* Bruna, Light of Alabester - Fixed that the auras could not be moved to Bruno if it had shroud. (fixes #3484).

This commit is contained in:
LevelX2 2017-06-11 15:53:16 +02:00
parent 77ece1c496
commit dd1eff68fe
2 changed files with 79 additions and 3 deletions

View file

@ -131,11 +131,12 @@ class BrunaLightOfAlabasterEffect extends OneShotEffect {
&& countBattlefield > 0
&& controller.chooseUse(Outcome.Benefit, "Attach an Aura from the battlefield?", source, game)) {
Target targetAura = new TargetPermanent(filterAura);
targetAura.setNotTarget(true);
if (controller.choose(Outcome.Benefit, targetAura, source.getSourceId(), game)) {
Permanent aura = game.getPermanent(targetAura.getFirstTarget());
if (aura != null) {
Target target = aura.getSpellAbility().getTargets().get(0);
if (target != null && target.canTarget(source.getSourceId(), source, game)) {
if (target != null) {
fromBattlefield.add(aura);
filterAura.add(Predicates.not(new CardIdPredicate(aura.getId())));
}
@ -153,7 +154,7 @@ class BrunaLightOfAlabasterEffect extends OneShotEffect {
Card aura = game.getCard(targetAura.getFirstTarget());
if (aura != null) {
Target target = aura.getSpellAbility().getTargets().get(0);
if (target != null && target.canTarget(source.getSourceId(), source, game)) {
if (target != null) {
fromHandGraveyard.add(aura);
filterAuraCard.add(Predicates.not(new CardIdPredicate(aura.getId())));
}
@ -171,7 +172,7 @@ class BrunaLightOfAlabasterEffect extends OneShotEffect {
Card aura = game.getCard(targetAura.getFirstTarget());
if (aura != null) {
Target target = aura.getSpellAbility().getTargets().get(0);
if (target != null && target.canTarget(source.getSourceId(), source, game)) {
if (target != null) {
fromHandGraveyard.add(aura);
filterAuraCard.add(Predicates.not(new CardIdPredicate(aura.getId())));
}

View file

@ -0,0 +1,75 @@
/*
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*/
package org.mage.test.cards.enchantments;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class AuraMovingTest extends CardTestPlayerBase {
/**
* I enchanted Bruna with Alexi's Cloak, giving it shroud. Then, it did not
* allow me to attach any auras with the triggered ability when I attacked
* with Bruna. Here is the ruling from the judges:
*
* I have a bruna, light of alebaster with shroud. can i still attach auras
* to it by the triggered ability? Can Chandra, Torch of Defiance's +1
* damage be redirected to a planeswalker? Just asking because it says "each
* opponent" Yes. If you're not casting an Aura as an Aura spell, you don't
* need to target. See !303.4f 303.4f. If an Aura is entering the
* battlefield under a player's control by any means other than by resolving
* as an Aura spell, and the effect putting it onto the battlefield doesn't
* specify the object or player the Aura will enchant, that player chooses
* what it will enchant as the Aura enters the battlefield. The player must
* choose a legal object or player according to the Aura's enchant ... ...
* ability and any other applicable effects.
*/
@Test
public void testOneAttackerDamage() {
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
// Flash
// Enchant creature
// Enchanted creature has shroud.
addCard(Zone.HAND, playerB, "Alexi's Cloak", 1); //Enchantment {1}{U}
// Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of
// Auras on the battlefield and you may put onto the battlefield attached to it any number
// of Aura cards that could enchant it from your graveyard and/or hand.
addCard(Zone.BATTLEFIELD, playerB, "Bruna, Light of Alabaster", 1); // Creature 5/5 {3}{W}{W}{U}
// Enchant creature
//Enchanted creature gets +2/+1.
addCard(Zone.GRAVEYARD, playerB, "Unholy Strength", 1);
// Enchant land
// Enchanted land has ": Target creature can't block this turn."
addCard(Zone.GRAVEYARD, playerB, "Hostile Realm", 1);
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Alexi's Cloak", "Bruna, Light of Alabaster");
attack(2, playerB, "Bruna, Light of Alabaster");
setChoice(playerB, "Yes");
addTarget(playerB, "Hostile Realm");
setChoice(playerB, "Yes");
addTarget(playerB, "Unholy Strength");
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertPermanentCount(playerB, "Alexi's Cloak", 1);
assertPermanentCount(playerB, "Unholy Strength", 1);
assertPermanentCount(playerB, "Hostile Realm", 0);
assertGraveyardCount(playerB, "Hostile Realm", 1);
assertLife(playerA, 13);
}
}