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[MIC] updated spoiler and reprints
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2 changed files with 33 additions and 3 deletions
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@ -20,5 +20,6 @@ public final class MidnightHuntCommander extends ExpansionSet {
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this.hasBasicLands = false;
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cards.add(new SetCardInfo("Avacyn's Memorial", 31, Rarity.MYTHIC, mage.cards.a.AvacynsMemorial.class));
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cards.add(new SetCardInfo("Zombie Apocalypse", 131, Rarity.RARE, mage.cards.z.ZombieApocalypse.class));
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}
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}
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@ -42866,12 +42866,41 @@ Zabaz, the Glimmerwasp|Jumpstart: Historic Horizons|762|R|{1}|Legendary Artifact
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Khalni Garden|Jumpstart: Historic Horizons|770|C||Land|||Khalni Garden enters the battlefield tapped.$When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.${T}: Add {G}.|
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Sliver Hive|Jumpstart: Historic Horizons|776|R||Land|||{T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast a Sliver spell.${5}, {T}: Create a 1/1 colorless Sliver creature token. Activate only if you control a Sliver.|
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Leinore, Autumn Sovereign|Midnight Hunt Commander|1|M|{2}{G}{W}|Legendary Creature - Human Noble|0|4|Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.|
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Wilhelt, the Rotcleaver|Midnight Hunt Commander|2|M|{2}{U}{B}|Legendary Creature - Zombie Warrior|3|3|Whenever another zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed.$At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.|
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Wilhelt, the Rotcleaver|Midnight Hunt Commander|2|M|{2}{U}{B}|Legendary Creature - Zombie Warrior|3|3|Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed.$At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.|
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Eloise, Nephalia Sleuth|Midnight Hunt Commander|3|M|{3}{U}{B}|Legendary Creature - Human Rogue|4|4|Whenever another creature you control dies, investigate.$Whenever you sacrifice a token, surveil 1.|
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Kyler, Sigardian Emissary|Midnight Hunt Commander|4|M|{3}{G}{W}|Legendary Creature - Human Cleric|2|2|Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Kyler, Sigardian Emissary.$Other humans you control get +1/+1 for each counter on Kyler, Sigardian Emissary.|
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Celestial Judgment|Midnight Hunt Commander|5|R|{4}{W}{W}|Sorcery|||For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.|
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Curse of Conformity|Midnight Hunt Commander|6|R|{4}{W}|Enchantment - Aura Curse|||Enchant player$Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.|
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Moorland Rescuer|Midnight Hunt Commander|7|R|{5}{W}|Creature - Human Knight|4|4|When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer.|
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Sigarda's Vanguard|Midnight Hunt Commander|8|R|{4}{W}|Creature - Angel|3|3|Flash$Flying$Whenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.|
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Stalwart Pathlighter|Midnight Hunt Commander|9|R|{2}{W}|Creature - Human Soldier|3|1|Vigilance$Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.|
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Wall of Mourning|Midnight Hunt Commander|10|R|{1}{W}|Creature - Wall|0|4|Defender$When Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have.$Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand.|
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Cleaver Skaab|Midnight Hunt Commander|11|R|{3}{U}|Creature - Zombie Horror|2|4|{3}, {T}, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature.|
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Curse of Unbinding|Midnight Hunt Commander|12|R|{6}{U}|Enchantment - Aura Curse|||Enchant player$At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.|
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Drown in Dreams|Midnight Hunt Commander|13|R|{X}{2}{U}|Instant|||Choose one. If you control a commander as you cast this spell, you may choose both.$• Target player draws X cards.$• Target player mills twice X cards.|
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Empty the Laboratory|Midnight Hunt Commander|14|R|{X}{U}{U}|Sorcery|||Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.|
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Hordewing Skaab|Midnight Hunt Commander|15|R|{4}{U}|Creature - Zombie Horror|3|3|Flying$Other Zombies you control have flying.$Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.|
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Shadow Kin|Midnight Hunt Commander|16|R|{3}{U}|Creature - Shapeshifter|2|2|Flash$At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability.|
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Crowded Crypt|Midnight Hunt Commander|17|R|{2}{B}|Artifact|||{T}: Add {B}.$Whenever a creature you control dies, put a corpse counter on Crowded Crypt.${4}{B}{B}, {T}, Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt.|
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Curse of the Restless Dead|Midnight Hunt Commander|18|R|{2}{B}|Enchantment - Aura Curse|||Enchant player$Whenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed.|
