc9828f0feb8b028d1bd7ceaa25ee627978838a Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Mon, 11 Mar 2013 17:33:50 +0100 Subject: [PATCH] Fixed a bug of Curse of Exhaustion checking always controlling player. --- .../src/mage/sets/darkascension/CurseOfExhaustion.java | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/Mage.Sets/src/mage/sets/darkascension/CurseOfExhaustion.java b/Mage.Sets/src/mage/sets/darkascension/CurseOfExhaustion.java index effcaeced1..753c59c137 100644 --- a/Mage.Sets/src/mage/sets/darkascension/CurseOfExhaustion.java +++ b/Mage.Sets/src/mage/sets/darkascension/CurseOfExhaustion.java @@ -97,8 +97,9 @@ class CurseOfExhaustionWatcher extends WatcherImpl { @Override public void watch(GameEvent event, Game game) { - if (condition == true) //no need to check - condition has already occured + if (condition == true) {//no need to check - condition has already occured return; + } if (event.getType() == GameEvent.EventType.SPELL_CAST ) { Permanent enchantment = game.getPermanent(this.sourceId); if (enchantment != null && enchantment.getAttachedTo() != null) { @@ -116,7 +117,7 @@ class CurseOfExhaustionEffect extends ReplacementEffectImpl