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Fix return to battlefield effect losing target if it has changed zones
for a fixed target pointer.
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1 changed files with 8 additions and 1 deletions
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@ -29,6 +29,7 @@
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package mage.abilities.effects.common;
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import java.util.UUID;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.abilities.Ability;
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@ -37,6 +38,7 @@ import mage.cards.Card;
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import mage.game.ExileZone;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.targetpointer.FixedTarget;
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import mage.util.CardUtil;
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/**
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@ -85,7 +87,12 @@ public class ReturnToBattlefieldUnderYourControlTargetEffect extends OneShotEffe
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}
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}
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} else {
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card = game.getCard(targetPointer.getFirst(game, source));
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if(targetPointer instanceof FixedTarget) {
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card = game.getCard(((FixedTarget) targetPointer).getTarget());
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} else {
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card = game.getCard(targetPointer.getFirst(game, source));
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}
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}
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if (card != null) {
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Zone currentZone = game.getState().getZone(card.getId());
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