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[CON] Apocalypse Hydra
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Mage.Sets/src/mage/sets/conflux/ApocalypseHydra.java
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Mage.Sets/src/mage/sets/conflux/ApocalypseHydra.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.conflux;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.RemoveCountersSourceCost;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DamageTargetEffect;
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import mage.cards.CardImpl;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.target.common.TargetCreatureOrPlayer;
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/**
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*
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* @author Loki
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*/
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public class ApocalypseHydra extends CardImpl<ApocalypseHydra> {
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public ApocalypseHydra(UUID ownerId) {
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super(ownerId, 98, "Apocalypse Hydra", Rarity.MYTHIC, new CardType[]{CardType.CREATURE}, "{X}{R}{G}");
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this.expansionSetCode = "CON";
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this.subtype.add("Hydra");
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this.color.setRed(true);
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this.color.setGreen(true);
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this.power = new MageInt(0);
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this.toughness = new MageInt(0);
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// Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
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this.addAbility(new EntersBattlefieldAbility(new ApocalypseHydraEffect(), ""));
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// {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.
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Ability ability = new SimpleActivatedAbility(Constants.Zone.BATTLEFIELD, new DamageTargetEffect(1), new ManaCostsImpl("{1}{R}"));
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ability.addCost(new RemoveCountersSourceCost(CounterType.P1P1.createInstance()));
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ability.addTarget(new TargetCreatureOrPlayer());
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this.addAbility(ability);
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}
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public ApocalypseHydra(final ApocalypseHydra card) {
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super(card);
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}
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@Override
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public ApocalypseHydra copy() {
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return new ApocalypseHydra(this);
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}
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}
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class ApocalypseHydraEffect extends OneShotEffect<ApocalypseHydraEffect> {
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ApocalypseHydraEffect() {
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super(Constants.Outcome.BoostCreature);
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staticText = "with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it";
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}
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ApocalypseHydraEffect(final ApocalypseHydraEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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int amount = source.getManaCostsToPay().getX();
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Permanent p = game.getPermanent(source.getSourceId());
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if (p != null) {
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if (amount < 5) {
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p.addCounters(CounterType.P1P1.createInstance(amount), game);
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} else {
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p.addCounters(CounterType.P1P1.createInstance(amount * 2), game);
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}
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return true;
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}
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return true;
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}
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@Override
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public ApocalypseHydraEffect copy() {
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return new ApocalypseHydraEffect(this);
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}
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}
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