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Implemented Icon of Ancestry
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Mage.Sets/src/mage/cards/i/IconOfAncestry.java
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67
Mage.Sets/src/mage/cards/i/IconOfAncestry.java
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package mage.cards.i;
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import mage.abilities.Ability;
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import mage.abilities.common.AsEntersBattlefieldAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.common.ChooseCreatureTypeEffect;
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import mage.abilities.effects.common.LookLibraryAndPickControllerEffect;
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import mage.abilities.effects.common.continuous.BoostAllEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.filter.FilterCard;
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import mage.filter.common.FilterCreatureCard;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.mageobject.ChosenSubtypePredicate;
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import mage.filter.predicate.permanent.ControllerPredicate;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class IconOfAncestry extends CardImpl {
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private static final FilterCreaturePermanent filter
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= new FilterCreaturePermanent("creatures you control of the chosen type");
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private static final FilterCard filter2
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= new FilterCreatureCard("creature card of the chosen type");
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static {
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filter.add(ChosenSubtypePredicate.instance);
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filter.add(new ControllerPredicate(TargetController.YOU));
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filter2.add(ChosenSubtypePredicate.instance);
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}
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public IconOfAncestry(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{3}");
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// As Icon of Ancestry enters the battlefield, choose a creature type.
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this.addAbility(new AsEntersBattlefieldAbility(new ChooseCreatureTypeEffect(Outcome.BoostCreature)));
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// Creatures you control of the chosen type get +1/+1.
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this.addAbility(new SimpleStaticAbility(
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new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, filter, false)
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));
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// {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Ability ability = new SimpleActivatedAbility(new LookLibraryAndPickControllerEffect(
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3, 1, filter2,
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true, false, Zone.HAND, true
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).setBackInRandomOrder(true), new GenericManaCost(3));
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ability.addCost(new TapSourceCost());
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this.addAbility(ability);
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}
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private IconOfAncestry(final IconOfAncestry card) {
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super(card);
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}
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@Override
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public IconOfAncestry copy() {
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return new IconOfAncestry(this);
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}
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}
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@ -80,6 +80,7 @@ public final class CoreSet2020 extends ExpansionSet {
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cards.add(new SetCardInfo("Hard Cover", 63, Rarity.UNCOMMON, mage.cards.h.HardCover.class));
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cards.add(new SetCardInfo("Hard Cover", 63, Rarity.UNCOMMON, mage.cards.h.HardCover.class));
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cards.add(new SetCardInfo("Heart-Piercer Bow", 228, Rarity.COMMON, mage.cards.h.HeartPiercerBow.class));
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cards.add(new SetCardInfo("Heart-Piercer Bow", 228, Rarity.COMMON, mage.cards.h.HeartPiercerBow.class));
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cards.add(new SetCardInfo("Herald of the Sun", 23, Rarity.UNCOMMON, mage.cards.h.HeraldOfTheSun.class));
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cards.add(new SetCardInfo("Herald of the Sun", 23, Rarity.UNCOMMON, mage.cards.h.HeraldOfTheSun.class));
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cards.add(new SetCardInfo("Icon of Ancestry", 229, Rarity.RARE, mage.cards.i.IconOfAncestry.class));
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cards.add(new SetCardInfo("Infuriate", 145, Rarity.COMMON, mage.cards.i.Infuriate.class));
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cards.add(new SetCardInfo("Infuriate", 145, Rarity.COMMON, mage.cards.i.Infuriate.class));
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cards.add(new SetCardInfo("Ironroot Warlord", 209, Rarity.UNCOMMON, mage.cards.i.IronrootWarlord.class));
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cards.add(new SetCardInfo("Ironroot Warlord", 209, Rarity.UNCOMMON, mage.cards.i.IronrootWarlord.class));
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cards.add(new SetCardInfo("Jungle Hollow", 248, Rarity.COMMON, mage.cards.j.JungleHollow.class));
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cards.add(new SetCardInfo("Jungle Hollow", 248, Rarity.COMMON, mage.cards.j.JungleHollow.class));
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