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* Added undying test.
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@ -112,5 +112,39 @@ public class UndyingTest extends CardTestPlayerBase {
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assertPowerToughness(playerA, "Strangleroot Geist", 3, 2);
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}
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/**
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* Tests "Target creature with Undying will be exiled by Anafenza before it returns to battlefield
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*
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* Anafenza the foremost doesn't exile an undying creature when dying at the same time as
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* that undying one. The undying comes back to the field when he shouldn't.
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*/
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@Test
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public void testReplacementEffectPreventsReturnOfUndying() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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// Butcher Ghoul
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// Creature - Zombie, 1/1 {1}{B}
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// Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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addCard(Zone.HAND, playerA, "Butcher Ghoul");
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
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addCard(Zone.HAND, playerB, "Lightning Bolt");
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// Anafenza, the Foremost
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// Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.
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// If a creature card would be put into an opponent's graveyard from anywhere, exile it instead.
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addCard(Zone.BATTLEFIELD, playerB, "Anafenza, the Foremost");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Butcher Ghoul");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Butcher Ghoul");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerB, "Anafenza, the Foremost", 1);
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assertGraveyardCount(playerB, "Lightning Bolt", 1);
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assertPermanentCount(playerA, "Butcher Ghoul", 0);
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assertExileCount("Butcher Ghoul", 1);
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}
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}
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