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Ghouls' Night Out|Midnight Hunt Commander|19|R|{3}{B}{B}|Sorcery|||For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed.|
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Gorex, the Tombshell|Midnight Hunt Commander|20|R|{6}{B}{B}|Legendary Creature - Zombie Turtle|4|4|As an additional cost to cast this spell, you may exile a number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way.$Deathtouch$Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.|
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Prowling Geistcatcher|Midnight Hunt Commander|21|R|{3}{B}|Creature - Human Rogue|2|4|Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher.$When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control.|
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Ravenous Rotbelly|Midnight Hunt Commander|22|R|{4}{B}|Creature - Zombie Horror|4|5|When Ravenous Rotbelly enters the battlefield, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures.|
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Tomb Tyrant|Midnight Hunt Commander|23|R|{3}{B}|Creature - Zombie Noble|3|3|Other Zombies you control get +1/+1.${2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.|
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Celebrate the Harvest|Midnight Hunt Commander|24|R|{3}{G}|Sorcery|||Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.|
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Curse of Clinging Webs|Midnight Hunt Commander|25|R|{2}{G}|Enchantment - Aura Curse|||Enchant player$Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.|
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Heronblade Elite|Midnight Hunt Commander|26|R|{2}{G}|Creature - Human Warrior|1|1|Vigilance$Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite.${T}: Add X mana of any one color, where X is Heronblade Elite's power.|
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Kurbis, Harvest Celebrant|Midnight Hunt Commander|27|U|{X}{G}{G}|Legendary Creature - Treefolk|0|0|Kurbis, Harvest Celebrant enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.$Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it.|
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Ruinous Intrusion|Midnight Hunt Commander|28|R|{3}{G}|Instant|||Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.|
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Siguardian Zealout|Midnight Hunt Commander|29|R|{4}{G}|Creature - Human Cleric|3|3|At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Siguardian Zealout's power.|
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Somberwald Beastmaster|Midnight Hunt Commander|30|R|{6}{G}|Creature - Human Ranger|1|1|When Somberwald Beastmaster enters the battlefield, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.$Creature tokens you control have deathtouch.|
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Avacyn's Memorial|Midnight Hunt Commander|31|M|{5}{W}{W}{W}|Legendary Artifact|||Indestructible$Other legendary permanents you control have indestructible.|
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Visions of Glory|Midnight Hunt Commander|32|R|{4}{W}|Sorcery|||Create a 1/1 white Human creature token for each creature you control.$Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.|
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Visions of Duplicity|Midnight Hunt Commander|33|R|{2}{U}|Sorcery|||Exchange control of two target creatures you don't control.$Flashback {8}{U}{U}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.|
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Visions of Dread|Midnight Hunt Commander|34|R|{2}{B}|Sorcery|||Target opponent puts a creature card of choice from their graveyard onto the battlefield under your control.$Flashback {8}{B}{B}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.|
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Visions of Dread|Midnight Hunt Commander|34|R|{2}{B}|Sorcery|||Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control.$Flashback {8}{B}{B}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.|
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Curse of Obsession|Midnight Hunt Commander|35|R|{4}{R}|Enchantment - Aura Curse|||Enchant player$At the beginning of enchanted player's draw step, that player draws two additional cards.$At the beginning of enchanted player's end step, that player discards their hand.|
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Visions of Ruin|Midnight Hunt Commander|36|R|{3}{R}|Sorcery|||Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token.$Flashback {8}{R}{R}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.|
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Visions of Dominance|Midnight Hunt Commander|37|R|{2}{G}|Sorcery|||Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it.$Flashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.|
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Lynde, Cheerful Tormenter|Midnight Hunt Commander|38|M|{1}{U}{B}{R}|Legendary Creature - Human Warlock|2|4|Deathtouch$Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step.$At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.|
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Lynde, Cheerful Tormentor|Midnight Hunt Commander|38|M|{1}{U}{B}{R}|Legendary Creature - Human Warlock|2|4|Deathtouch$Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step.$At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.|
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Zombie Apocalypse|Midnight Hunt Commander|131|R|{3}{B}{B}{B}|Sorcery|||Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.|
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