Removed redundant Living End effect. Fixes #6385

This commit is contained in:
18ths 2020-07-16 16:56:12 +02:00
parent 7ad7d5f03d
commit ddf007e6f1
3 changed files with 80 additions and 143 deletions

View file

@ -1,23 +1,11 @@
package mage.cards.l;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.abilities.effects.common.LivingDeathEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
@ -41,64 +29,3 @@ public final class LivingDeath extends CardImpl {
return new LivingDeath(this);
}
}
class LivingDeathEffect extends OneShotEffect {
public LivingDeathEffect() {
super(Outcome.Benefit);
this.staticText = "Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield";
}
public LivingDeathEffect(final LivingDeathEffect effect) {
super(effect);
}
@Override
public LivingDeathEffect copy() {
return new LivingDeathEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = game.getObject(source.getSourceId());
if (controller != null && sourceObject != null) {
Map<UUID, Set<Card>> exiledCards = new HashMap<>();
// Move creature cards from graveyard to exile
for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
Set<Card> cardsPlayer = player.getGraveyard().getCards(StaticFilters.FILTER_CARD_CREATURE, game);
if (!cardsPlayer.isEmpty()) {
exiledCards.put(player.getId(), cardsPlayer);
player.moveCards(cardsPlayer, Zone.EXILED, source, game);
}
}
}
game.getState().processAction(game);
// Sacrifice all creatures
for (Permanent permanent : game.getBattlefield().getActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, source.getControllerId(), game)) {
permanent.sacrifice(source.getSourceId(), game);
}
game.getState().processAction(game);
// Exiled cards are put onto the battlefield at the same time under their owner's control
Set<Card> cardsToReturnFromExile = new HashSet<>();
for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
Set<Card> cardsPlayer = exiledCards.get(playerId);
if (cardsPlayer != null
&& !cardsPlayer.isEmpty()) {
cardsToReturnFromExile.addAll(cardsPlayer);
}
}
}
controller.moveCards(cardsToReturnFromExile, Zone.BATTLEFIELD, source, game, false, false, true, null);
return true;
}
return false;
}
}

View file

@ -1,24 +1,12 @@
package mage.cards.l;
import java.util.HashMap;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.LivingDeathEffect;
import mage.abilities.keyword.SuspendAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
@ -35,8 +23,7 @@ public final class LivingEnd extends CardImpl {
this.addAbility(new SuspendAbility(3, new ManaCostsImpl("{2}{B}{B}"), this));
// Each player exiles all creature cards from their graveyard, then sacrifices all creatures
// they control, then puts all cards they exiled this way onto the battlefield.
this.getSpellAbility().addEffect(new LivingEndEffect());
this.getSpellAbility().addEffect(new LivingDeathEffect());
}
public LivingEnd(final LivingEnd card) {
@ -48,56 +35,3 @@ public final class LivingEnd extends CardImpl {
return new LivingEnd(this);
}
}
class LivingEndEffect extends OneShotEffect {
public LivingEndEffect() {
super(Outcome.Benefit);
this.staticText = "Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield";
}
public LivingEndEffect(final LivingEndEffect effect) {
super(effect);
}
@Override
public LivingEndEffect copy() {
return new LivingEndEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = game.getObject(source.getSourceId());
if (controller != null && sourceObject != null) {
Map<UUID, Set<Card>> exiledCards = new HashMap<>();
// move creature cards from graveyard to exile
for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
Set<Card> cardsPlayer = player.getGraveyard().getCards(StaticFilters.FILTER_CARD_CREATURE, game);
if (!cardsPlayer.isEmpty()) {
exiledCards.put(player.getId(), cardsPlayer);
player.moveCards(cardsPlayer, Zone.EXILED, source, game);
}
}
}
// sacrifice all creatures
for (Permanent permanent : game.getBattlefield().getActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, source.getControllerId(), game)) {
permanent.sacrifice(source.getSourceId(), game);
}
// put exiled cards to battlefield
for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
Set<Card> cardsPlayer = exiledCards.get(playerId);
if (cardsPlayer != null && !cardsPlayer.isEmpty()) {
player.moveCards(cardsPlayer, Zone.BATTLEFIELD, source, game, false, false, false, null);
}
}
}
return true;
}
return false;
}
}

View file

@ -0,0 +1,76 @@
package mage.abilities.effects.common;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import java.util.*;
public class LivingDeathEffect extends OneShotEffect {
public LivingDeathEffect() {
super(Outcome.Benefit);
this.staticText = "Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield";
}
public LivingDeathEffect(final LivingDeathEffect effect) {
super(effect);
}
@Override
public LivingDeathEffect copy() {
return new LivingDeathEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = game.getObject(source.getSourceId());
if (controller != null && sourceObject != null) {
Map<UUID, Set<Card>> exiledCards = new HashMap<>();
// Move creature cards from graveyard to exile
for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
Set<Card> cardsPlayer = player.getGraveyard().getCards(StaticFilters.FILTER_CARD_CREATURE, game);
if (!cardsPlayer.isEmpty()) {
exiledCards.put(player.getId(), cardsPlayer);
player.moveCards(cardsPlayer, Zone.EXILED, source, game);
}
}
}
game.getState().processAction(game);
// Sacrifice all creatures
for (Permanent permanent : game.getBattlefield().getActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, source.getControllerId(), game)) {
permanent.sacrifice(source.getSourceId(), game);
}
game.getState().processAction(game);
// Exiled cards are put onto the battlefield at the same time under their owner's control
Set<Card> cardsToReturnFromExile = new HashSet<>();
for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
Set<Card> cardsPlayer = exiledCards.get(playerId);
if (cardsPlayer != null
&& !cardsPlayer.isEmpty()) {
cardsToReturnFromExile.addAll(cardsPlayer);
}
}
}
controller.moveCards(cardsToReturnFromExile, Zone.BATTLEFIELD, source, game, false, false, true, null);
return true;
}
return false;
}
}